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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

mic1184 09-04-07 10:14 AM

wow this really seems to be my lucky day. first i discovered reece's environment mod (adds these wonderful sh4 reflections on the water) and now your SH4 explosion and smoke effects... thanks so much. i really got my sh3 maturely upgraded today thanks to both of you.

im out to play! mic

p.s.: okay maybe im going nuts but do you guys think anyone will ever get SH3 as to that visual quality of SH4 "living breathing ocean" it seems to be scene.dat file tweaking only. the water texture is just a little bit behind of reality i think.... if only sh4 was as good a game as sh3 :-(
http://img405.imageshack.us/img405/8...gradedayo2.jpg
from http://www.subsim.com/radioroom/show...eathing+living

wildchild 09-04-07 11:50 AM

hi raceboy these pic are from my mod that iv been working on for some time moving sh4 and sh3 file about. the file that lutzow got his hand on. they are from my mod you need the rest of my file to make it work better i was try to get the 3Dwake out of sh4 but i got told it cant be dont iam now trying to getting the Shaders to work in sh3 :hmm:

http://img402.imageshack.us/img402/8...7343703ij7.png
dirt in the spray new torp hit

http://img210.imageshack.us/img210/7...2757406di1.png
oil slik when you hit and sink a tanker


http://img260.imageshack.us/img260/6...7273793ga9.pngand the lovely smoke that you get in sh4

http://img206.imageshack.us/img206/8...1646156bk6.png
Sobers 3D waves and the peaks edited and inhanst
and this top flag mod i got ;) O yeah and its not gwx its running on
and the rest ov the stuf that lutzow showed you in his post :nope:

TheDarkWraith 09-04-07 02:02 PM

Quote:

Originally Posted by mic1184
p.s.: okay maybe im going nuts but do you guys think anyone will ever get SH3 as to that visual quality of SH4 "living breathing ocean" it seems to be scene.dat file tweaking only. the water texture is just a little bit behind of reality i think.... if only sh4 was as good a game as sh3 :-(

I'm working hard to make SH3 as good as, if not better than, SH4 in the visuals dept. The file structure is almost exactly the same as SH3's (as well as most of the IDs used!). The devs were a little lazy here but that's good for people like us. The texture of the waves and foam and all should be easy to do. I'm like a kid in a candy store right now. :|\\

Hitman 09-04-07 02:07 PM

Quote:

I'm working hard to make SH3 as good as, if not better than, SH4 in the visuals dept. The file structure is almost exactly the same as SH3's (as well as most of the IDs used!). The devs were a little lazy here but that's good for people like us. The texture of the waves and foam and all should be easy to do. I'm like a kid in a candy store right now. :|\\
Yeah I would say that the only things extra programmed in SH4 (And thus not portable to SH3) are transparent water and 3D wakes. Probably 99% of the rest can be copied and ported at least to a big extent.

I recently tried adding Leovampire's values for his Living Ocean Mod in the SH3 scene.dat, but it didn't look the same as in SH4. Not worser, not better, just different :hmm: Probably this is due to my inexperience in tweaking SH3 :88)

TheDarkWraith 09-04-07 02:08 PM

Quote:

Originally Posted by wildchild
hi raceboy these pic are from my mod that iv been working on for some time moving sh4 and sh3 file about. the file that lutzow got his hand on. they are from my mod you need the rest of my file to make it work better i was try to get the 3Dwake out of sh4 but i got told it cant be dont iam now trying to getting the Shaders to work in sh3 :hmm:

Don't take it personal but I would like to develop what I have started on my own currently. This is more of the challenge thing for me to see if I can do it. When I have fully ported the entire particles.dat and materials.dat from SH4 then I wouldn't mind collaborating with others to enhance what is there. I don't want to sound rude, stuffy, or anything like that. It's just a personal challenge thing for me here currently. :yep:

TheDarkWraith 09-04-07 02:12 PM

Quote:

Originally Posted by Hitman
Yeah I would say that the only things extra programmed in SH4 (And thus not portable to SH3) are transparent water and 3D wakes. Probably 99% of the rest can be copied and ported at least to a big extent.

Have you ever been going to periscope depth, changed to outside camera and looked up at your sub from under the water as it's gaining depth? It's 'transparent water' there but not from top looking down into the water. The key is to find out why from below looking up is ok but not from top looking down. I'm hoping to discover something from looking at the SH4 files.

wildchild 09-04-07 02:20 PM

no probs raceboy hope it work like it did for me just wish i cud get that dam 3d wake in sh3 http://content.sweetim.com/sim/cpie/...s/0002007D.gif

TheDarkWraith 09-04-07 02:21 PM

Quote:

Originally Posted by wildchild
no probs raceboy hope it work like it did for me just wish i cud get that dam 3d wake in sh3 http://content.sweetim.com/sim/cpie/...s/0002007D.gif

The key most likely resides in the .val file.

wildchild 09-04-07 02:46 PM

i keep playing with the Library files in sh4 moving them tweeking them put them in sh3 same with cfg mmmmm think i need to get it to no that the shader file out of sh4 is in sh3 once it see that its there i mite be on the right line :roll:

Adriatico 09-04-07 07:13 PM

Great research, racerboy and wildchild, :know: subsim community is staring at your work...
Pls, keep this thread alive, with some further screens...tomorrow, next week or next month, but keep adding "Pacific beauty" to Atlantic history
:up:

TheDarkWraith 09-04-07 11:35 PM

Quote:

Originally Posted by Adriatico
Great research, racerboy and wildchild, :know: subsim community is staring at your work...
Pls, keep this thread alive, with some further screens...tomorrow, next week or next month, but keep adding "Pacific beauty" to Atlantic history
:up:

More screenies you want? Sure. I just got done porting the torpedo_great_explosion and testing it:

http://i228.photobucket.com/albums/e...eat_explos.jpg

http://i228.photobucket.com/albums/e...reat_exp-3.jpg

http://i228.photobucket.com/albums/e...reat_exp-4.jpg

http://i228.photobucket.com/albums/e...reat_exp-1.jpg

http://i228.photobucket.com/albums/e...reat_exp-2.jpg

Here's a new file that includes this port:

http://rapidshare.com/files/53493337..._ALPHA.7z.html

Has anybody seen any white boxes or anything abnormal?? :hmm: So far I haven't but I haven't been able to play that much ;)

Adriatico 09-05-07 03:43 AM

Rapidshare: "You have reached the download-limit for free-users!"Any other download link ?

TheDarkWraith 09-05-07 06:50 AM

Quote:

Originally Posted by Adriatico
Rapidshare: "You have reached the download-limit for free-users!"Any other download link ?

filefront is acting up on me so I don't have another way to host it yet. When filefront calms down and comes back to reality I'll make it available through there.

JCWolf 09-05-07 11:47 AM

Damn cool water splashes RB.........:rock:

onelifecrisis 09-05-07 05:58 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by mic1184
p.s.: okay maybe im going nuts but do you guys think anyone will ever get SH3 as to that visual quality of SH4 "living breathing ocean" it seems to be scene.dat file tweaking only. the water texture is just a little bit behind of reality i think.... if only sh4 was as good a game as sh3 :-(

I'm working hard to make SH3 as good as, if not better than, SH4 in the visuals dept. The file structure is almost exactly the same as SH3's (as well as most of the IDs used!). The devs were a little lazy here but that's good for people like us. The texture of the waves and foam and all should be easy to do. I'm like a kid in a candy store right now. :|\\

Good point! And it looks great!

Can someone here give me that texture file as I don't (won't) own SH4... please??

BTW, this mod is lookin good Racerboy :) :up:

Mush Martin 09-05-07 08:09 PM

Quote:

Originally Posted by Racerboy

What dials mod is that?

TheDarkWraith 09-05-07 08:17 PM

Quote:

Originally Posted by Mush Martin
What dials mod is that?

Was the old 6 dials mod with a little customization by myself. You can download my entire HUD and try it out (JSGME ready). Check my filefront account for Racerboy's_custom_HUD_for_Milkman

Mush Martin 09-05-07 08:18 PM

Thanks
M

3Jane 09-05-07 08:53 PM

This is what I saw, it seems to be working with my 1.03 installation.

http://img187.imageshack.us/img187/9...umcargofw2.png

http://img503.imageshack.us/img503/7498/2vwca4.png

TheDarkWraith 09-05-07 09:07 PM

Quote:

Originally Posted by 3Jane
This is what I saw, it seems to be working with my 1.03 installation.

Yep, it's working good!!! :rock:


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