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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Silent Hunter IV U-Boat Mission add-on (https://www.subsim.com/radioroom/showthread.php?t=124306)

tater 10-30-07 03:40 PM

As long as the campaign is done so that you don't sink huge numbers of ships (in the PTO, anyway) it's not too bad. Unless you keep track and know that there were only X Mutsuki DDs you are unlikely to think you've sunk all of them.

The "zebra" units (rare and interesting compared to "horses" :) ) are another story. 2 Yamatos, zero possibility of there ever being more. If you sink one, you should never see 2 together, much less sink 2.

Makes doing a really compulsive campaign hard. It would also be nice if you could make a unit within a group disappear. Right now you make a Battle of Midway for the campaign, and the only way to sink the flattops is to put enough bombers around that they always all sink. Course you'll likely sink everything else, as well.

(actually, I just got an idea that might work... damn complex, though.)

bigboywooly 10-30-07 03:46 PM

Well I have not really looked in the SH4 campaign files so bow to your superior knowledge there

I know in SH3 if you sink any units from a convoy or TF when leave rendering range - around 35-50km - then re acquire contact with the same group all sunk units are now back

And if a ship is in a group from the start it stays till the end
No way of getting one to say leave unless it runs alongside the original group as a seperate
Not something you can do for RND groups as too many variables

mrbeast 10-30-07 03:49 PM

Actually this might be more complicated than it at first seems. What would happen say of you miraculously managed to sink all 4 of the IJN Midway carriers before Midway? Would Midway still happen?

tater 10-30-07 04:36 PM

The battle really never happens. if you want it to happen, you need to have planes spawn, then fly to their targets. if you sank all 4 CVs en route, and the scripted battle had US planes coming to point X to bomb, they'd show up at point X and bomb whatever was there (BBs, guard DDs, etc).

It would be hard to sink all 4 in an accurate midway since they were all 8km away from each other. That's a long way submerged, or even on the surface if the CVs are fast (and during the day they'd be making flank speed most of the time if they were near enough to do air ops).

tater

mookiemookie 10-30-07 04:43 PM

As stated before, there were only 2 Type XVIII's made, and neither of them saw any combat...in fact they were dismantled in the shipyard.

And "battle groups" in the Indian Ocean? What Kriegsmarine assets were in the Indian Ocean aside from the U-boats?

As a hardcore realism nut, I'm not sure about this...

tater 10-30-07 04:46 PM

The only possible ships might be aux cruisers operating under other flags, right? It's not like the KM was free to operate real ships in blue water, lol.

clayman 10-30-07 04:53 PM

Quote:

Originally Posted by AVGWarhawk
I just want the 1.4 patch before spring 2008:D

:yep: Here, here! :yep:

bigboywooly 10-30-07 05:12 PM

The only Aux cruiser in the IO ( Michel ) was sunk Oct 17 1943
Which is how the Japanese had Arados
From that ship

The only others were supply ships
Charlotte Scheimann and Brake IIRC
Both sunk

So no KM surface ships to call upon

tater 10-30-07 05:48 PM

Maybe they are borrowing from Il-2 and the u-boats will call the Graf Zepplin and a deck full of Lerche flying saucers ;)

tater

bigboywooly 10-30-07 05:50 PM

Wouldnt surprise me from Ubi

MONOLITH 10-30-07 06:07 PM

I'm having a hard time understanding why people choose to toss such negativity and criticisim, about something they know very little about, right into the face of the devs that worked hard on it and are reading and posting in this thread.

The level of disrespect shown to game developers; I'm not sure how they can swallow it everyday and want to keep on doing it for a living.

But I for one, am greatful that they do.

maerean_m, keep your chin up. I'm looking forward to the add-on.

Swat 10-30-07 06:14 PM

http://img229.imageshack.us/img229/5381/img1nf9.jpg
http://img229.imageshack.us/img229/7130/img2yy9.jpg
http://img512.imageshack.us/img512/5599/img3rd8.jpg
http://img139.imageshack.us/img139/943/img4bl7.jpg
http://img229.imageshack.us/img229/6184/img5sn6.jpg
http://img229.imageshack.us/img229/1011/img6vf6.jpg

That's what I've found on the czech game server concerning this add-on.If it's here already somewhere I beg your pardon.

tater 10-30-07 06:21 PM

I actually have no problem with it, even as a paid add-on. It seems like a way to leverage work they have already done.

That said, since they have until some point before spring to nail everything down, I think it's fair, even helpful to make suggestions regarding content to maximize sales. A u-boat campaign will certainly have some traction with the u-boat crowd. To the extent there are PTO fans who have no interest u-boats, it needs to have some additional content to attract them to buy it.

A Kaibokan (C or D) and a Matsu DE alone would go a long way to making it a great bargain.

More details on the strategic stuff might be enough to sell it as well.

tater

mrbeast 10-30-07 06:43 PM

I for one am looking forward to the add on and patch. I'm interested in both U boats and US subs, infact anything naval is of interest to me so theres no issue there for me.

Those pictures look very interesting. I'm trying to see whether there are any new ships in the background of the port pictures but te screenies aren't clear enough!!

Can I see some new port graphics in there too??

Ducimus 10-30-07 07:03 PM

Looking at the screenshots posted above. If this addon deals with uboats in the indian ocean and borders of the pacific, then The 9D2 i expected. The type 21 is pure fiction.

Hartmann 10-30-07 07:15 PM

Interesting addon but...
Type XVIII or XXI in the pacific ?? it´s not very accurate or real. :hmm:
Also i doubt that it can add something new to the pacific campaign, except for people who likes U-boats.

in fact, it can be a strategic market move , it can help to a future atlantic mods for SH4, and raising the sales of sh4 in the sh3 fans.:roll:
The problem could be adapt VII and IX-B boats to sh4, but perhaps it can be done with the information and files of the new addon.

KrvKpt. Falke 10-30-07 07:25 PM

But maybe the devs themselves will do "Atlantic mod"? :) I mean: now Indian Ocean and monsun boats in first addon, Atlantic in second? (British subs in third:))
I think it would be easier and cheaper for them to expand SH4 in that way than making SH5.

Rockin Robbins 10-30-07 08:06 PM

I'll buy it on trust
 
When the devs released patch 1.3 they exceeded every hope I had, especially in the removal of Darth Sony's evil copy protection farce. After what they have done with Silent Hunter 4, I'm ready to give them the benefit of the doubt and buy this add-on. They earned my trust and I'm willing to reward them. I'm not worried I won't receive a great value for my investment.:up: I already have!

If you just have no interest in U-Boats, I can understand not buying the game. If you're into SHIII, expecially if you're a modder, there's no telling how much you can learn there! Also consider that proceeds from this would finance and demonstrate feasibility for future mods and add-ons. All those Atlantic ports weren't created not to be used. If we will not support them, they cannot support us. All possible futures must be paid for. No free lunches exist, especially in socialist countries. I'll gladly pay for my lunch.

THE_MASK 10-30-07 08:11 PM

I tried to make an addon out of a toilet roll and two sticks but it didnt work .

Greentimbers 10-30-07 08:36 PM

I have the download version and the disc version of both SH III and SH IV.
I will gladly pay for any addons made by the developers:rock:

Whatever it takes to support these tpes of sims:up:


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