SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   What distance do you usually launch torpedos at? (https://www.subsim.com/radioroom/showthread.php?t=121912)

XLjedi 09-10-07 07:00 AM

Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by aaronblood
Quote:

Originally Posted by frenema
:doh: 3000km? How do you guys get the ship's distance accurately at such distances? Especially in rough water. Do you guys use some other method other than the standard one?

Wow... 3000km :huh: ...that would be impressive. I guess you'd need like mirrors in space to see around the Earth for that shot.

Seriously though, if you fire at a 0°-gyro angle (or close to it) the distance doesn't matter; you can set it at 1000m and pretty much not worry about it.

It takes a bit of practice but it's not that difficult if you're not discovered. Don't forget that you have the element of surprise

Element of surprise or not... I can guarantee you're not gonna hit anything at 3000km.

C'mon, I was makin a joke there... mirrors... see around the Earth...

looney 09-10-07 08:27 AM

Whell this trip it seems I don't get to fire any torps. I sank 8 ships for over 20k t. still got 14 eels and 140+ shells.

am waiting for a nice convoy :)

XLjedi 09-10-07 08:50 AM

Last night I wandered into a large convoy and right smack in the middle of the thing was a Revenge BB! :p

I fired a spread of 4 at the BB and managed to scored at least 3 side impacts... she went down fast. WooHOO! First ship to go was a 31k ton man-o-war.

I spun around and right there on my 180 was a nice whaling ship. Launched my last fish and dove to 80m. Scored a side impact on the whaler midship and caused a little fire to start. Seemed unlikely that I would sink such a large ship with a single side impact, but while reloading at 80m the fire on the whaler grew to an absolute inferno! The entire ship was a raging fireball, no one could've survived that! It sank as a result of the fire. :smug:

U-104 09-10-07 10:03 AM

Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by aaronblood
Quote:

Originally Posted by frenema
:doh: 3000km? How do you guys get the ship's distance accurately at such distances? Especially in rough water. Do you guys use some other method other than the standard one?

Wow... 3000km :huh: ...that would be impressive. I guess you'd need like mirrors in space to see around the Earth for that shot.

Seriously though, if you fire at a 0°-gyro angle (or close to it) the distance doesn't matter; you can set it at 1000m and pretty much not worry about it.

It takes a bit of practice but it's not that difficult if you're not discovered. Don't forget that you have the element of surprise

:lol: i think he meant 3000m not 3000km.
i tend to shoot around 3000m also.

bruschi sauro 09-10-07 10:07 AM

I try to shoot between m.1000 and m.850.

papa_smurf 09-10-07 02:30 PM

I usually fire my eels at around 2500m to 3000m - this is with type I torpedoes (G7a). When I start to use more type II/III, I reduce the range to less than 2000m to make sure I get a hit.

VolvicCH 09-10-07 02:49 PM

anywhere from 2000-500......depends on cirsumstances and type of target....for example if a warship is cutting across my bow or stern i prefer to take long distance shots......if its a merc the closer the better in case of duds and what not.


Have a nice day :)

IrischKapitan 09-10-07 03:13 PM

Its noth the question how cloes you shoot your torps, but how far....

I once scored a hit from 7600m with a G7a torpedo (i have the screenies somewhere) on a large cargo with impact torps... Very Proud :yep::smug:

_Seth_ 09-10-07 04:14 PM

Good question! My firing range.....depends on the tactic im using.:up:... And weather, torpedo type, uboat type, depth under keel, convoy or single merchant, and what type of escort/DD/bad @ss enemy units in the vicinity.. Sometimes i get really close, to ensure a clean hit (If the target isnt protected well), and vice versa.. Sometimes i get bold, and surface in the middle of a convoy, and spraying the enemy with torps before i return to the dark, cold safety of the deep ocean.. Just my 2 cents... :cool::up:

HikeMacD 09-11-07 02:46 PM

Since I'm new at this I usually get to within 1000m. Even then I miss when I'm not paying attention to AoB or the gyroangle. Last night I did manage to hit a coastal merchant from about 2500m. :D I was happy with myself. Of course I had to launch from that far because I miscalculated on my approach and was at 2500 instead of 1000m. :doh:

frenema 09-11-07 06:34 PM

Perhaps I should have been little more specific. I'm playing at 100% realism using the tools offered in the game only (distance using mast height, speed using 3:15 rule, no WO help). I'm only at 1940 with TIs and TIIs. I have yet to intercept a convoy but I'll worry about that later. I still find it hard to believe that people actually score a hit at 3000m or beyond (unless it's using a homing guidance). I think the biggest issue for me is finding the exact distance of the enemy ship. Especially when the water is rough whenever I plot the target's course it looks like a mess and doesn't represent anything close to a line. But then again I have missed a target at a distance of 500m when the water was like a mirror :damn:.

bookworm_020 09-11-07 11:09 PM

Between 1500, to 800 meters is my usual launching range. I have fired at over 5000 meters and hit and sunk a target, but that was a rare shot. I do sometimes fire at ranges of 500 to 300 meters, but only in poorer conditions.

Lagger123987 09-12-07 12:04 AM

For me,

39-40 400-1000m
40-42 900-1500m
43-44 2500-3200m
44-End of the war 3000-5000m

SmokinTep 09-12-07 09:08 AM

I try for 1200-800 range. I have done it at longer distances but only as a last resort.

f16falcon 09-12-07 09:20 AM

Usuallly anywhere from 500-1000 metres...or closer but of course never any closer than 300m or the torps dont arm.


All times are GMT -5. The time now is 07:35 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.