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Absolutely fantastic videos. Really, really, good.
I spend the weekend practicing my manual set-up, thanks to your efforts! Missed alot, but what the hey! Chris P. |
WernerSobe
Was succesfull last night to sink my first ship with manuel targetting and thanks to your tutorial i playd over and over again . It was a Nagara Maru in a convoi (5 merchants and 3 DD's) and i have a question for you : How can i ask the sonaroperator to focus on THAT specific ship in the convoi that i chose to attack with manuel targetting (realisme is set to 100% here) ? And not loosing the other one's out of site off corse ...specialy the DD's. Maybe a videotutorial on a CONVOI-ATTACK would be very helpfull as well to us NOOBS :arrgh!: in manuel targetting ? greetz sry for my basic english ;) |
Great Videos, interesting and informative. The Sonar one was great!
A few questions... @WernerSobe - I would like to second vote the Convoy Tutorial video from you if at all possible. Questions: 1. How do you reset the PK? I seem to have problems hitting one target then moving onto a second target. I usually try switching off the PK and re-identifying the second target.. Maybe I'm doing something wrong...here is an example. My Example - This was a night. I had two destroyers in view. The first was an Akizuki Destroyer and the other a shiheru?? (Sorry, can't remember the name). I fired two torpedoes at the Akizuki destroyer using your method (visual verification). I thought I should fire two as I could lean each to either side of the ship in case it speeded up or slowed down. One of the torpedoes prematurely exploded and the other torpedo hit. Disabling the ship, but not sinking it.(it stopped) The other destroyer (shiheru??) activated its' search lights and stopped. I moved further away. I had very few torpedoes left so I changed to my stern torpedoes. Again, I turned off the PK and re-identified the new ship. taking range and bearing. I could see it was not moving so I knew its' speed was 0 knots...the thing is, I couldn't get the PK to register the speed as 0 Knots. I re-entered the range and bearing multiple times...At first it said 25 knots, then 18, then eventually 1 knot...but I knew it had stopped. I activated the PK, but judging from the attack vector I could tell the solution was wrong. I saw no wake. Instead, I switched off the PK, and took the usual range and bearing to the target. I set the AOB and reset the speed to 0 knots. Again, I fired two torpedoes, both to the left slightly in case it moved. The ship was facing the port side of my sub. Both of the torpedoes hit, but the first was a dud. After the first hit the target, the destroyer started to speed up, but luckily the second torpedo hit it dead centre soon after, sending it to Davey Jones. Afterwards, I took the first destroyer out, but it took another three torpedoes as the first two also prematurely exploded, (MK14's all of them). Again though, the PK would not register the speed of the ship...it thought it was moving at 18 then 1 knot. I entered 0 knots again as it wasn't moving and blew it out of the water. I know sometimes the waves can make a ship move, but it was not rough seas. 2. So my second question, is it worth attacking destroyers? Well, judging from this probably not eh! :roll: How many torpedoes did I waste... By the way this was in Career, setting hard, Realism 80% Thanks! PS: I hope you do make the convoy video with manual targetting. Cheers matey! |
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Thanks for the great work. In your second video, how do you know that the target is heading North? I did not see that you plot the course on the map so I guess I am a bit confused how you got the true heading on the target.
Also, a video on attacking a convey would be super for us newbies. thanks again. |
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That is however not necessary. It helps when checking the solution or when you use timecompressiot to see when its time to raise up the periscope and take the second mark but it is not necessary for the solution. What i do during convoi attacks, i raise my periscope every 10 or 5 minutes just for few seconds to check the bearing of my victim. Or you can remember the position of your target in a covoi and listen to that. So you know that if your target is one of the first ships, you should finish up the solution when the entire convoi gets close to optimal firing angle. |
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regarding convoi attacks, well i think ill make one more on that topic.
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Can someone please tell me what mods the player who made the videos is using? First, he sees all those bearings right there on his attack map, did I miss something is there a button to show that in the game? Also when he calls battle stations he has those crew voice sounds, is that a mod?
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http://www.subsim.com/radioroom/showthread.php?t=108555 I'm pretty sure the sounds are mods as well; not sure which ones. I think a part of the Trigger Maru mod. |
Thanks, I just wish when someone makes tutorial video they list what mods they have since normally one would assume tutorial would stick to unmodded game.
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Thank you! Downloading now.
:up: |
Somebody sticky this thread!
And somebody please appoint WernerSobe Subsim Director of Tactics and Training, giving him a high place in the stickies with exactly this type of videos and tactical advice. This is just as important as the best mods.
I have most of the best mods out there and I still credit Werner with taking my enjoyment of SH4 to the next level. The mods are useless without comparable excellence by the skipper. |
Range in TDC
1. You ID wrong target, but get range, bearing, speed.
Will torepode hit target? 2. ID correct target, but your range is off my 100 yards either way. Will torepode hit target? Any help would be great. |
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All hail Werner! :arrgh!: |
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