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-   -   Targets everywhere, but who do I sink? (https://www.subsim.com/radioroom/showthread.php?t=125705)

Powerthighs 11-26-07 02:50 PM

Yamato. The morale-boosting articles in Allied papers and the morale-crushing equivalent in Japan as a result of sinking it would more than make up for any differences in actual strategic impact.

Not to mention the morale on your own boat, a guaranteed Navy Cross or MOH, and going down in history as a legendary skipper.

quitefrankly 11-26-07 04:24 PM

Ok so its "simulate USN submarine operations" or "high score, a la Pac Man with subs". I just wanted to hear that from someone else.

Quote:

Originally Posted by Takeda Shingen
Now I suggest that we stop hijacking his thread.

No worries. I don't intend on flying this thread off to another country. =P

Snuffy 11-26-07 04:35 PM

I took out a heavy cruiser the other day with a single torp. It was a pure luck shot that I put under the upper front turret ... and I hit the magazine! The whole ship was aflame and sinking rapidly.

rrmelend 11-26-07 04:40 PM

Without reading your original post I voted for the tankers. Tankers were a huge priority target but as others mentioned, sink the Yamato and you could name the job you wanted.

Powerthighs 11-26-07 05:01 PM

Quote:

Ok so its "simulate USN submarine operations" or "high score, a la Pac Man with subs". I just wanted to hear that from someone else.
I feel putting 8 torps into a single Yamato is the correct choice in either case.

Biggles 11-26-07 05:20 PM

I took down Yamato with 6 contact torpedoes. If I can, then you can mate.

clayp 11-26-07 05:28 PM

I don't know how you guys do it...I have tried campaigning in 1941 and 1942 and I never find any ships or convoys..All the contact reports I get are long range..I'm doing something wrong..It sure is boring and frustrateing...:cry:

bookworm_020 11-26-07 05:54 PM

I did a test run (I have the game saved, just as a gain contact with my new SJ radar:D) before I posted this thread. Both times I sank a Fuso and onced damaged a Yamato. I tend to approach from the front and run dwon the coloums so I can do a 90 degree deflection shot fore and aft at close range. IT also buys me time when they do realise that I'm there, as I have time to go deep.

I targeted the Fuso first because it was the closest and I got trigger happy (just couldn't resist taking the shot and waithing for the next target. I will hold on next time and go for the biggest fish.

STEED 11-26-07 06:13 PM

Target the one's with better odds. :yep:

But as we all know bigger the tonnage better the renown. :roll:

V.C. Sniper 11-26-07 07:24 PM

Yar, me be huntin destroyers on these ruff seas. :arrgh!:

Sailor Steve 11-26-07 07:33 PM

Quote:

Originally Posted by Captain Vlad
While the whole 'war effort helped more by sunk tankers' argument has some merits, the loss of a battleship represents the loss of a huge investment in material, capital, trained crewmen, etc, and I certainly wouldn't pass up the chance to torpedo one.

Given the torpedo loadout, I don't know if I'd go for the Yamato or not. I might, though...since even if I just damaged her, she'd be out of action for a loooong time.

My thought exactly: damaged battleships take months, even years to rebuild. HMS Malaya was hit by one torpedo from U-106, and was laid up in New York for four months, then transferred home for a complete refit.
http://www.uboat.net/allies/warships/ship/4059.html

Torplexed 11-26-07 08:59 PM

Go for the Yamato. You don't see those every day. Yeah, sinking tankers hurt Japan economically in the real war, but in the game, Japan still surrenders in September 1945 and no sooner no matter how many you sink.

quitefrankly 11-26-07 09:17 PM

Quote:

Originally Posted by clayp
I don't know how you guys do it...I have tried campaigning in 1941 and 1942 and I never find any ships or convoys..All the contact reports I get are long range..I'm doing something wrong..It sure is boring and frustrateing...:cry:

I used to have that problem until I saw someones video guide to tracking targets, which made things easier. It also might help to have good people on the observation deck, so when you do finally get into range, someone actually spots them.

bookworm_020 11-26-07 11:52 PM

I'm going to have a crack at the Yamoto tonight and see if I can make it a double with a Fuso

bookworm_020 11-28-07 05:14 PM

Guess I better give the follow up. Had a crack at the Yamoto, she was well down by the bow and was slower than normal, but didn't sink!:cry: Hit the Fuso with two torps (third was set for a mag shot on the Yamoto, went too deep to detonate!:damn:) She sank like a stone!:rock:

With one torp left and some angry destroyers after me I crept away and attempted to intercept them again, but failed!:cry:

I pushed on to finish my mission objective, photo recon of a port in the inland sea of Japan. With the help of the radar and foul weather, I was able to stay on the surfeace and make good time. I submerged when I was getting close to the area I needed to photograph. Out of the fog came the shape of a destroyer at anchor! Got into his blind spot and continued on. Another mass loomed out of the fog, A carrier!!!!:o

Moved into a good firing position and let loose the last torp I had, set for a mag kheel shot, just fore of the island structure. BOOM! She hit's! No fire, but she starts to list, and keeps going!:D

Add one Hyiro carrier to the list, not as good as a Yamoto, but better than nothing! I get home safe and sound with 150000 tons to my name, but all I get is a thanks for your effots!:x

Where are the dancing girls, beer, and untold wealth that I was promised!:stare:

Well at least I survive to fight another day!:yep:

howler93 11-29-07 05:35 PM

I voted for the Yamoto also. I've yet to see one in I don't know how many career patrols :roll: so I'm a bit jealous. From a stategic/historical perspective, I don't think any commander in the navy would bypass the opportunity to attack the Yamoto, ESPECIALLY if you're actually able to get into a favorable attack position. Whatever you decidce, good luck & give 'em hell!

Good Hunting,
Howler :arrgh!:

DevilThorn 11-29-07 06:37 PM

Nice work bookworm:up:. I wish I would could the pleasure of placing my eyes on such a juicy convoy not to mention the carrier! How much tonnage and/or beer did you get?

Torplexed 11-29-07 09:19 PM

Quote:

Originally Posted by howler93
I voted for the Yamoto also. I've yet to see one in I don't know how many career patrols :roll: so I'm a bit jealous. From a stategic/historical perspective, I don't think any commander in the navy would bypass the opportunity to attack the Yamoto, ESPECIALLY if you're actually able to get into a favorable attack position. Whatever you decidce, good luck & give 'em hell!

What's interesting is that the famous Yamatos having built in great secrecy behind sisal barriers were something of a mystery and engima to USN intelligence through most of the war. Although there were rumours of their existence, their massive dimensions weren't fully appreciated until the first US photographs of them were taken in 1944...

On 4 February 1944, two B-24 reconnaissance aircraft overflew Truk, taking photographs. These were processed by 25 February 1944 and one of them showed a Yamato class ship visible in one corner. ONI photo interpreters at the Photographic Reconnaissance Interpretation Section Intelligence Center (PRISIC) at Pearl Harbor correctly estimated that this ship was armed with 18-inch guns. Ship-design experts called in to consult estimated the ship at a minimum of 60,000 tons and noted that this huge size was necessary in order to mount nine 18-inch guns. However, these experts then proceeded to thoroughly play Devil’s Advocate against their own position, claiming such a design was “impractical.”

The intelligence assessment for these ships as of the time of Yamato’s “Final Sortie” may be judged by the following paragraph taken from Morison’s “History of U.S. Naval Operations in World War II,” Volume XIV:
“An eagerly anxious evening followed for TF 54. Staff officers familiar with range tables took care to remind others that Yamato’s 18.1-inch guns should have a maximum range of 45,000 yards, as against 42,000 for the 16-inch gunned battleships in Deyo’s force and 37,000 for [the 14-inch gunned] Tennessee; and that her speed should enable her to make an ‘end run’ and thrust at the transports.”
This statement effectively shows that at some point between the October 1944 battles around Leyte Gulf and Yamato’s final sortie in April 1945, the USN had come to a more complete and accurate appreciation of the Yamato’s true size and armament and was actively using that assessment for battle planning.

Of course since the war with all the data available (and a certain notable Japanese anime series) the ships of this class are now quite famous. ;)

bookworm_020 12-18-07 10:25 PM

UPDATE: I'm haveing a flashback! A couple of patrols later and I've come accross another Task Force:D:D:D

This time I've got all tubes loaded and have a couple of spares to polish any left overs off! Time to go forth and sink some serious tonnage!!!!!:arrgh!::arrgh!::arrgh!:

What a Christmas Present! This and GWX 2.0:D:D:D:D I just now need to win the lottery and I'm set!:ping::ping:

Mr. Redbird 12-19-07 09:45 AM

Torp the tankers....


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