![]() |
DirtyHarry3033,
We must be related...cause when I have a problem, I'm like a Pit Bull ...won't let go until I resolve it. A friend of mine (deceased) said that I was "tenacious". Guess he was right. :lol: |
Quote:
|
Quote:
Well if so I finally figured that one out! I restored Sergbuto's original Cameras.dat and undid all the changes I'd made to the arrow key mappings in Commands.cfg and started messing around with Cameras.dat to see if I could figure it out. Well nothing I did made any difference at all :( No matter what, the camera still rotated when using the arrow keys. Then I saw the problem - it was my own stupid damn fault. There was a "Copy of Cameras.dat" in my Data\Library folder, apparently I'd been messing with MiniTweaker back in June and forgot to delete it... :damn::damn::damn: Soon as I deleted that, Sergbuto's mod worked perfect, without any changes to Commands.cfg. No camera rotation at all when using arrow keys :D The mouse rotation is still a bit jerky (the "shakes" are back but not nearly as bad as before) but I think that can be toned down some by tweaking RotationSpeed, RotationInertia and RotationRun a bit. Anyway, anybody that's having the problem with arrow keys rotating camera as well as moving it should check for a "Copy of Cameras.dat" and delete it. Don't know why, but SH4 apparently looks for any file with "Cameras.dat" in the name, and combines whatever it finds in both. So it read Sergbuto's Cameras.dat and set up all the freemove params, then read "Copy of Cameras.dat" and set up the two "AxisRotation" entries (which control rotation about the x/y axes) that Sergbuto had deleted from his Cameras.dat. So the probs I was having were all my fault thru carelessness! Like I said, I'm not a modder ;) DH |
Quote:
don't know if the part about the axisrotation entries is true, though. i've left them untouched in my version and it works just fine... may have something to do with the order the different nodes are in, though. |
l3th4l and DirtHarry,
Well It looks as if Harry has found a soulution. By removing copies of Cameras.dat (renamed to .xxx) the problem has been solved. :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: NOTE:I did leave the "rotation" changes in the commands.cfg. THere should be a warning included in mods about the issue of COPIES causing problems!! Now I can relax and get back to sailing. Thank you all for the great mods and many thanks to HARRY! :know: |
Quote:
I've restored all the cursor key code in Commands.cfg, restored Sergbuto's original Cameras.dat and after getting rid of the "Copy of Cameras.dat" everything works perfect. And I can guarantee you that the two AxisRotation entries do control camera rotation on the conning deck camera when using cursor keys - just tried it, I restored both those entries to Sergbuto's Cameras.dat (used Silent 3ditor to export from original .dat then import to Sergbuto's .dat) and guess what, the camera rotation when using cursor keys was back just like before. Deleted both entries, and the cursor keys then do forward/back/left/right movement only, no rotation of camera. So all the confusion was my fault, I found changes that "fixed" the problem and posted them, instead of finding the root cause of the problem (which was entirely my stupid mistake by having a copy of Cameras.dat!) to begin with. My apologies to all :oops: DH |
DIRTHARRY...
Found a GLITCH... I thought all was well and it was until I installed the "Kriller' visual upgrade1.1, then the problem started again. How is it in your end? :doh: |
Quote:
There are several warnings about "copies" causing problems in some of the MiniTweaker threads - such as warning you to delete "Copy of <Cool Mod>.dat" after tweaking and before installing. Somehow I had got a "Copy" long before installing Sergbuto's mod and totally forgot about it and that was causing 100% of the problem... Being basically stupid, I never realized that SH4 would "merge" the contents of a "copy" with the actual file :oops: I always understood that warning to mean that if a copy existed, the mod either wouldn't install, or would install but not work at all! But in this case the mod DID work, it just didn't work RIGHT. So it's my fault, I apologize to all for any confusion or inconvenience I've caused :roll: DH |
Quote:
|
Quote:
Kriller's mod has a modded Cameras.dat in it, Sergbuto's does also. Not sure what Kriller has done in his Cameras.dat but if you install Sergbuto's 1st, then install Kriller's (using JSGME) then Sergbuto's mod gets overwritten and you won't be able to walk the deck anymore. The readme says: Quote:
If you've already been thru all that and it still don't work, I don't have a clue :huh: DH |
Seems all is well now (knock :damn: knock:damn: knock :damn: )
THanks again. |
Good deal Joe, glad if I was able to help in any way!
Now I'm off to sink some Japs, my prob is that I spend too much time here reading (and sometimes posting) so that I don't get much game-time in at all! DH |
Quote:
|
All times are GMT -5. The time now is 02:41 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.