SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] SH4 effects (and more) for SH3 (https://www.subsim.com/radioroom/showthread.php?t=124207)

mopedmoppel 10-28-07 06:37 PM

http://www.marinesims.de/shots/sh3sh4mod1.jpg
http://www.marinesims.de/shots/sh3sh4mod3.jpg
http://www.marinesims.de/shots/sh3sh4mod4.jpg
http://www.marinesims.de/shots/sh3sh4mod6.jpg
http://www.marinesims.de/shots/sh3sh4mod7.jpg
http://www.marinesims.de/shots/sh3sh4mod8.jpg
http://www.marinesims.de/shots/sh3sh4mod10.jpg
http://www.marinesims.de/shots/sh3sh4mod12.jpg
http://www.marinesims.de/shots/sh3sh4mod13.jpg
http://www.marinesims.de/shots/sh3sh4mod14.jpg
http://www.marinesims.de/shots/sh3sh4mod15.jpg
http://www.marinesims.de/shots/sh3sh4mod17.jpg

I think it looks very good
....good work !!!

Wolfehunter 10-28-07 06:40 PM

I laught at all the bodies.
 
I was surprised to see the bodies flying.:rotfl:

http://i240.photobucket.com/albums/f...r/Funshot4.jpg
I wasn't expecting this to show up. This guy really flew!
http://i240.photobucket.com/albums/f.../funshots3.jpg
Nice FX!;)
http://i240.photobucket.com/albums/f...r/funshot2.jpg
Looks like the water trail after the bow continues after the boat blows up.
http://i240.photobucket.com/albums/f.../funshots1.jpg
I thought just peices of boat.:o Nope dead bodies!:rotfl:

I love it! Wow that was fun.:rock:

TheDarkWraith 10-28-07 06:50 PM

has anyone external cam'd out next to the ship being hunted to hear the new sound effects? If not, I highly recommend it.
If by chance you hit a storm and you're underwater on the hydrophone and lightning just happens to hit in the direction you're listening to you'll get a little sound surpise ;)
To me the game feels more alive now, like the ships aren't drones.
v2.03 will expand on sounds...whistles, horns, PA announcements on the ships (all these are if you're close enough to hear them or your in external cam next to the ship). There's just so much to do and not enough time!! :rock:

MONOLITH 10-28-07 07:10 PM

Well done Racerboy. Brilliant.

Bravo.

Between this and OLC's GIU and the U-jagd tools... SH3 has never been better.

slow_n_ez 10-28-07 07:36 PM

GREAT ! love those small 'after explosions' and the realistic fire burning ......:up:

The flares ..... 2 ships on fire I have noticed will shoot their distress flares ( sometimes 2 of them ) but into the water and not upward ...... One ship I saw actually shot them upward but only after they was sinking but not under attack .... another ship didn't shoot anything .............

Planes also i notice shoot flares ... right at me while they are on the way to the water in a ball of fire .... maybe they feel they'll get lucky or something :lol:

You put alot of work into this and I for one appreiciate it very much ... Thanks

TheDarkWraith 10-28-07 08:02 PM

Quote:

Originally Posted by slow_n_ez
GREAT ! love those small 'after explosions' and the realistic fire burning ......:up:

The flares ..... 2 ships on fire I have noticed will shoot their distress flares ( sometimes 2 of them ) but into the water and not upward ...... One ship I saw actually shot them upward but only after they was sinking but not under attack .... another ship didn't shoot anything .............

Planes also i notice shoot flares ... right at me while they are on the way to the water in a ball of fire .... maybe they feel they'll get lucky or something :lol:

You put alot of work into this and I for one appreiciate it very much ... Thanks

The planes that shot flares, how high were they above the water? Were they right near the surface when this happened?
The ships that shot flares into the water, were they already underwater when this happened?
It's possible that some ship don't shoot any flares at all :yep:

onelifecrisis 10-28-07 09:15 PM

:rock:

:D

d@rk51d3 10-28-07 09:39 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by slow_n_ez
GREAT ! love those small 'after explosions' and the realistic fire burning ......:up:

The flares ..... 2 ships on fire I have noticed will shoot their distress flares ( sometimes 2 of them ) but into the water and not upward ...... One ship I saw actually shot them upward but only after they was sinking but not under attack .... another ship didn't shoot anything .............

Planes also i notice shoot flares ... right at me while they are on the way to the water in a ball of fire .... maybe they feel they'll get lucky or something :lol:

You put alot of work into this and I for one appreiciate it very much ... Thanks

The planes that shot flares, how high were they above the water? Were they right near the surface when this happened?
The ships that shot flares into the water, were they already underwater when this happened?
It's possible that some ship don't shoot any flares at all :yep:


Just ran the torpedo lesson in the naval school, and all the ships that fired flares, fired them into the water. Ships were still level afloat at the time, not on any sort of angle.

Still, this mod, along with the OLC interface make this game soooo great.

Thank You so very much guys.:rock:

TheDarkWraith 10-28-07 09:41 PM

Quote:

Originally Posted by d@rk51d3
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by slow_n_ez
GREAT ! love those small 'after explosions' and the realistic fire burning ......:up:

The flares ..... 2 ships on fire I have noticed will shoot their distress flares ( sometimes 2 of them ) but into the water and not upward ...... One ship I saw actually shot them upward but only after they was sinking but not under attack .... another ship didn't shoot anything .............

Planes also i notice shoot flares ... right at me while they are on the way to the water in a ball of fire .... maybe they feel they'll get lucky or something :lol:

You put alot of work into this and I for one appreiciate it very much ... Thanks

The planes that shot flares, how high were they above the water? Were they right near the surface when this happened?
The ships that shot flares into the water, were they already underwater when this happened?
It's possible that some ship don't shoot any flares at all :yep:


Just ran the torpedo lesson in the naval school, and all the ships that fired flares, fired them into the water. Ships were still level afloat at the time, not on any sort of angle.

Still, this mod, along with the OLC interface make this game soooo great.

Thank You so very much guys.:rock:

what caused the flares to shoot? Was it an explosion of cargo on deck? or??

d@rk51d3 10-28-07 10:35 PM

I think they fired as the ship began to sink, ie: "she's going down". (it was the small tanker in the training mission) about 5 flares were fired, most in the same direction off the port side, one off the bow, all into the water. Ship was aflame, afloat and level, with the deck just taking on a bit of splash here and there.

Similar results with the other small merchants.

Still cool anyway.

slow_n_ez 10-28-07 10:38 PM

As d@rk51d3 mentions.. the ships I noticed that shot the flares were still at level ... no pitch to the stern or bow.... It might have been they tried to shoot a flare in the middle of an explosion and the consussion of it threw the flare off course and made it go sideways instead ... there were lots of after explosions which are GREAT :D

The planes were about 100 meters above the water when they shot theirs .... and pretty close to my boat when they went down ......

TheDarkWraith 10-28-07 11:13 PM

Quote:

Originally Posted by slow_n_ez
As d@rk51d3 mentions.. the ships I noticed that shot the flares were still at level ... no pitch to the stern or bow.... It might have been they tried to shoot a flare in the middle of an explosion and the consussion of it threw the flare off course and made it go sideways instead ... there were lots of after explosions which are GREAT :D

The planes were about 100 meters above the water when they shot theirs .... and pretty close to my boat when they went down ......

I've fixed the flare problem of shooting into the water. I needed to add a specific controller to compensate for the possibility of the source not being perfectly level and upright.
I'm still working on the planes firing flares. I think I have a solution.
While fixing this flare problem I noticed that it didn't have a red reflection on the water. That has been fixed also.

http://static1.filefront.com/images/...w.thumb500.jpg

http://static1.filefront.com/images/...u.thumb500.jpg

d@rk51d3 10-28-07 11:48 PM

Quote:

Originally Posted by slow_n_ez
there were lots of after explosions which are GREAT :D


Took me a while to figure out where the gunshot sounds were coming from........ until I saw the trail of debris following one ship.:D

dcb 10-29-07 01:05 AM

Magnificent work, RB:rock: Thanks a lot!

TheDarkWraith 10-29-07 01:24 AM

**** minor revision release ****
 
A minor revision has been made to the SH4 effects (and more) for SH3. This minor revision release fixes the following bugs:

- 'paratroopers' when an airplanes explodes under a certain height
- red flares firing into the water

this minor revision also adds the following:

- red reflection of the flare on the water. The water will light up red under the flare now.

this minor revision (v2.021) is available here:

http://www.subsim.com/radioroom/show...49&postcount=1

JCWolf 10-29-07 01:25 AM

Got it mate....:up:



And its U.boat 1.2 testing time !:rock: :rock:

TheDarkWraith 10-29-07 01:56 AM

Quote:

Originally Posted by d@rk51d3
Quote:

Originally Posted by slow_n_ez
there were lots of after explosions which are GREAT :D


Took me a while to figure out where the gunshot sounds were coming from........ until I saw the trail of debris following one ship.:D

and you've only scratched the surface here....wait till you hear what your hydrophone has in store for you...;)

HUNter_Richmond 10-29-07 03:36 AM

My first post is your...:D
Thanks this very wonderful mod, and thanks your selfless work.
You give me a new Silent Hunter 3.:ahoy:

U49 10-29-07 04:21 AM

DL'ed now, I will leave port in about 1 hour with your mod...
and from what I've seen, I#ve got great expectations :D

I only hope my computing power will be enough :hmm:

mkubani 10-29-07 04:52 AM

Hi guys, does any of you feel like doing a small youtube video of some of these new effects? I won't be able to play SH 3 for next 3-4 weeks. :( I can't wait to see Racerboy's work in motion. :) I don't think the screenshots justify his work well enough. Thanks.


All times are GMT -5. The time now is 03:23 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.