SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Boats and Ships without a TAIL (https://www.subsim.com/radioroom/showthread.php?t=127024)

Kpt. Lehmann 12-18-07 03:05 PM

Quote:

Originally Posted by mr chris
It must be the small group of people who dont seem to like the game when it changes and gets a little harder.

I dont see what all the fuss is about?
I mean as Dan said in another thread when you zoom in on the nav map once you have the contact in sight it shows up. Also it still gives the ships heading when it first shows up on the map.
Its not hard to work out what direction to sail in, in order to find it.

Im not the sharpest tool in the box and if i can work it out im dam sure some of you complaining spoon fed people can.

Come on guys give the GWX team abreak and use your brains for a change. You might find something you thought you ever had.;)

Rant over
Good post Dustyboats.:up:

Mr. Chris, I hope that some day I get the chance to buy you a beer.:up: :up: :up:

Barkhorn1x 12-18-07 03:12 PM

For myself - I like the lack of tails - once I discovered the compass directions :oops: - by accident I might add!

mayandlex 12-18-07 03:22 PM

those Tails
 
I must be getting old, but i cant quite get to grips with the "realism" idea when playing this game, In reality the captain is in receipt of a plethora of information from his officers and men and his task is to collate this and make decisions, he does not have to actually perform many manual tasks as we do in the game, but instructs and trusts his trained minions.
I like the tails and regard them as information fed to me by my officers, or as a "best guess" scenario. The scene developing on this thread regarding mods is becoming unhealthy, caused I suspect by the advent of supermods compared to the earlier scenario where one built one's own game from the multitude of small mods, and although this is still possible, attitudes to small modders particularly those modding the newer supermods is changing for the worst.
Lighten up everyone and enjoy the game, and keep modding!
Merry Christmas everyone, and a happy New Year
mayandlex

Jimbuna 12-18-07 03:49 PM

SINK EM ALL!! mayandlex :arrgh!: http://smilies.sofrayt.com/hld/merrychristmas3.gif

http://www.itsnature.org/forums/imag...s/wolfmoon.jpg

http://i224.photobucket.com/albums/d...de/wolf-38.gif

Hakahura 12-18-07 04:11 PM

Anybody interested in regaining the ship contact tails as GWX 1.03

http://www.subsim.com/radioroom/show...3&postcount=23

Hartmann 12-18-07 05:09 PM

I can life without a tail in the map, and is easy to know the heading where the ships are sailing.
Mark with the tool, wait some time and mark again, use the ruler and draw a line. and you have the heading of the ship or convoy.

But i like have the tail because is easy have the overal situation in a kick view and save a lot of time. and finally and the most important reason is because i´m the commander of the boat and there are officers that make some work for me, like obtain headings, and other data.
I have enough with the important tactical decisions and give the correct orders to the crew.

:arrgh!:
In this case i probably use a little mod or a file for the tail in the map :yep:.

With tail or without tail GWX is Great :up:

mr chris 12-18-07 05:28 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by mr chris
It must be the small group of people who dont seem to like the game when it changes and gets a little harder.

I dont see what all the fuss is about?
I mean as Dan said in another thread when you zoom in on the nav map once you have the contact in sight it shows up. Also it still gives the ships heading when it first shows up on the map.
Its not hard to work out what direction to sail in, in order to find it.

Im not the sharpest tool in the box and if i can work it out im dam sure some of you complaining spoon fed people can.

Come on guys give the GWX team abreak and use your brains for a change. You might find something you thought you ever had.;)

Rant over
Good post Dustyboats.:up:

Mr. Chris, I hope that some day I get the chance to buy you a beer.:up: :up: :up:

Dont you worry Sir that day will come. You can take that to the bank:yep::up:

don1reed 12-19-07 05:29 AM

personally...I'm joyful all the tails are reduced to nil...

everyone likes a little tail...'specially sailors...

...so I've heard.;)

Kpt. Lehmann 12-19-07 06:03 AM

Quote:

Originally Posted by don1reed
personally...I'm joyful all the tails are reduced to nil...

everyone likes a little tail...'specially sailors...

...so I've heard.;)

:up: :up: :up:

Also, what I think people just aren't realizing, is that when you close to visual range and zoom in on the map a little... the shape of the ship is there... just as you would expect it to be when you are close enough to see them! The tail isn't needed inside visual range.

Even with the tails present for 'over the horizon' contacts, it doesn't guarantee a successful intercept plot... as the ships in GWX carry out random waypoint, and speed changes along their route...

LOL, I think too that if it had been represented as such in SH3 from the beginning... no-one would be complaining.

Brag 12-19-07 10:28 AM

Tails or no tails has not made much difference to me, as the majority of the contacts are by hidropnone, which requires plotting.

With harbour or other friendly traffic you got to be on the bridge anyway.

(constant relative bearing, means you are on collision course).

Von Manteuffel 12-19-07 12:39 PM

For me. I welcome the removal of the tails. All I need is a heading for the contact and the protractor tool from the top drop-down toolbar. It's so easy!

If the target has a heading of, say SW, it's steering 225 degrees. just put the protractor cursor on the centre of the target icon - the little square thingy - left-click and move out until ytou have a line from that point of origin running along 225 degrees. Double left click and the line / course stays on the chart!

At the risk of being patronising, which I do not in any way intend, all you need is the following:

N = 0 deg
NNE = 23 deg
NE = 45 deg
ENE = 67 deg
E = 90 deg
ESE = 113 deg
SE = 135 deg
SSE = 157 deg
S = 180 deg
SSW = 203 deg
SW = 225 deg
WSW = 247 deg
W = 270 deg
WNW = 293 deg
NW = 315 deg
NNW = 338 deg and the protractor.

rizZO_77 12-19-07 01:06 PM

Since i am more of a casual gamer i like the tails. Gives you less to figure out and just go gaming.

On the other hand figuring out headings isn't that much of a deal.

Maybe it should have been an option to remove the tails. But thats my little opinion. Keeps everybody happy does it not?

Kpt. Lehmann 12-19-07 01:13 PM

Quote:

Originally Posted by rizZO_77
Since i am more of a casual gamer i like the tails. Gives you less to figure out and just go gaming.

On the other hand figuring out headings isn't that much of a deal.

Maybe it should have been an option to remove the tails. But thats my little opinion. Keeps everybody happy does it not?

Well, if we tried to make everyone happy, we'd have mod soup, and 150 optional mods.:yep:

mr chris 12-19-07 01:19 PM

I may be wrong. But....
GWX is one big optional mod..
It's up to You if you opt to D/L or not.;)

Of course you would be missing out if you did not D/L.
Because it ROCKS.

Wilcke 12-19-07 01:23 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by rizZO_77
Since i am more of a casual gamer i like the tails. Gives you less to figure out and just go gaming.

On the other hand figuring out headings isn't that much of a deal.

Maybe it should have been an option to remove the tails. But thats my little opinion. Keeps everybody happy does it not?

Well, if we tried to make everyone happy, we'd have mod soup, and 150 optional mods.:yep:

LOL, tail or no tail let me buy you GWX guys a beer. Enjoy the holidays and stop modding for crying out loud!

Kpt. Lehmann 12-19-07 01:25 PM

Quote:

Originally Posted by Wilcke
Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by rizZO_77
Since i am more of a casual gamer i like the tails. Gives you less to figure out and just go gaming.

On the other hand figuring out headings isn't that much of a deal.

Maybe it should have been an option to remove the tails. But thats my little opinion. Keeps everybody happy does it not?

Well, if we tried to make everyone happy, we'd have mod soup, and 150 optional mods.:yep:

LOL, tail or no tail let me buy you GWX guys a beer. Enjoy the holidays and stop modding for crying out loud!

Well that is certainly the plan once the user support queries slow down a bit.:yep:

Ping Panther 12-19-07 01:43 PM

My vote:
No tails/Zoom in/Press the Attack! :up:

http://i35.photobucket.com/albums/d1...-Post/Manx.jpg

Jimbuna 12-19-07 01:45 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Wilcke
Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by rizZO_77
Since i am more of a casual gamer i like the tails. Gives you less to figure out and just go gaming.

On the other hand figuring out headings isn't that much of a deal.

Maybe it should have been an option to remove the tails. But thats my little opinion. Keeps everybody happy does it not?

Well, if we tried to make everyone happy, we'd have mod soup, and 150 optional mods.:yep:

LOL, tail or no tail let me buy you GWX guys a beer. Enjoy the holidays and stop modding for crying out loud!

Well that is certainly the plan once the user support queries slow down a bit.:yep:

http://www.abfnet.com/forum/images/s...rum_lg_blk.gif


All times are GMT -5. The time now is 09:09 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.