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-   -   [WIP] SWC's Ghostly VIIC (https://www.subsim.com/radioroom/showthread.php?t=125892)

Madox58 11-29-07 10:42 PM

To tell the truth?
DivingDuck is way better with sub related stuff!
Listen to him, and you will be amazed!!!
Ref might even comment.
And if those two to get going?
They confuss me, so take notes!!!
:rotfl:

Wolfehunter 11-29-07 11:59 PM

Quote:

Originally Posted by -SWCowboy.
anything that does come up I'll have Sulu take the helm and Scotty can fix it :lol:

:rotfl: good one SWC! and keep up the great work!:up:

Koondawg 11-30-07 05:21 AM

I cant wait...i can :o see it now...

It's early in the war, December '40 we have come upon a large task force in the middle of the Atlantic. After hours of dodging, diving, duckin, and dipping we finally
put the last ship safely in Davy jones locker...so we celebrate by pulling along side one another for some screenies...and all I see is Bernards white ass in the crapper :hmm: :doh:
Im moving to Kiel....gotta wash and repaint the boat after this one....:rotfl:

Paajtor 11-30-07 06:11 AM

Quote:

Originally Posted by -SWCowboy.

Wow! What a truly original idea! :up:

I must say...I don't like most of your skins that much (can you take that? hope so), because I usually go for the "realistic/historical" ones.
But this is a nice idea.
Imagine having a entire see-through uboat...great to show your kids (if you have any), and explain how the thing works.

-SWCowboy. 11-30-07 12:34 PM

Paajtor I just offer up stuff that's original and unique - I don't mind if some people don't like it, that's the nature of art. Can't please everyone, might as well please yourself :cool:
This mod is universal for the VIIC boats, it'll work on my skins, Koondawg's, Fubar's, anyone who's ever painted a VIIC. ;) Hell it'll even work on the stock boat too.


As soon as I've moved into my new apartment and get everything settled I'll have more time to devote to this. That damn conning tower is still getting on my nerves though... :damn:

DivingDuck 11-30-07 02:15 PM

Moin SWCowboy,

if setting all the values to 150 does not work on some parts, it seems to me as if there is an additional texture that is addressed but not contained in the turm.dat. Check the turm 3d object´s properties node (4/100) to see, which of the textures are adressed. If you don´t succeed, you can send me the file(s) in question, and I´ll check them for you.


Regards,
DD

-SWCowboy. 12-01-07 10:41 AM

I'm moving into a new apartment so this'll be put on hold til I get my internet setup. I might be able to sneak in at work but I doubt that'll help.
Gonna fiddle with this some more in my off-time - maybe work on a few new skins here and there, I'll be back on in a more permanent situation in 9 days, maybe less if the AT&T guy installs it quicker :cool:

I'll be back. ;)


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