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3 and C :dead:
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I still wonders why it has never been done near that good in SH3 and SH4... Sometimes there's regression compared to old so called less complex games...:shifty: And that's a problem since i always found damage struggles to be a very immersive factor in a subsim. It takes an important place as it makes up for very dramatic moments. Movie directors know this very well and you often have this kind of scene in a sub movie |
I completely agree about nasty damage being immersive. In flight sims some of my more memorable flights have been nursing a damaged ship home after getting badly shot up.
That said, this is not about that. Severe damage would still of course be possible from DCs that do not explode in virtual contact with your sub. The point of the poll was that in SH4 a single DC NEVER kills you, regardless of where it goes off. Navies all around the world were under the impression that within a few meters would likely kill any sub. Were they all wrong? I'm just looking at boundary values, really. I'd like to see "skin hits" on your sub be very likely deadly. That doesn't mean you need to instantly sink, it just means that the damage WILL sink you at some point most likely. So a single DC shacks you, and you start flooding, and find yourself settled on the bottom, desperately trying to repair it before it's too late—and there is a good chance you will not succeed. Meanwhile, you better hope Tojo needs a hearing aid, cause even a near miss will likely finish you for sure. Another boat manages to dodge and weave, and the closest DCs are between 6 and 10m. The crew is rattled, and the sub likely needs an overhaul back at Pearl, but she'll make it home. I'm interested because in addition to being realistic (I think), it certainly encourages realistic behavior on the part of the skipper. If you fight the boat with the thought that even a single good DC hit will likely kill you, you are more cautious,and you take a more active role in avoiding the enemy during DC attacks than you would when you know it might take 2-4 very close DCs to actually sink you. Particularly if the escorts are modded to have realistic numbers of ashcans. |
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Yeah, I think I can do it. I've done many experiments so far, I had DCs doing MinEF 499, MaxEF 500, with a 14.5m radius (4.5m Rmin) and that didn't do it, not even close. I was surprised.
I have it OK right now, perhaps a hair nastier, since aside from one 162kg DC, the IJN used 100kg, 105kg, and 110kg DCs. I'd expect them to only have a shot at a 1-hit kill on a direct hit. Needs playtesting as much as anything. Just trying to get a feel for what the folks want, so I can make a couple versions for different tastes :D tater |
I agree: 2 and D are the best options. If it actually goes off nearly touching the hull there shoud be a real good chance of a kill. We're not forcing people to use it, and it's great for the realism and sweat factors.
I like swdw's list. I've also read that doubling the size of the charge had the wonderful effect of raising the kill radius from 25 to 30 feet. |
Too bad we can't have 2 different audio files for them. I've heard they were a bit louder :o .
Cheers! |
2 - 3 and D. The sub is approx 100 yds long so depending where the hit is would be a factor - plus depth for severe/fatal damage - and of course the more the boat is hit (even within 100 yds) should be considered IMO.
Art |
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