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Look at this! Not one, but two convoys! :) I wonder if I can assemble two wolf packs to close in on both of these? I've never tried that before.
http://mywebpages.comcast.net/marksh...es/invis03.jpg |
There we go. We are inside the screen and will be coming to PD to shoot !
Real technique, but you cannot do this in SH3/GWX, since at 1-2kts it takes way too long to dive and come back up again. http://mywebpages.comcast.net/marksh...es/invis05.jpg |
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Yes, it was recently discussed that blowing ballast doesn't seem to draw attention in SH3.
Maybe I will give that a try. Thanks. In other sims if you need to get to PD quickly from being on the surface, you might order a crash dive followed by a PD, but that doesn't seem to work in SH3. You keep going down. So, I was worried that blowing ballasts and trying to level off would result in broaching. Now, I have already completed my patrol in AOD and am in SHCE. Will be back to SH3/GWX soon. I like playing all three of these games, since each offers differents options and experiences. http://mywebpages.comcast.net/marksh...ages/here1.jpg |
Hmm, did you just hijack your own thread to two other games? Which one is it about?
Sh3/GWX, Sh1 or AOD or whatever. I'm not downing those older games. I just lost visual contact on the subject here, if you catch my drift. ;) |
Okay, now I will tie it back to the original subject in deft manner.
SH3 was the very first subsim to give the player two means to perceive and respond to the world. In SH3, you may respond either via the crews (AI) perceptions of the world and how they plot it on the map, or you may respond to what you see with your own two eyes in the 3D and hear at the hydrophone station. Granted that these two earlier classics presented bridge, UZO/TBT, and scope views, but what you and crew saw were functionally equivalent. In terms of sound, there was no listening to the hydrophones and surface swishing noises. Now, SH3 is not first game to offer a 3D world. SH2 did, but what you and the AI saw was very similar to the close match seen in AOD/SHCE. SC/DW also offer a 3D world. However, with SHOW TRUTH off, you only see what you think you will see anyway. However, SC/DW did introduce (or reinforce) the concept of the player being able to perceive the world by virtue of working the stations. So, in this regard, SH3 is quite unique. Psychologically when I started writing this thread, I realize I really wasn't prepared for this dualistic nature of the world that distinguishes between your own perceptions and that of the crew. AOD and SHCE are much simpler in that regard. I am still trying to figure out what this new behavior means to me as an SH3 player. When I should be depending on my crew and when my crew should be depending on me? Well, are we now back on topic? :) |
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