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-   -   [REL] DT's Mess Hall Sink Mod Combo (https://www.subsim.com/radioroom/showthread.php?t=119026)

Digital_Trucker 10-23-07 06:14 PM

@Cooter1966 This mod combo contains OakGrooves instruments and HUD, so you should be able to disable the mod you were using and activate this one and have the instruments remain the same plus all the additioinal stuff.

@ironkross If I hadn't spent the day doing the hurry up and wait thing at the VA today, I'd probably have the workaround done already. I'll get on it right now and should hopefully have it done "post haste".

Cooter1966 10-23-07 06:32 PM

Excellent, thanks DT, much appreciated:up: :rock: :rock:

Digital_Trucker 10-23-07 08:40 PM

Anytime, Cooter.

The workaround to use jaketoox's metal hud (either version) is available at http://files.filefront.com/MHMSC+Met.../fileinfo.html

The link is also posted on the first page. For the sake of expediency, this workaround is going to involve moving a few files around in the mod folder. Eventually, I will probably completely redo this mod to use jimimadrids excellent ini merging utility to make the mod more, well, for lack of a better word, modular.

Cooter1966 10-24-07 03:53 PM

DT, do I need some other mod, because when I try going to Capt. cabin or weapon station, it just turns my guy facing that direction, some of the other camera angles(aft section,etc) don't seem to do anything. I tried the navigation view and I was about 1 klick from boat, and it looked like it grew spikes(BIG spikes).:D Otherwise everything else works fine. I just noticed the other read me files, going through them now. I should have seen them. That'll teach me to rush.

Digital_Trucker 10-24-07 05:48 PM

In order to use the other camera positions, you have to first press Shift and F2 together and maneuver the camera to where you want it. For instance, to set up the navigator's position, press Shift F2 and move the camera with the arrow keys 'till you are "in the head" of the navigator. Then press the key for the navigator's view. Do the same for the other positions other than the navigator's (his position is fixed). After you set each position, you can go there just by pressing the key. Unfortunately each position has to be set up each time you start the game. The watch position is only available on a couple of the subs (I don't remember which ones, but it's in the documentation I believe).

ironkross 10-24-07 09:54 PM

Thanks DT for getting the workaround up. Heck, I've had so much trouble just getting back to home port I almost forgot to remod my game. The glitch where you don't know where home is.? It looks like the 1.4 patch will fix that; sweet.

Cooter1966 10-24-07 09:54 PM

Reset everytime I start....I'll pass, but I'm pleased with everything else so far.

ironkross 10-25-07 07:47 AM

DT, I know this will not work with TM but how about using it with RSRDC?
Thanks,
IK

Digital_Trucker 10-25-07 10:09 AM

Quote:

Originally Posted by Cooter1966
Reset everytime I start....I'll pass, but I'm pleased with everything else so far.

I'm glad you said that, I'm not real fond of resetting them myself, but it does leave the positioning up to the user. Your post reminded me that I need to look into how the other cameras are positioned and try to come up with good fixed positions for each of these. May take quite a while though because of the different boats.

@ironkross I hate it when the family moves and doesn't tell me the new address:rotfl: . As far as RSRDC goes, I have no idea what files are changed with it. I imagine it's pretty close to the same files that Tater's improved campaign works with and I'm using this mod (combined with several others) with Tater's campaign, so I would think it should work OK. The best test would be to install one or the other of the mods with JSGME and then try to install the other. If there are no conflicts of files between the two, then they should play well together.:yep:

ironkross 10-25-07 10:21 AM

TY and I'll get back to you on that. :up:

Cooter1966 10-25-07 10:33 AM

Quote:

Originally Posted by Digital_Trucker
Quote:

Originally Posted by Cooter1966
Reset everytime I start....I'll pass, but I'm pleased with everything else so far.

I'm glad you said that, I'm not real fond of resetting them myself, but it does leave the positioning up to the user. Your post reminded me that I need to look into how the other cameras are positioned and try to come up with good fixed positions for each of these. May take quite a while though because of the different boats.

Take all the time you need DT, I'm very pleased with all the other goodies.:up:

Digital_Trucker 11-29-07 02:32 PM

Quick update
 
As is posted on the first page, I've added an SH4 v1.4 "compatible" version. I put the word compatible in quotes because the only thing I've changed is the menu 1024_768.ini file. I left the camera.dat file in. If you don't want the extra camera views, just delete it from the mod folder before you enable the mod.

I briefly tested it to make sure the changes I made to the menu file were correct and everything seemed to be OK. If anyone has any problems/concerns, please feel free to scream.

Digital_Trucker 07-09-08 04:24 PM

Quote:

Originally Posted by WolfgangKurtz
http://img.photobucket.com/albums/v7...DEnabler-1.jpg

I am having trouble with the MHSMCV1.4 I downloaded it and used JSgme as shown but I do not get any other Buttons Just the stock ones I have patched up to 1.4
What am i doing wrong any help would be appreciated
Wolf

Because I'm not familiar with some of the mods in your JSGME screeny I can't absolutely answer your question, but I do have a couple observations.

1) You don't need the map table mod, it's included in MHMSC. By installing the map table mod, you remove some of the other graphics changes (like Oak Grooves excellent interior textures)

2) If the search pattern mod is what I think it is, (adding search pattern buttons to the HUD), then you don't need that either, it'a included in MHMSC and by installing it (if it replaces the ordersbar file), it will override the button changes from MHMSC.

3) If the New HUD with weather is what I think it is (a new HUD with weather report button) and it replaces the ordersbar file, then it will override any changes to the buttons from previous mods.

4) Sometimes, when you extract a mod, you end up with an extra folder layer. Look inside the MHMSC folder in the MODS folder and make sure that there is a folder named Data in it. If there is another MHMSC folder inside, then deactivate the mod (you'll have to deactivate any mods that overwrote it first), take the extra folder out and place it in the mods folder, then delete the empty MHMSC folder and reactivate MHMSC.

Looking at your JSGME list a liittle closer, I don't see any greyed out lines in the activated section and since I know that the map table mod would have overwritten MHMSC, there appears to be some problems with one or more of your mods possibly having an extra folder layer. I'd check each mod to make sure that when you open the "XYZ Mod" folder you see a Data folder. If you don't, then use the procedure in number four to correct the problem.

Hope that helps you get it working and that you enjoy your game:up:

WolfgangKurtz 07-10-08 01:21 PM

Thanks for the advice i checked all files and each one had Data files except MHMSC when i clicked on it it came up with 2 folders entitled Documentation and screenshots the other was DTs Mess Hall Sink Mod Combo then there was a Read me file if i clicked on the 2nd file the data file was there. I tried but it did not work so I did a complete reinstall of SH4 and patched to 1.4
I then downloaded MHMC1.4 and put it in JSGME I did not try any other Mod and again it has not worked
i am mistified
I was going to download individual parts but Oakgrooves link would not work so it looks like i'm stuck unless someone knows what is wrong
Wolf

Digital_Trucker 07-10-08 02:04 PM

Okay, let's do it this way. Deactivate MHMSC and move the folder that's in your mod folder to someplace else (like your desktop or any place that you can easily get to it). Open up the folder and find the folder that contains the Data folder. When you find the folder that contains the Data folder move that folder back to your Mods folder and activate the mod. That should get the mod active in the game and you can add whatever else you like to it.

Edit : The folder that ends up in your Mods folder should be the one named "DTs Mess Hall Sink Mod Combo" (without the quotes) and that's the name that should appear in your JSGME left side pane before you activate it.

denny927 03-07-09 04:57 AM

hi dt, one question please, how can i use the wp compute solution to target?what is?
when i click over this button nothing appears...but im a noob and im sure which work:O:

but for the rest all work wonderful...only one problem...now i have sh4 half in italian and half in english, seems a multiethnic crew:O:

thanks for this mod:yeah:

Digital_Trucker 03-07-09 09:48 AM

Hey, Denny. I think that button was one of those that I never could get to work correctly (probably because the command didn't work correctly). It was supposed to order the weapons officer to compute a solution to the target, but maybe the weapons officer doesn't understand either Italian or English (sneaky Russian spy, maybe:D).

Dogfish40 01-12-11 01:13 PM

Wow, It looks as if it's been awhile since anyone posted a question about this mod, but I have one here. I can't find the radio, or... the button that's probably for the radio is blacked out. I don't have the game in front of me but I'm sure I was running on the suface when I looked for the radio. Is it in a new place??:hmmm:
I really love this mod and can't wait to get home to keep working on it.
Thanks in advance
D40:salute:


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