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Thanks I need all the help I can get, after estimating the speed & showed as 5 knots I pressed the red send to TDC icon, so I fail to know what happened!
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I don't know how to get the range correct with the stadimeter, I zoom in for a better view and align the waterline of the ship with the top of the mast, left click to release it then click the red send to TDC button, so I fail to know what I'm doing wrong.:doh: Quote:
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Hi Fincuan, I have actually been setting the correct ship ID, one of my biggest problems is that my nerves go to pieces trying to rush everything, I will have to relax more, I do wonder though how I can be this bad (thick)!
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Das Tutorial
Ok, here we go as promised. I'm using TMaru 1.7.2, RSRDC and a few other mods, so things might look a bit different, but they still function all the same. Because of TMaru I had to remove the damn plane from the mission, since it would start strafing me and altert the Mogami :lol:
A few things to remember:
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Have printed this out, will study first, then chew my nails!:lol:
Will report back with good news soon I hope!:yep: Many thanks again.:up::up: |
One last queery before I try my luck!:yep:
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Nice post\explanation Fincuan :yep::up:
RDP |
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No, keep it on until the target is down. It's just off during the initial data gathering, because keeping it on might screw the "Estimate course and speed" function. As soon as you have all the basic data, you switch it on and keep it on. I don't even turn it off when switching targets in a convoy, since there's really no need to. Plug in the new data and voila, you have a completely new solution.
Waiting to hear your results :up: |
Ahh I see the light!:yep: It's only for the speed estimation that it is switched off! and during a convoy they are all doing the same speed, just have to switch targets get new ship ID, range & set AOB till TDC shows correct target course, would be near the same till they all started to zig zag!:) Well no excuses to avoid putting it off!:doh::D
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There you go! Spot on about the convoy, that's exactly why the TDC can remain on. You can even ID the ships beforehand, and the game will remember the ID as long as the ship stays withing certain range from you(don't know what that is, but it never seems to be a problem in a convoy situation). It makes switching targets a lot faster when you don't have to flip through the recognition manual in the middle of an attack :)
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Success!!:D This rusty old fart finally gets it!:lol:
One problem I'm having though is speed, each time I have done the Estimate Speed my dial allways shows this ship (Mogami Heavy Cruiser) to be doing 5 to 6 knots. in the first attempt the speed read 6 knots & the torpedo's just hit the rear end! In the second attempt the speed read 5 knots, I just set it to 9 knots as yours read & this time hit amidships, I tried a third time & the reading was 6 knots again, something is amiss but I don't know what. This is what I do (I'm sure I got it right): 1) set speed for 1/3rd and hit Z key. 2) go to scope & raise, identify ship, click tick box. 3) lock on, use stadimeter and send to TDC. 4) lower scope, wait for about 1 minute during this time open 4 tubes. 5) raise scope, lock on, use stadimeter, send to TDC, lower scope. 6) go to speed dial & click on "Estimate Speed". This allways comes to around 6 knots, and I say nuts!:lol: Any idea what I might be doing wrong, can a setting or mod effect this? Has the Estimate Speed button changed from version 1.0, when I check the SH4 manual page 38 at the top it reads quite different! Thanks for all your help Fincuan.:yep: |
When using the stadimeter, are you placing the waterline of the image of the ship at the top of its highest mast?
Do you have the position keeper off while making your two observations? (it looks like from your previous comments the answer is yes) Are you at battlestations? (I don't think this would cause that much error, but your crew is more accurate in calcuations while at battlestations) You can also click the Estimate Speed button several times to get different estimates from the crew. You might try that and see if all the speeds are around 6 knots. Anyway, whatever it is it's something minor. You definitely have the basic idea down. |
Oh, one more thing. The Estimate Speed button didn't even work until patch 1.3, so ignore the manual. The way you are doing it is correct except for some small issue.
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I think there is something wrong with the school . It works in campaign though .
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@ Powerthighs:
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Gee I even sound like I know what I'm talking about!!:smug: ..... :88) |
Nice to hear it worked! One more member of the manual TDC club then :)
I have no idea what's wrong with your speed estimates, because judging from what you wrote you are doing everything correctly. Do you have the same problem in other single missions and/or the campaign too? Is the course still correct, even though the speed is not? |
Estimate speed accuracy
If for some reason one of the ranges is wrong, or if both ranges are wrong the estimate speed button will be wrong. Because of that I always estimate speed from my plot and forget all about that. In practice the most accurate way to estimate speed is from your plot using the 3 minute rule, 6 minute rule or the WernerSobe method of timing how long the ship takes to travel its own length. Werner's method depends on accurate identification of the ship, though, so it also is subject to error.
Like most things American, the conventional manual targeting method uses multiple steps, each of which is capable of introducing fatal error into the process, each of which must be perfectly executed in order for the torpedo to impact the target. I find stadimeter errors particularly vexing and don't even use the blasted thing outside of 2500 yards. The basic problem with standard US manual targeting procedure is that it is not sufficiently error tolerant. In combat errors are a given. That is why my default approach technique is the Dick O'Kane procedure, a modfiication of the Fast 90 of U-Boat fame, but adapted for American TDC without the PK. The reason the Germans had a higher hit percentage of torpedoes shot is that they understood that in combat the most important characteristic of a successful strategy is error tolerance. My tutorial on the Dick O'Kane technique is fraught with error, as arronblood correctly roasted me about later. But in spite of my ham-handedness both torpedoes impacted the target within 20 feet of their aiming point. In order to be successful you must first know how much error you can tolerate, compare that to the amount of error you have (in your best judgement) and shoot or don't shoot (or shoot a wider spread if you're not getting another chance), For conventional targeting, this means extensive use of the attack screen to ensure that your solution is somewhere reasonable compared to the actual target position, heading and speed. With conventional US targeting you must accurately determine target ID, range (stadimeter), speed and AoB. With Dick O'Kane you need only target course and speed. That errors increase catastropically with the number of parameters needed to obtain a solution. Is it any wonder US subs had so many more misses by a 3/1 ratio? Dick O'Kane had it right. The system was designed to guarantee unacceptable error. And he was the acknowleged master of conventional targeting technique. |
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