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-   -   [PROB] Walking the deck problem continues. (https://www.subsim.com/radioroom/showthread.php?t=121412)

Vorkapitan 08-31-07 07:21 PM

DirtyHarry3033,

We must be related...cause when I have a problem, I'm like a Pit Bull ...won't let go until I resolve it. A friend of mine (deceased) said that I was "tenacious". Guess he was right. :lol:

l3th4l 09-01-07 03:47 AM

Quote:

Originally Posted by DirtyHarry3033
And the mods I made to Cameras.dat cured the "shakes" 100% for me. Don't have any idea why others never had the "shakes" to begin with...

really strange. if you have any time on your hands in the next few days would you care to help me nail down the problem? i was gonna release a camera mod some time in the future but it would be great if i was able to fix that problem before so people don't have to go and start messing with their command.cfg files.

DirtyHarry3033 09-01-07 08:53 AM

Quote:

Originally Posted by l3th4l
Quote:

Originally Posted by DirtyHarry3033
And the mods I made to Cameras.dat cured the "shakes" 100% for me. Don't have any idea why others never had the "shakes" to begin with...

really strange. if you have any time on your hands in the next few days would you care to help me nail down the problem? i was gonna release a camera mod some time in the future but it would be great if i was able to fix that problem before so people don't have to go and start messing with their command.cfg files.

Which prob are you referring to, the one where the camera rotates at the same time as you're moving around with arrow keys?

Well if so I finally figured that one out! I restored Sergbuto's original Cameras.dat and undid all the changes I'd made to the arrow key mappings in Commands.cfg and started messing around with Cameras.dat to see if I could figure it out.

Well nothing I did made any difference at all :( No matter what, the camera still rotated when using the arrow keys.

Then I saw the problem - it was my own stupid damn fault. There was a "Copy of Cameras.dat" in my Data\Library folder, apparently I'd been messing with MiniTweaker back in June and forgot to delete it... :damn::damn::damn:

Soon as I deleted that, Sergbuto's mod worked perfect, without any changes to Commands.cfg. No camera rotation at all when using arrow keys :D The mouse rotation is still a bit jerky (the "shakes" are back but not nearly as bad as before) but I think that can be toned down some by tweaking RotationSpeed, RotationInertia and RotationRun a bit.

Anyway, anybody that's having the problem with arrow keys rotating camera as well as moving it should check for a "Copy of Cameras.dat" and delete it.

Don't know why, but SH4 apparently looks for any file with "Cameras.dat" in the name, and combines whatever it finds in both. So it read Sergbuto's Cameras.dat and set up all the freemove params, then read "Copy of Cameras.dat" and set up the two "AxisRotation" entries (which control rotation about the x/y axes) that Sergbuto had deleted from his Cameras.dat.

So the probs I was having were all my fault thru carelessness! Like I said, I'm not a modder ;)

DH

l3th4l 09-01-07 11:43 AM

Quote:

Originally Posted by DirtyHarry3033
Which prob are you referring to, the one where the camera rotates at the same time as you're moving around with arrow keys?

Well if so I finally figured that one out! I restored Sergbuto's original Cameras.dat and undid all the changes I'd made to the arrow key mappings in Commands.cfg and started messing around with Cameras.dat to see if I could figure it out.

Well nothing I did made any difference at all :( No matter what, the camera still rotated when using the arrow keys.

Then I saw the problem - it was my own stupid damn fault. There was a "Copy of Cameras.dat" in my Data\Library folder, apparently I'd been messing with MiniTweaker back in June and forgot to delete it... :damn::damn::damn:

Soon as I deleted that, Sergbuto's mod worked perfect, without any changes to Commands.cfg. No camera rotation at all when using arrow keys :D The mouse rotation is still a bit jerky (the "shakes" are back but not nearly as bad as before) but I think that can be toned down some by tweaking RotationSpeed, RotationInertia and RotationRun a bit.

Anyway, anybody that's having the problem with arrow keys rotating camera as well as moving it should check for a "Copy of Cameras.dat" and delete it.

Don't know why, but SH4 apparently looks for any file with "Cameras.dat" in the name, and combines whatever it finds in both. So it read Sergbuto's Cameras.dat and set up all the freemove params, then read "Copy of Cameras.dat" and set up the two "AxisRotation" entries (which control rotation about the x/y axes) that Sergbuto had deleted from his Cameras.dat.

So the probs I was having were all my fault thru carelessness! Like I said, I'm not a modder ;)

thats good to know, thanks. tbh that might have been the cause of some of the problems i was experiencing while testing, i'll check in a few hours :)

don't know if the part about the axisrotation entries is true, though. i've left them untouched in my version and it works just fine... may have something to do with the order the different nodes are in, though.

Vorkapitan 09-01-07 01:34 PM

l3th4l and DirtHarry,

Well It looks as if Harry has found a soulution. By removing copies of Cameras.dat (renamed to .xxx) the problem has been solved.

:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:

NOTE:I did leave the "rotation" changes in the commands.cfg.

THere should be a warning included in mods about the issue of COPIES causing problems!!

Now I can relax and get back to sailing.

Thank you all for the great mods and many thanks to HARRY! :know:

DirtyHarry3033 09-01-07 01:57 PM

Quote:

Originally Posted by l3th4l
don't know if the part about the axisrotation entries is true, though. i've left them untouched in my version and it works just fine... may have something to do with the order the different nodes are in, though.

l3th4l, had you applied the changes to Commands.cfg I listed? If so did you remember to remove them before testing? If you did use those changes and they are still in place, then the cursor keys will not cause camera rotation on the conning deck no matter what you do.

I've restored all the cursor key code in Commands.cfg, restored Sergbuto's original Cameras.dat and after getting rid of the "Copy of Cameras.dat" everything works perfect.

And I can guarantee you that the two AxisRotation entries do control camera rotation on the conning deck camera when using cursor keys - just tried it, I restored both those entries to Sergbuto's Cameras.dat (used Silent 3ditor to export from original .dat then import to Sergbuto's .dat) and guess what, the camera rotation when using cursor keys was back just like before. Deleted both entries, and the cursor keys then do forward/back/left/right movement only, no rotation of camera.

So all the confusion was my fault, I found changes that "fixed" the problem and posted them, instead of finding the root cause of the problem (which was entirely my stupid mistake by having a copy of Cameras.dat!) to begin with. My apologies to all :oops:

DH

Vorkapitan 09-01-07 02:09 PM

DIRTHARRY...

Found a GLITCH... I thought all was well and it was until I installed the "Kriller' visual upgrade1.1, then the problem started again.

How is it in your end? :doh:

DirtyHarry3033 09-01-07 02:11 PM

Quote:

Originally Posted by Vorkapitän
l3th4l and DirtHarry,

Well It looks as if Harry has found a soulution. By removing copies of Cameras.dat (renamed to .xxx) the problem has been solved.

:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:

NOTE:I did leave the "rotation" changes in the commands.cfg.

THere should be a warning included in mods about the issue of COPIES causing problems!!

Now I can relax and get back to sailing.

Thank you all for the great mods and many thanks to HARRY! :know:

Glad it worked! You might want to "undo" the changes to Commands.cfg, as mentioned here and other places the changes I listed break some other useful keyboard functions. I never noticed it when I did those changes, I use 99.9% voice/mouse control, only thing I use keyboard for is to move the external cam.

There are several warnings about "copies" causing problems in some of the MiniTweaker threads - such as warning you to delete "Copy of <Cool Mod>.dat" after tweaking and before installing. Somehow I had got a "Copy" long before installing Sergbuto's mod and totally forgot about it and that was causing 100% of the problem...

Being basically stupid, I never realized that SH4 would "merge" the contents of a "copy" with the actual file :oops: I always understood that warning to mean that if a copy existed, the mod either wouldn't install, or would install but not work at all! But in this case the mod DID work, it just didn't work RIGHT.

So it's my fault, I apologize to all for any confusion or inconvenience I've caused :roll:

DH

l3th4l 09-01-07 02:15 PM

Quote:

Originally Posted by DirtyHarry3033
And I can guarantee you that the two AxisRotation entries do control camera rotation on the conning deck camera when using cursor keys - just tried it, I restored both those entries to Sergbuto's Cameras.dat (used Silent 3ditor to export from original .dat then import to Sergbuto's .dat) and guess what, the camera rotation when using cursor keys was back just like before.

apologies for the confusion. it seems the "backup" i was looking at wasn't the original one but simply a prior version of my modified camera.dat. i just found the original and, as you said, i've removed the camerarotation nodes :oops:

DirtyHarry3033 09-01-07 02:32 PM

Quote:

Originally Posted by Vorkapitän
DIRTHARRY...

Found a GLITCH... I thought all was well and it was until I installed the "Kriller' visual upgrade1.1, then the problem started again.

How is it in your end? :doh:

I haven't installed Kriller's mod but I just D/L and looked at it. Looks like there are 2 different mods in it, Kriller's and also Sergbuto's "Walk the Decks" mod.

Kriller's mod has a modded Cameras.dat in it, Sergbuto's does also. Not sure what Kriller has done in his Cameras.dat but if you install Sergbuto's 1st, then install Kriller's (using JSGME) then Sergbuto's mod gets overwritten and you won't be able to walk the deck anymore. The readme says:

Quote:

Run the program "JSGME.exe" and choose which mod you want to install, by clicking in the left window under "available mods", then press enable to install the "Krillers visiual upgrade install". After that you can install a camera mod which let you walk around on the u-boat, by enabling the "SB_13PersonViewCameras_Mod_v1" on top of mine saying yes to owerwrite cameras.dat, warning this is his first release so there are maybe some bugs in it..
So if you installed Sergbuto's part then installed Kriller's part (or installed Kriller's part only) that will definately break being able to walk around the deck. If you install Kriller's portion, then install Sergbuto's, it should work fine (as long as you don't have any more "Copies of Cameras.dat" hanging around...)

If you've already been thru all that and it still don't work, I don't have a clue :huh:

DH

Vorkapitan 09-01-07 02:35 PM

Seems all is well now (knock :damn: knock:damn: knock :damn: )

THanks again.

DirtyHarry3033 09-01-07 02:43 PM

Good deal Joe, glad if I was able to help in any way!

Now I'm off to sink some Japs, my prob is that I spend too much time here reading (and sometimes posting) so that I don't get much game-time in at all!

DH

l3th4l 09-01-07 02:58 PM

Quote:

Originally Posted by DirtyHarry3033
my prob is that I spend too much time here reading (and sometimes posting) so that I don't get much game-time in at all!

i thought the same thing just a moment ago :D i read, i post, i work a little on my wips but then it's too late and i don't get to play at all :damn:


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