SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   I need testers who is interested? (https://www.subsim.com/radioroom/showthread.php?t=127591)

ReallyDedPoet 12-24-07 12:41 PM

It will be busy here at home Dave with the kiddies, but I will do what I can. Just let me know.


RDP

leovampire 12-24-07 01:25 PM

The reason why I am doing it this way rather than just picking guys
 
As it gives anyone a chance to be involved now with the ROW mod.

I also plan on doing this with the special effects work I am doing when I feel it is ready to test.

Figured it was time to give others a chance to test that might want to and not feel left out of the loop.

anyways we are up to 8 so only 2 spots left for testers.

ReallyDedPoet 12-24-07 01:29 PM

Quote:

Originally Posted by leovampire
As it gives anyone a chance to be involved now with the ROW mod.

I also plan on doing this with the special effects work I am doing when I feel it is ready to test.

Figured it was time to give others a chance to test that might want to and not feel left out of the loop.

anyways we are up to 8 so only 2 spots left for testers.

Nice idea Dave, if there are a couple of extra lads that come along I will gladly give up my space as I have been fortunate to have been involved before, nice experience :yep::up:

Let me know :yep:


RDP

leovampire 12-24-07 01:35 PM

yes from time to time even with the new game engine it does happen
 
Quote:

Originally Posted by rcjonessnp175
this is probably a seperate issue, but i do have the time compression jiggly thing going on, f5 map time compression come out to 1x tc and then 0 tc to allow the engine to catch up then go back to normal time, then go to a outside view and its hitching or really choppy how ever u want to call it. Like i said probaly something not to deal with the file u gave us but anyway, other than that i have had no problems, im off to bed but going to leave the boat running over night heheheh

Jonesy:rock:

I always do a pause game first. Wait a second or 2 then go to normal time and outside view. The game does an auto refresh on it's own to clear this up but dosn't happen for about 30 seconds to a minute of outside viewing.

But it is much more of a rare condition than before. I increased the graffics a bit in the new work for reflections and what not seeing the game is better at handling this now.

Just a slight lag with Time Compression.

donut 12-24-07 02:06 PM

Test report
 
Good morning Leo,
Road to Midway,on the deck gun,observations
@ sea state, 15 meters wind/flank,sub cuts thru waves nicely,bow wake,twin rosters from screws,low clouds,nearly horizontal rain,we can still see horizon at nite 2300 hrs-.Fantastic
Morning;0700hrs. more fog visibility not good,as expected.-quite real IMO
Slowed to 2/3 for sea trials on radar ops.-observations;@ 37ft I can get on bridge,but must hold my breath,it's wet.Radar will lite off,but is knocked off by large waves,normal.@ 35ft radar will stay on,but if we slow to 1/3 the boat wallows some,& waves will shut it down.@ 30ft radar stays on always-quite real @ 25ft Diesels come on-line,you can get to deck gun,but not for long,ie.waves.Ahead full is 12Kts.
All coloring,& texturing looks perfect so far.Your lowering the hull one ft.makes it ride steady.Noted.All sea states look normal from altitude,foam,etc.

leovampire 12-24-07 02:22 PM

That is a detailed and awsome report thanks.
 
Quote:

Originally Posted by donut
Good morning Leo,
Road to Midway,on the deck gun,observations
@ sea state, 15 meters wind/flank,sub cuts thru waves nicely,bow wake,twin rosters from screws,low clouds,nearly horizontal rain,we can still see horizon at nite 2300 hrs-.Fantastic
Morning;0700hrs. more fog visibility not good,as expected.-quite real IMO
Slowed to 2/3 for sea trials on radar ops.-observations;@ 37ft I can get on bridge,but must hold my breath,it's wet.Radar will lite off,but is knocked off by large waves,normal.@ 35ft radar will stay on,but if we slow to 1/3 the boat wallows some,& waves will shut it down.@ 30ft radar stays on always-quite real @ 25ft Diesels come on-line,you can get to deck gun,but not for long,ie.waves.Ahead full is 12Kts.
All coloring,& texturing looks perfect so far.Your lowering the hull one ft.makes it ride steady.Noted.All sea states look normal from altitude,foam,etc.

Sounds like a Captain reporting to his Comander on new sea trials for a new sub.

From the looks of it and sounds of your report the effects and look is exactly what I was going for and seeing in my own game.

Thanks.

letterboy1 12-24-07 03:13 PM

All but the third and last pic have the HUD on so you can see the weather conditions and time of day. The last pic had 11 meter per second winds.

Looks to me like the 15 meter per second look of the water is good now.

By the way, this is with a Radeon X1950 Pro and 7.12 drivers.

http://facstaff.colstate.edu/roach_steven/leotest1.jpg

http://facstaff.colstate.edu/roach_steven/leotest2.jpg

http://facstaff.colstate.edu/roach_steven/leotest3.jpg

http://facstaff.colstate.edu/roach_steven/leotest4.jpg

http://facstaff.colstate.edu/roach_steven/leotest5.jpg

http://facstaff.colstate.edu/roach_steven/leotest6.jpg

CaptainHaplo 12-24-07 04:12 PM

Leo - I am running ROW textures without sun and the new seafoam mod created by J - I am not running any of the special effects ROW stuff as it conflicts with NSM. If I can be of help however, let me know - I can always take NSM out for a while to test as needed.

leovampire 12-24-07 04:19 PM

Only One of the Texture files and the sub file is needed to test this
 
Quote:

Originally Posted by CaptainHaplo
Leo - I am running ROW textures without sun and the new seafoam mod created by J - I am not running any of the special effects ROW stuff as it conflicts with NSM. If I can be of help however, let me know - I can always take NSM out for a while to test as needed.

So I will now send you in a PM the test file.

FooFighters 12-24-07 04:36 PM

Hi Dave,

Just tested the controls and I must say I am impressed.
I really like the way the waves coming over the decks.
Also the fog is much worse then before.

Here a shot of fog and real ****ty weather..

http://www.oldsmobile1958.com/extra/ref10.jpg

The only thing I dislike is the shiney waves in the distance.
Especially with PPS enabled there really good visible.

http://www.oldsmobile1958.com/extra/ref11.jpg

But this can be removed by either lowering the refldeformation in the General enviromental data
or lowering reflintensity in the wavestates.

This is what happens when I changed the intensity of wavestate 1 and 2.
http://www.oldsmobile1958.com/extra/ref12.jpg

Carry on the great work.. I shure like it
:up:

leovampire 12-24-07 05:03 PM

Thanks for the feed back and info Foo
 
I am working on a compliment for the new wave work.

Making sure the secondary splash wave for the sub's work's with it that was missing from the SHIII game / not working before.

As to the Wave tip reflection I will think about adjusting it down a tad but as to the Deformation that I like where it is because of the Cuastic effect on sub and ship hull's.

FooFighters 12-24-07 05:08 PM

Quote:

Originally Posted by leovampire
I am working on a compliment for the new wave work.

Making sure the secondary splash wave for the sub's work's with it that was missing from the SHIII game / not working before.

As to the Wave tip reflection I will think about adjusting it down a tad but as to the Deformation that I like where it is because of the Cuastic effect on sub and ship hull's.

If you like the deformation (I also like it the way it is), just try to lower the reflintensity in the wavestate.

:D

leovampire 12-24-07 05:49 PM

I wanted to post these pics to help explain what people are testing and seeing
 
First just how bad the sea can get and the fact that the glair effect is now basicly gone for the high sea's as it just didn't look right in game. Then Second the look of the new fog bank effect for the light fog state that you will see in the sub to land pics.

http://static3.filefront.com/images/...yzfkojbjcp.jpg

http://static3.filefront.com/images/...umfeyptsow.jpg

http://static3.filefront.com/images/...blotvpfxmt.jpg

http://static3.filefront.com/images/...lzxziysntt.jpg

http://static3.filefront.com/images/...gepaissswb.jpg

letterboy1 12-24-07 08:18 PM

I feel more like an early recipient of a ROW patch than a tester. I really like this version of Sky and Ocean controls. Thanks Leovampire.:)

leovampire 12-24-07 10:20 PM

Thanks Letterboy 1
 
Quote:

Originally Posted by letterboy1
I feel more like an early recipient of a ROW patch than a tester. I really like this version of Sky and Ocean controls. Thanks Leovampire.:)

And here is another example of the fog bank effect with ships that do not have funnel smoke LG Smapans.

http://static3.filefront.com/images/...xmtjfivdms.jpg

rcjonessnp175 12-24-07 10:34 PM

i tell ya that new fog bank effect adds alot more depth to the atmosphere, really gives u a pucker factor when its really thick hahaha great job Leo:up::up:

CaptainHaplo 12-24-07 10:58 PM

OK - I have to be missing something - how are you guys getting such varied weather effects? I cruise and cruise and never hardly get any change in weather.... does TC affect it somehow?

rcjonessnp175 12-24-07 11:04 PM

missed weather effects
 
ya i usually miss out on nasty weather because i tc right threw it, i think leo or somebody else who have dug into the engine would now more about its variances and all that tech stuff. Normally when i just play realtime and let the sim run i run into weather changes.:yep:

clayp 12-24-07 11:21 PM

Dave if I wasnt so stupid I would work for you....:lol:

Snuffy 12-25-07 12:56 AM

Dave,

Just now, (1256 hours) 25dec07, finished my current patrol of 2feb42 - 27feb42. Just pulled into Surabaya Java.

It's been a long haul, one that has been ongoing since I got home from work yesterday about 0430 hours. (much of that time is the way I play, I always run 1:1 whenever there are contacts nearby)

I will uninstall my current mods which is basically Duci's TM 1.7.xxx or whatever, then based on your instructions I will reinstall mods and give this a go later today (25dec07) after I get back from a few hours of sleep and time spent at the office to finish off some work that needs done.

I should be good to go around 0300 hours. I'll keep you posted.

Thanks again.


All times are GMT -5. The time now is 05:10 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.