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I was convinced that was not so. Sorry! |
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For homing torpedos such as G7es or above, I found they work best using magnetic. If using impact pistols for homing, they hit ships but no explosion cuz they move like snake in result of improper detonation from improper angle. For impact pistols, I only use it if the sides of ships are at least 90 degree faced toward me and only use torpedos that aren't homing, preferly electric torpedos that doesn't create wakes.
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What I do:
Calm weather: magnetic, 1m under keel. Larger ships will break their back when hit dead-center. Rough weather: impact, since passing 1m under the keel is not guaranteed because of the waves. I also tend to use 2 or 3, depending on target, when using impact. When I do a sternshot on a straight on 180 approaching escort: always magnetic, to avoid glancing shots on the bow. |
Anyways... BdU says we should shoot a magnetic and an impact at every ship right? After they've fixed that little issue with magnetics sensitivity:roll: .
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There are zero garuntees when using electircs and magnetic pistols.
Much like watching your favorite NFL team play. Sometimes the plays are spot on, other times they tank right the frick out. The use of alcohol has helped in these situations. :shifty: |
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when i said i hadnt missed yet, what i should have said was, all my magnetic torps have hit so far because ive done the tutorials and one third of my first patrol in seas like a pond...... ive now done most of my first patrol and in a storm all my magnetic torps missed - used 5 to sink a single freighter, 2 went under because the boat was high in the water, 3 went off early!! hurrumph
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I'm not having much success with the torps set to mag. Some detonate prematurely and some pass harmlessly under no matter what depth setting. This is especially true for the type 2 torps
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Hmm so far I seem to be lucky with the magnetic triggers. What's the weather when you are using them?
And regarding T1/T2 torpedos, I always wondered: Should you go by the description in the game? I.e. T2 are very faulty and shouldnt be used early in the war? |
Doesn't really seem to matter what the weather is but it really gets annoying when they prematurely explode in the calm seas and give away my position.
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It could really be that the T2 are especially flawed -- but I don't know if and how this was implemented into the game play. Also, I don't know whether realism setting "dud torpedos" will affect this?
I haven't used many T2 lately though because I am usually in rough waters. |
I think that in game they say that the flaws were mostly fixed after the Norway campaign. I tend to load out at the start of a new patrol with T1's only. Donitz said it himself that the problems with the magnetics left them with a most useless weapon ever created.
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I like to take a couple T2's on my first patrols pre Norway though. In case I need to get a longer shot off during daylight and in calm waters -- a trail of bubbles is not what you want here. You can still set them to impact and fire a salvo with 0 angle spread.
But after my 3rd patrol I notice there barely IS any calm waters where my patrols usually are, so they are kinda useless to me too. (The slower speed makes them more vulnerable to small errors in the torpedo solution, too, especially over longer distances) |
I'm usually assigned to some grid in the Atlantik so my bubble wake doesn't matter too much because of the weather. When T3's become available I'll take some on.
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