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-   -   [WIP] All-new in-game interface for GWX (https://www.subsim.com/radioroom/showthread.php?t=122425)

onelifecrisis 09-26-07 02:47 AM

Yes, if you're used to the normal interface then this one requires some un-doing of habits, which can take a little while :lol: but for me it's worth it.

The recognition manual does go away just like before but I posted screenies with "everything out" so ppl can see the way its organised.

The 6 dials (which can be completely hidden using a button) appear on the left, over the water-level thing, when visible. More than that I can't say as I'm still playing around with them...

Maraz 09-26-07 03:26 AM

This looks _very_ promising... :up: :up:

Maraz

Bosk 09-26-07 03:42 AM

Great work! :up:

Can you please prepare a beta version so we can test it out and give you our feedback?
It looks like just the kind of thing I've been wanting for ages, no more having to F6 everytime I want to adjust my torpedo settings, F5 back to periscope, F6 to tweak the settings some more, F5 back to periscope.. you get the idea!
Being able to do it all on one screen will be excellent particularly for times where you only have a few seconds to tee up the shot.

onelifecrisis 09-26-07 03:50 AM

Thanks Maraz :D

Quote:

Originally Posted by Bosk
Great work! :up:

Can you please prepare a beta version so we can test it out and give you our feedback?
It looks like just the kind of thing I've been wanting for ages, no more having to F6 everytime I want to adjust my torpedo settings, F5 back to periscope, F6 to tweak the settings some more, F5 back to periscope.. you get the idea!
Being able to do it all on one screen will be excellent particularly for times where you only have a few seconds to tee up the shot.

Just so you know... this is not the first mod that integrates the TDC with the scope! In the interests of being fair and helpful I should tell you there are others, many in fact, and you might find one of those preferable, although obviously I hope you'll like mine best :smug: ;)

I won't have a beta ready for a few more days - so you might want to spend that time checking out the competition. :)

Bosk 09-26-07 03:59 AM

Thanks for your reply!

I'll definately wait for you to release a beta in that case, waiting a few days or even a week isn't going to kill me. ;)

Your new interface definately looks like it will be 'the business'. I really like the space-saving aspect of the main officer/messages bar too. It's far more optimized the way you've done it.

Keep up the good work. :yep:

Huskalar 09-26-07 05:08 AM

The screenshots look very promising indeed. :up: Looking forward to the release. :yep:

Oldhat 09-27-07 11:48 AM

I have allways wanted someting like this interface. looking forward to the release:p
:up:
Tank you for the work

nikbear 09-27-07 03:48 PM

Very impressive work:up:

U49 09-27-07 05:11 PM

seeing the preview and.... not sleeping anymore
 
I saw the TDC/single torpedo screen shot and .... WOW!

I always whished for the flow of target selection, designation, aiming and shooting as Kapitän and I WO had done it. The periscope was always observing the target's movement, waiting for the hint of a zig-zag.
I even thought about entering the spoken commands for the torpedo settings by keybord, but I didn't want to leave the targets unobserved.

GREAT IDEA!

Myxale 09-27-07 05:17 PM

Sleek design man:rock:

That for sure.

09-27-07 08:08 PM

Scrumptious :rock:

onelifecrisis 09-28-07 02:16 AM

Glad to hear folks are interested :D

Unfortunately I won't be making much progress this week - RL is getting in the way, a lot. :(

Next week I'll be back to work with a vengeance :arrgh!:

Canovaro 09-28-07 04:10 AM

It looks great!
You might want to bind the F6 key to something else now...I always hated that attack map thing ;)

But...wouldn't it be better to wait for GWX 1.04 and see what the guys have come up with? Who knows they might have done the same thing.

onelifecrisis 09-28-07 04:50 AM

Quote:

Originally Posted by Canovaro
It looks great!

Thanks :)

Quote:

Originally Posted by Canovaro
But...wouldn't it be better to wait for GWX 1.04 and see what the guys have come up with? Who knows they might have done the same thing.

Well, that's why I started this thread - to see if anyone was doing this already. See the first paragraph of the first post! If the GWX team were changing the interface I think (hope) they would have told me by now. But I doubt that they are changing it; the GWX manual says something about "making the transition from stock SH3 to GWX as easy as possible" and I think that's why they've never changed the interface much from stock. That's all supposition though. GWX team - if I'm wrong, don't hit me!!

onelifecrisis 09-30-07 05:29 AM

Sweet - now that joegrundman has made his announcement, I can make mine :D

Yep, the tools that joegrundman and Hitman have been working on will be integrated into this interface (say that ten times quickly) and let me tell you these tools are awesome :rock:

Screenies to follow when I get back home and resume work on the mod.

Thanks to Joe and Hitman for allowing me to participate in, and use, their work. :)

onelifecrisis 10-01-07 10:54 AM

It appears I've made a faux pas, by not asking the GWX team for permission to release a mod for their mod (I was under the impression that permission would be needed only if I released the mod as a general SH3 mod, which would involve actually borrowing their files as opposed to releasing new files that point at them).

I know the forum rules say that these matters should be handled via PM but as there are so many people involved in the making of GWX I thought a forum post might be more appropriate (and a lot easier).

I think I need not actually apologise as I haven't actually released anything to anyone, but I do ask for permission to do so and offer my assurances that if said permission is not granted, the mod will not be released.

Sincerely,
OLC

Kpt. Lehmann 10-01-07 11:15 AM

Quote:

Originally Posted by onelifecrisis
It appears I've made a faux pas, by not asking the GWX team for permission to release a mod for their mod (I was under the impression that permission would be needed only if I released the mod as a general SH3 mod, which would involve actually borrowing their files as opposed to releasing new files that point at them).

I know the forum rules say that these matters should be handled via PM but as there are so many people involved in the making of GWX I thought a forum post might be more appropriate (and a lot easier).

I think I need not actually apologise as I haven't actually released anything to anyone, but I do ask for permission to do so and offer my assurances that if said permission is not granted, the mod will not be released.

Sincerely,
OLC

I will be handling this by PM. In so doing, it will very likely save you a measure of embarassment. If you are using GWX files as your base, as per the sticky up top, permissions are required.

We will not handle permissions in public. If you are in doubt as to who you should ask, you can PM me (I am the GWX project manager for better or for worse... take your pick.) and I will point you in the right direction and/or confer with GWX devs that it may effect, and assist with crediting that you may not be fully aware of. In rare cases, we reserve the right to decline permission.

Impatience or rudeness, will not help the messenger making said inquiries in the slightest. Same hour or next day responses are not guaranteed and silence should NOT be construed as consent. GWX is currently being actively supported and further developed.

I will handle your request/issue as I am able.

onelifecrisis 10-01-07 11:25 AM

Quote:

Originally Posted by Kpt. Lehmann
I will be handling this by PM. In so doing, it will very likely save you a measure of embarassment.

That was unnecessary.

Quote:

Originally Posted by Kpt. Lehmann
...impatience or rudeness...

I, unlike you, have displayed neither of those traits in this matter, in public or in PM, until now:

If enduring this sort of high-horsed pompous bullsh!t is a prerequisite for obtaining permission then consider the request withdrawn. The mod will not be released, as per my previous assurance.

Sincerely,
OLC

Kpt. Lehmann 10-01-07 11:41 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Kpt. Lehmann
I will be handling this by PM. In so doing, it will very likely save you a measure of embarassment.

That was unnecessary.

Quote:

Originally Posted by Kpt. Lehmann
...impatience or rudeness...

I, unlike you, have displayed neither of those traits in this matter, in public or in PM, until now:

If enduring this sort of high-horsed pompous bullsh!t is a prerequisite for obtaining permission then consider the request withdrawn. The mod will not be released, as per my previous assurance.

Sincerely,
OLC

Oh it was quite necessary given your previous posting history and attitude problem with us and or me.

You will be the first that we are now denying permission to IIRC.

I'm glad I checked this thread before sending the PM I'd just finished.

Permission is hereby denied for you to use GWX files as your base. However, for all to see, here is the copy of our PM session (was like pulling teeth just to get a simple answer to determine if you even needed to ask permission)

Be advised, I work full time, have returned to school at night, and still continue to manage GWX. I received your PM while I was at work. As I said... Impatience won't help anyone. I'm tired as hell and don't have time for your crap.

Please disregard the following approval.

My response:
Very well, permission is granted provided that you incorporate further crediting information that I will be sending you tomorrow or later in the week.

I will also need to know if you will be making a version that is compatible with the "GWX Integrated Orders" optional interface mod that comes with GWX.

To answer one of your earlier questions regarding its compatability with GWX 1.04. It will likely function without crashing or preventing the player from running patrols etc... but it will break/remove other new intended features/changes. Those changes will remain confidential until release. However, as long as you are keeping track of your changes, it should be a simple (though tedious to be sure) matter to seamlessly integrate yours with the 1.04 update.

Quote:

Originally Posted by onelifecrisis
Yes.

Quote:

Originally Posted by Kpt. Lehmann
I have responded to your post on your WIP thread. However, you still have not answered my question. Does your mod begin with GWX files as the basis for your project?

Quote:

Originally Posted by onelifecrisis
Very well - please see my forum post (in my WIP thread).

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by onelifecrisis
Your reply threw me at first but I think I can guess what you're saying: that I should have asked for permission to make a GWX-specific mod? Even if that mod is not released outside of GWX as a "general" mod? (I have asked permission for the latter in the GWX thread)

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by onelifecrisis
Good day,

I'm getting a little anxious about the lack of any kind of reply to my "GWX Interface" thread from anyone involved in GWX, and thought it might be a good idea to just ask you about it. All I want to know is whether or not GWX 1.04 will in fact have a altered/redesigned interface.

Thanks in anticipation of your reply.
onelifecrisis

I'm going to assume that you haven't yet read this:http://www.subsim.com/radioroom/showthread.php?t=115983

The outcome/our reply will be dependant on your reply or lack of it as the case may be.


Does your mod not begin with GWX files as your base?





Dowly 10-01-07 11:50 AM

Oohh.. temper temper... :hmm:


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