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After reareading this thread, i think you ran into a task force. TM users Taters campaign work, which he scripted to be as historically correct traffic. If your seeing ALOT of ASW, its probably a task force. An average jap convoy only has 1 to 3 escorts i think, with an average of 2 columns, maybe 3 columns for a big convoy.
if it is a task force, i highly doubt you'll get inside the formation. About the only way would be to do an end round, dive ON their track, go right down the TF's throat to minimze your profile (in between gaps in escorts of course), then make a hard turn at the last minute and shoot an aft salvo at whatever juicy target is being escorted. After that, you'll probably catch hell. |
My last attempt I did get inside, but didn't sink nuthing... ugh!
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Can you print out a list of what mods your running?
Other minor items of note: - US torpedos suck at the start of the war - Warships are legit targets in the pacifc. Unlike the allies who could outproduce, the japanese can't (historically). At one point an order was issued to prioritize warships over merchants if i recall misc readings correctly. Sink 'em all! |
I tried to make things more historically plausible, but still with variability.
It's entirely possible that it's a convoy. Jap convoys were small, with 20 ships (aside from early war invasion forces) being HUGE. If you have 6 merchants and 6 escorts, assume it must be an important convoy, lol. I made some with a very small chance of many escort—you read of a couple ships escorted by 3 escorts sometimes, others might have 5 merchants and no escort. SO it might have had a 40% chance of 3 corvettes, a 5% chance of a single Minekaze, a 1% chance of some other DD tagging along (perhaps coming or going to the empire for/after a refit, maybe an Aux Subchaser or something @ 5%. Then you hit the jackpot and every single one happens to spawn. Unlikely, but possible. The same convoy could generate again and have no escorts at all (very unlikely, too). I looked at the expectation values and created convoys that could be pretty variable. Note that with the small escorts (in RL) they used a lot of them, sadly we lack some of the dedicated escorts, as well as smaller ersatz escorts. Note that with my DC mod, the historical DC loads make a HUGE difference in the playability vs such escort counts. I had no idea when I made the campaign that the DC loads were so ridiculously high, frankly (40 DCs per launcher). tater |
From what she's written, it looks like RSRD is in the mix too. I have no idea the contents of that mod. As for AI , I know if HibLurker hasnt removed elites, in TM, its gonna be pretty damn hard.
Your campaign files arent totally unaltered. As i recall, i took whatever crew rating you assigned, and added 1 to it, to a maximum of crew rating 3. Elites i removed entirely, save for one bungo pete. Ive been thinking, we really need to coordinate better in the mod forum. Right now the big packs seem to be ROW, RFB, TM, Your campaign, and RSRD. About the only one that can coexist with anything would be row, the rest conflict somehow. |
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@PG- I don't think a WWII sub would have tried to take on an IJN Task Force all by itself. So realistically I guess your demise was likely anyway. It all depends what you want from the game, be it realism or an arcade type shooting gallery. Those mods add realism till it hurts. |
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Sounds like my patrols. |
did I make it out alive?
Yes. They never even found me this time. Pacific tactics are a bit different to Atlantic tactics and I had to learn that on the fly to be successful. I eventually ditched the up close and personal attack and went for a classic surface attack. :up: I got two sub chasers and a 5000 ton thingamabob... can't recall the name of the ship... the other ship I attacked was a 10, 000 ton old passenger liner, and well, despite putting 6 torpedoes into him the fecker was still afloat. I had to laugh the destroyers were going nuts trying to find me in the convoy and I was like yoo hoo, Im over here! :rotfl: Oh it was a giggle in the end. I do like the mission objectives that SH4 gives you, that is pretty nice. |
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True, if RSRD was in there, any number of "bungo petes" could have been escorting, lol.
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Is Bungo Pete in RSRD???? If so, this would explain the two DD that were relentlessly attacking me!!! Good Lord! One is bad enough but two?:-? |
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First, US subs were NOT as good at deep dives as U-boats until late in the war. That red line on the depth gauge is more than a mild recommendation.;) SH4 seems to allow cumulative damage the longer you stay past max recommended depth. Because of this, you enter and exit a convoyt at depths that'd make a U-boat skipper snicker. Which means you're at depths that are easier to be detected, the thermal layer is very helpful, and the profile you offer is very important. Plus in shallow water, it's like the Med- crystal clear which makes even a submerged boat easier to spot. Not sure if the game simulates this though. Then there's the wonderful american torpedoes (NOT). Gyro problems, contact detonator problems (a hit at 90 degrees can make it a dud), running too shallow problems, magnetic detonators causing premature or late explosions- and on top of that, I believe they have smaller warheads than their german counterparts. So it may take more actual hits because of the warhead size. Plus you have to distribute your hits along the hull. 3 fish in one compartment will not sink a ship. Never played SH3, so I'm wondering- ever had a torpedo circle back on you and detonate in SH3? One more thing the wonderful US fish can do.:doh: Be interesting to know, if you had the fish set for contact influence (magnetic detonator) when you attacked the liner, how many of them blew up close to the target , but far enough away to only do minor damage. Nothing like firing 8 fish at one freighter in 3 different salvos, have 2 miss completely fore and aft of the target, one go clean under the keel and explode 30 seconds later, 2 hit but they're duds , one circle back on you and thankfully prematurely detonate off the port side of the torpedo room (still raised cain with the damage it created- but it wasn't a direct hit), and only wind up with 2 hits out of 8 fish because of torpedo problems. Too bad we can't send nastygrams to the Bureau of Ordenance in the game:p Sad thing is- this is historically accurate and is no ways near as bad as "Mush" Morton and the Wahoo's worst experience.:huh: So welcome to the Pacific where everything is screwy compared to the Atlantic.:lol: |
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And Penelope, somethines the Jap escorts are downright deadly and at other times they can be complete buffoon's. Was that way earlier in the Pacific War in real life too. Plus, until mid/late 1943, the escorts never set a depth charge to go off below somewhere between 150 to 200 ft I believe. So if you could dive fast, you could get away. Tater's tried to simulate this, but no go so far. British escorts would be aghast at such shoddy ASW tactics. Yep- the pacific is a completely different animal than the atlantic- but a lot prettier. |
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:o Word on the waves he is in there. I think we have met:o |
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http://i205.photobucket.com/albums/b...e_pimp_hat.jpg Chuck |
Sweet, a gold tooth, and a cane, and ill be all set :lol:
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Now now, there's nothing wrong with taking pride in your work. :yep:
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