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It will be busy here at home Dave with the kiddies, but I will do what I can. Just let me know.
RDP |
The reason why I am doing it this way rather than just picking guys
As it gives anyone a chance to be involved now with the ROW mod.
I also plan on doing this with the special effects work I am doing when I feel it is ready to test. Figured it was time to give others a chance to test that might want to and not feel left out of the loop. anyways we are up to 8 so only 2 spots left for testers. |
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Let me know :yep: RDP |
yes from time to time even with the new game engine it does happen
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But it is much more of a rare condition than before. I increased the graffics a bit in the new work for reflections and what not seeing the game is better at handling this now. Just a slight lag with Time Compression. |
Test report
Good morning Leo,
Road to Midway,on the deck gun,observations @ sea state, 15 meters wind/flank,sub cuts thru waves nicely,bow wake,twin rosters from screws,low clouds,nearly horizontal rain,we can still see horizon at nite 2300 hrs-.Fantastic Morning;0700hrs. more fog visibility not good,as expected.-quite real IMO Slowed to 2/3 for sea trials on radar ops.-observations;@ 37ft I can get on bridge,but must hold my breath,it's wet.Radar will lite off,but is knocked off by large waves,normal.@ 35ft radar will stay on,but if we slow to 1/3 the boat wallows some,& waves will shut it down.@ 30ft radar stays on always-quite real @ 25ft Diesels come on-line,you can get to deck gun,but not for long,ie.waves.Ahead full is 12Kts. All coloring,& texturing looks perfect so far.Your lowering the hull one ft.makes it ride steady.Noted.All sea states look normal from altitude,foam,etc. |
That is a detailed and awsome report thanks.
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From the looks of it and sounds of your report the effects and look is exactly what I was going for and seeing in my own game. Thanks. |
All but the third and last pic have the HUD on so you can see the weather conditions and time of day. The last pic had 11 meter per second winds.
Looks to me like the 15 meter per second look of the water is good now. By the way, this is with a Radeon X1950 Pro and 7.12 drivers. http://facstaff.colstate.edu/roach_steven/leotest1.jpg http://facstaff.colstate.edu/roach_steven/leotest2.jpg http://facstaff.colstate.edu/roach_steven/leotest3.jpg http://facstaff.colstate.edu/roach_steven/leotest4.jpg http://facstaff.colstate.edu/roach_steven/leotest5.jpg http://facstaff.colstate.edu/roach_steven/leotest6.jpg |
Leo - I am running ROW textures without sun and the new seafoam mod created by J - I am not running any of the special effects ROW stuff as it conflicts with NSM. If I can be of help however, let me know - I can always take NSM out for a while to test as needed.
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Only One of the Texture files and the sub file is needed to test this
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Hi Dave,
Just tested the controls and I must say I am impressed. I really like the way the waves coming over the decks. Also the fog is much worse then before. Here a shot of fog and real ****ty weather.. http://www.oldsmobile1958.com/extra/ref10.jpg The only thing I dislike is the shiney waves in the distance. Especially with PPS enabled there really good visible. http://www.oldsmobile1958.com/extra/ref11.jpg But this can be removed by either lowering the refldeformation in the General enviromental data or lowering reflintensity in the wavestates. This is what happens when I changed the intensity of wavestate 1 and 2. http://www.oldsmobile1958.com/extra/ref12.jpg Carry on the great work.. I shure like it :up: |
Thanks for the feed back and info Foo
I am working on a compliment for the new wave work.
Making sure the secondary splash wave for the sub's work's with it that was missing from the SHIII game / not working before. As to the Wave tip reflection I will think about adjusting it down a tad but as to the Deformation that I like where it is because of the Cuastic effect on sub and ship hull's. |
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:D |
I wanted to post these pics to help explain what people are testing and seeing
First just how bad the sea can get and the fact that the glair effect is now basicly gone for the high sea's as it just didn't look right in game. Then Second the look of the new fog bank effect for the light fog state that you will see in the sub to land pics.
http://static3.filefront.com/images/...yzfkojbjcp.jpg http://static3.filefront.com/images/...umfeyptsow.jpg http://static3.filefront.com/images/...blotvpfxmt.jpg http://static3.filefront.com/images/...lzxziysntt.jpg http://static3.filefront.com/images/...gepaissswb.jpg |
I feel more like an early recipient of a ROW patch than a tester. I really like this version of Sky and Ocean controls. Thanks Leovampire.:)
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Thanks Letterboy 1
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http://static3.filefront.com/images/...xmtjfivdms.jpg |
i tell ya that new fog bank effect adds alot more depth to the atmosphere, really gives u a pucker factor when its really thick hahaha great job Leo:up::up:
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OK - I have to be missing something - how are you guys getting such varied weather effects? I cruise and cruise and never hardly get any change in weather.... does TC affect it somehow?
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missed weather effects
ya i usually miss out on nasty weather because i tc right threw it, i think leo or somebody else who have dug into the engine would now more about its variances and all that tech stuff. Normally when i just play realtime and let the sim run i run into weather changes.:yep:
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Dave if I wasnt so stupid I would work for you....:lol:
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Dave,
Just now, (1256 hours) 25dec07, finished my current patrol of 2feb42 - 27feb42. Just pulled into Surabaya Java. It's been a long haul, one that has been ongoing since I got home from work yesterday about 0430 hours. (much of that time is the way I play, I always run 1:1 whenever there are contacts nearby) I will uninstall my current mods which is basically Duci's TM 1.7.xxx or whatever, then based on your instructions I will reinstall mods and give this a go later today (25dec07) after I get back from a few hours of sleep and time spent at the office to finish off some work that needs done. I should be good to go around 0300 hours. I'll keep you posted. Thanks again. |
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