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-   -   GWX 1.04 Developmental Sneak Peak Part 5 (https://www.subsim.com/radioroom/showthread.php?t=121331)

danlisa 08-30-07 07:22 AM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by mkubani
Hi guys, is anybody out there willing/able to reupload the file from Kaptain to a different host please? Rapidshare isn't friendly with my online provider. :(

Also available from my sig :arrgh!:

Can't see it on your FF page Jim.

Anywho - http://files.filefront.com/wonderwha.../fileinfo.html

Dimitrius07 08-30-07 07:25 AM

The "Stay Alert Crew" mods

I have a question

I notice a small thing that bothers me in the 16 km Stay Alert Crew that was biuld to GWX 1.3.

When my crew spot a ship (big or small doesn`t metter) i go to the wach tower, looking throw the binocals and can`t see a damn thing, the same at night. In the standart GWX 16 km i don`t have thise problem.

Now the question to GWX team
Do you also notice thise small problem ? And do you rebild the visual spot range of the Uboat crew ?

danlisa 08-30-07 07:27 AM

The Stay Alert Crew Mod is NOT going to be in GWX 1.04 for that (& other) reason. FYI, this mod was not included in the original GWX download/install.

The GWX Dev's don't plan to work on this but if you contact Rubini he might help.

mkubani 08-30-07 07:28 AM

Great, thanks. Downloading now. :up:

johnno74 08-30-07 07:28 AM

Cheers muchly for the update Kpt. Looking foward to the final release....

I like the sounds of removing the map contact tails. I started playing without map updates, but to be honest I've found it very tough going when you meet a convoy. Keeping situational awareness working out where to try and sneak past the destroyer pickets is very tough indeed, and for someone like me that only gets a couple of hours a week to play its just too hard to be much fun.

Having map contacts on makes it all a bit arcadish and easy though, I think removing the tails is a brilliant idea and should be a good middle ground

Well done :up:

Dimitrius07 08-30-07 07:32 AM

Quote:

Originally Posted by danlisa
The Stay Alert Crew Mod is NOT going to be in GWX 1.04 for that (& other) reason. FYI, this mod was not included in the original GWX download/install.

The GWX Dev's don't plan to work on this but if you contact Rubini he might help.

God damn :damn: Not again, i am apologies, i did not read the Lehman first post correctly.

Jimbuna 08-30-07 07:38 AM

Quote:

Originally Posted by danlisa
The Stay Alert Crew Mod is NOT going to be in GWX 1.04 for that (& other) reason. FYI, this mod was not included in the original GWX download/install.

The GWX Dev's don't plan to work on this but if you contact Rubini he might help.

Didn't post a direct link Dan....left it to the Kpt.....anyway, here it is.....it has its original name but the file is the same (tis pointless hosting it twice) :up:

http://files.filefront.com/Airship2a.../fileinfo.html

Kpt. Lehmann 08-30-07 07:39 AM

Quote:

Originally Posted by Dimitrius07
Quote:

Originally Posted by danlisa
The Stay Alert Crew Mod is NOT going to be in GWX 1.04 for that (& other) reason. FYI, this mod was not included in the original GWX download/install.

The GWX Dev's don't plan to work on this but if you contact Rubini he might help.

God damn :damn: Not again, i am apologies, i did not read the Lehman first post correctly.

No worries mate. You should see me attempting to read Hebrew. You guys would slap me.:oops:

Mush Martin 08-30-07 07:39 AM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by Mush Martin
Well I got the d/l and although Im a touch familiar with the subject.
I didnt actually get to see the clip. there is something wrong
with my current version of Media player.

it will give sound but wont show the video portion either of
this clip or of my own video from mr fleck.

wierd surely im missing something.

It's a direct Fraps grab, use VLC media player.:up:

http://www.videolan.org/vlc/

I have yet to find a video codec that VLC can't play.

thanks Danlisa, It was getting a bit frustrating as I couldnt Identify
what I was missing.
M


[edit] @ Danlisa that works Great thanks again.

@ GWX Dev team. Wow Kship looks great and looks like its working good.
M

Kpt. Lehmann 08-30-07 07:52 AM

Quote:

Originally Posted by mkubani
Kaptain and GWX crew, I understand 1.04 is the final version.

My concern is about IBL's Merchant Mod. When he finally finishes the mod, does any of you guys plan to spend the extra time and make it GWX compatible? I mean in terms of damage modelling/sinking behavior + recognition manual, etc.

Yes, 1.04 is to be the final version.

Regarding IABL's merchant mod, given the structure that Bigboywooly has built into the random campaign layer and its relationship to convoy merchant assignment, there shouldn't be much work to be done to make his merchant mod compatible with GWX.

Regarding the damage models for the new merchants... in part yes and in part no. vonHelsching was our damage model officianado and we wore the poor guy out during the development of GWX version 1.0. (The last version that include new major content.) Though all damage models will remain influenced by the global settings in the Zones.Cfg file... building new damage models from the ground up... it is no longer practical for us to attempt it.

That being said, if former GWX devs are willing, once we are sure of the parent model of the new merchies in question... given time, they will likely have GWX damage models ported over from the relevant ships in GWX... and possibly be a perfect fit. (Though I wouldn't look to the GWX devs to do much for a NICE LONG BREAK after release of 1.04, LOL.)

Kpt. Lehmann 08-30-07 07:55 AM

Just as a heads-up.

The primary architect of the K-ship was Privateer. Ref, JU_88, and Ichneumon also have had a hand in bringing it to light.:up: :up: :up:

Thanks for filming it Jimbuna!

Hawk U-375 08-30-07 08:00 AM

Buying stock in "StarBuck's" as I write....Looking foward to more Sleepless nights!!!!!!:rock: :|\\

Dimitrius07 08-30-07 08:08 AM

Kpt. Lehmann

All right, i watch the video clip and i like what i saw. The model of a new unit is very good and i like how she going down ;).

lutzow 08-30-07 08:25 AM

The new air units are kicked my ass into orbit;).
Incredibly detailed awesome aircrafts are flying to us.

Respect & glory forever for GWX team:up:.
Who are they in normal life? Spidermans?
They should make SH5.

GT182 08-30-07 08:25 AM

Ugrade to WMP 11 and the Kpt.'s download will play just fine. ;)

And Kpt., that is truely impressive. GWX 1.04 sounds to be as good as it gets for SHIII so far. Realism being the key factor. Congrats to the Team, you guys have done one hell of a job. :up: ~S!~

mkubani 08-30-07 08:29 AM

Great film clip guys. Fantastic airship. :rock: BTW, is it "smokeless" or will it "develop" some smoke when the right parts are hit (e.g. engines)?

Ok, thanks for the info about IABL's mod and GWX. Actually, I think that's all I need to keep me happy for next 5 years = GWX 1.04 + IABL's MM.

Jimbuna 08-30-07 08:47 AM

Quote:

Originally Posted by mkubani
Great film clip guys. Fantastic airship. :rock: BTW, is it "smokeless" or will it "develop" some smoke when the right parts are hit (e.g. engines)?

Ok, thanks for the info about IABL's mod and GWX. Actually, I think that's all I need to keep me happy for next 5 years = GWX 1.04 + IABL's MM.

If you look real carefully you'll see smoke coming from her when she takes some initial damage :yep:

PeKe 08-30-07 08:49 AM

I hate this sneak prewievs, just make me wanna have it right NOW!!!! :D

No, it looking really good, and I am really looking forward to playing it.

Great work guys!:up:

mkubani 08-30-07 10:38 AM

Ok, found a bug on the ship. :) It's missing a "dot" behind "S" in "U.S Navy" LOL. :P

@Jim, I meant a burning smoke and fire like when you hit an airplane. Is that incorporated too? Or was there some sort of limitation on that?

http://www.airventure.de/historypics/Blimp_Kship.jpg

Morts 08-30-07 11:30 AM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Dimitrius07
Quote:

Originally Posted by danlisa
The Stay Alert Crew Mod is NOT going to be in GWX 1.04 for that (& other) reason. FYI, this mod was not included in the original GWX download/install.

The GWX Dev's don't plan to work on this but if you contact Rubini he might help.

God damn :damn: Not again, i am apologies, i did not read the Lehman first post correctly.

No worries mate. You should see me attempting to read Hebrew. You guys would slap me.:oops:

id slap you anyways
just for fun:rotfl: :rotfl:
j/k Kpt. Lemon:rotfl:


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