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-   -   GWX: how can you reduce the power of the deckguns of mechant ships? (https://www.subsim.com/radioroom/showthread.php?t=127688)

Jimbuna 12-27-07 09:32 AM

.....or it could be these http://imgcash6.imageshack.us/img231...shockedvi8.gif

http://img184.imageshack.us/img184/1...ystocksct2.jpg

Capt. Shark Bait 12-27-07 11:16 AM

Quote:

Originally Posted by Wilcke
Quote:

Originally Posted by irish1958
In actual fact, the guns on the merchants were manned by regular navy crews, and could take down a sub with one hit. Stay away from them.

Stay away from them......they are bad news!:nope:

unless you're a very good gunner:ping:

MCM 12-28-07 03:42 AM

back to my simple question: how can i reduce the power of the deckguns? :88)

danlisa 12-28-07 04:07 AM

Simply put, you'll need to identify each & every DG shell used by the merchants in the game. Then you'll need to reduce the damage/hit points of each shell. A long and tricky task.

If you undertake this, you'll almost certainly cause extensive changes to all Merchants & Warships, which will have adverse affects to the entire game in general. As such it's not advisable to do.

Proceed at your own risk.;) Personally, it's easier to dive and put a torp in the sucker.

joea 12-28-07 04:58 AM

Quote:

Originally Posted by MCM
back to my simple question: how can i reduce the power of the deckguns? :88)

You do realsie even the primitive shells of the older guns would be nasty to a u-boat...which was not a Tiger tank after all...oh and Danlisa is right you will break other stuff if you monkey with the ammo.

MCM 12-28-07 05:00 AM

okok convinced :)

Jimbuna 12-28-07 07:16 AM

Just remember.....Don't http://imgcash4.imageshack.us/img144...headbigco8.gif around http://www.psionguild.org/forums/ima...ies/scream.gif

http://imgcash3.imageshack.us/img412...uplargeon1.gif


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