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-   Sub/Naval & General Games Discussion (https://www.subsim.com/radioroom/forumdisplay.php?f=177)
-   -   PT Boats in Focus: Interview (https://www.subsim.com/radioroom/showthread.php?t=122946)

stabiz 10-26-07 06:31 AM

Bah, no dynamico no purchasico.:nope:

hyperion2206 11-01-07 08:58 AM

I don't think that no dynamic campaign is really a drawback. I mean German S-Boats could only stay out for ca. 2 days (maximum) before they had to return and I don't think that other PT boats more fuel. If you look at the S-boats: They left the harbour, went to the British coast, waited for a convoy to pass, attacked and then they headed back home. They didn't patrol the ocean for weeks like the U-Boats.
Therefore a scripted campaign with various missions is just logical.

Kapitan_Phillips 02-25-08 05:50 AM

Quote:

Originally Posted by EAST
Quote:

It has scripted missions. I don't like scripted missions. Therefore I won't like this game.
Because you don't own, and haven't purchased a game in the last <time period since you decided you don't like anything scripted> that has scripted content. Uh huh. :up:

Quote:

The fact that nobody else is producing a PT Boat sim doesn't make me feel like I forfeit the right to criticize Akella.
lol...little more than self-gratification and ego wrapped in a weakly intellectualized justification.

Why don't you go make the game that no developer has the will, ability, intelligence, what have you, to make. Write out your design spec, pitch it, fund it, hire for it, create it. Not that you would actually ever do that, but I do wish you could experience some punk*ss climbing on his soapbox proclaiming that your game sux because you didn't do <insert your pet issue here>.

The point is this: if you discourage people from purchasing a game in this very small and relatively unproductive gaming niche, you become a large part of the reason there aren't more games created for it. If it sells well but has enough communication from the community, you not only may see another game from them, but you will see changes. Witness the changes from Silent Hunter 2 - Silent Hunter 3: all community driven. But trust me, not from the whiners and complainers, but from the communicators.

I'll stop here in case I'm guilty of "trying to teach a pig to read". :damn:

The whole point of this forum is to post your own opinions about the game, regardless whether or not anyone agrees. If people choose not to buy this game because of its scripted nature, then that's their choice. Dynamic content in a naval game, to many people, is critically important not just for replay value, but for immersion.

So instead of calling people pigs, why dont you post what you think about the game, rather than the person who posted above you? :yep:

nikimcbee 02-25-08 06:30 AM

Quote:

Originally Posted by hyperion2206
I don't think that no dynamic campaign is really a drawback. I mean German S-Boats could only stay out for ca. 2 days (maximum) before they had to return and I don't think that other PT boats more fuel. If you look at the S-boats: They left the harbour, went to the British coast, waited for a convoy to pass, attacked and then they headed back home. They didn't patrol the ocean for weeks like the U-Boats.
Therefore a scripted campaign with various missions is just logical.

The big issue (for me atleast) is re-playability. The game is fun once, then you know what is going to happen the second time. I guess if you like playing the same mission over and over...:roll: But you may be right, a torpedo boat game is going to be very limited on what you can do.

Kapitan_Phillips 02-25-08 07:20 PM

I'll still give this game a go. Are there plans to release a demo or something like that? If what I can do on the boat itself is impressive and realistic, I'll still go for it. Besides, if they release a mission editor, we can rely on Subsim to make some interesting new ones for us.

nikimcbee 05-17-08 07:13 AM

I wish I knew more about the Soviet Navy in WW2. They were pretty much a non-factor.

dudalb 08-17-08 08:59 PM

For me, the lack of a mission editor is a definent negative.

nikimcbee 08-17-08 10:41 PM

Have they made any progress on this game, it seems like it has dropped off the map.:roll:

GlobalExplorer 08-19-08 05:17 PM

Well, it's not like we haven't seen this before. Anyone here who followed WWII RTS - Battlefield Command - Theatre of War? Took 5 bloody years to finish and when it came out it was without soul / replayability. Now they are working on a sequel, fwiy I guess it might actually be good this time.

Now - just my personal opinion of course - what merits does this game display so far that it deserves an own forum? So far I dont see anything here but sweat and tears.

Just meant as constructive criticism.

CaptHawkeye 08-20-08 09:01 AM

And so Akella continues the great developer trend of trying to turn a PC game into a console game for no reason other than someone probably misread the demographics charts. I bet they even blew off millions of dollars just making the look good too. Idiots.

nikimcbee 08-20-08 03:37 PM

I'm just curious what's taking them so long. Is it a small dev team? financial issues?

AJ! 08-24-08 02:35 AM

What a joke....

I agree with GlobalExplorer, why does this game have its own forum?. It looks like its going to be a flop and not many people here seem to be interested in it anyway.

Of course there is a chance i could be wrong :-?

GlobalExplorer 08-24-08 09:11 PM

Quote:

Originally Posted by hyperion2206
I don't think that no dynamic campaign is really a drawback. I mean German S-Boats could only stay out for ca. 2 days (maximum) before they had to return and I don't think that other PT boats more fuel. If you look at the S-boats: They left the harbour, went to the British coast, waited for a convoy to pass, attacked and then they headed back home. They didn't patrol the ocean for weeks like the U-Boats.
Therefore a scripted campaign with various missions is just logical.

Does not compute, scripted missions will always play the same, nothing to do with patrol length (a normal mission in a flight sim takes just 1-2 hours but I'd still take a dynamic campaign any day). The reason people beg for dynamic campaigns is that they want to see something new every time they play.

Dynamic has become more a synonyme for random. In fact it doesnt really have to be fully persistent or dynamic the most important thing is that it should not be scripted.

But wherever you look, scripted missions. I don't get it. Maybe replayability and customer satisfaction is against the interest of game developers.

Concerning PT Boats, this is what I know so far:

-No dynamic campaign
-No mission editor
-Green health bars
-Company produced sea dogs + sequels 1, 2, 3 and year after year people say it still sucks.
-no one seems to know whats going on

Conclusion: I am not impressed so far.

GlobalExplorer 08-24-08 09:15 PM

<double post>


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