![]() |
Here 1.3+trigger maru 1.3 all ok. No huge save games. But I'm playing with gato and with stock 1.3, balao, before the new version of trigger maru, the save games were of normal size also.
My problems now?My windowns Xp, yesterday I did a clean up with the program of windows and today I take 5 m to go to user interface and then more 4 minutes inside my user profile to get on. So I trade this problem for one save game of 500 megas.... |
Quote:
I'm starting to think this is the real issue. I've been asking what the deal was with save games both here and the offical forums, and i've had enough people say, "i have no problem" and others that say "i have a problem'. Not to mention what tater said was my original understanding as well. Anyway, i had a suspicion that it might not be the campaign files, which was why i started asking about boat type being used if encountering this problem. Long story short, i THINK i found the problem. And its a little difficult to explain. The independant Gar mod: Awhile ago i had modded the gar so it was independant of the tambor, having its own data files. The data files were essentually tambor files, renamed. This created a small problem however. When selecting the Tambor or Gar in the muesum, the game would CTD. I attributed this problem to the use of the Tambor Dat files. Its my understanding that dat files have an ID imprinted in them. Typically when your talking about player subs, you can use a dat file only once. Now in the case of the muesum, i thoguht it was trying to create two instances of the same file, hence the crash. And in normal play things were fine because it only used one instance of the tambor data files at any given time. Now, in Tmaru 1.3 i toyed around with removing that mod. Primarly because that crash in the muesum bugged me, and i thought it might be causing more issues underneath the programs surface that im not seeing, and hence, more trouble then its worth. Well, reverting the gar back to being dependant on the tambor didnt fix the crash, so i restored the gar to its previous modded state and went on to something else. However, i forgot something when i did this. In the gars CFG file, i forgot to change this line back to pointing at the gars data files: Quote:
Quote:
So upon this discovery, i totally dumped ALL of my gar changes, but the problem fixing didn't end there. I still had a CTD in the musem. So i took all my sub files, put them in a test modlet, and ran that accross the stock game, and visited the museum, and by trial and error removed files until the CTD stopped. The culprit file turned out to be the sub SIM files. ALL of them. So the sub sim files at some point had to have changed. Was it in patch 1.2 and i didnt catch it? Or was it in patch 1.3? I really don't know. So therein i went about and remodded the fuel and battery fixes accross stock sim files. Problem solved. So, im very happy to read this report by Omegaman, it fills me with hope that ive solved the problem now. And also that i wont have to retouch those bloody campaign files so much. I really wasnt looking forward to that, but i might at the least see if i cant do anything with the crew ratings. In other news the torpedo doors work pretty damn good. Since the "W" key is no longer needed, as soon as im done posting this im going to try and change it so "W" cycles the foward tubes, and "Y" cycles the aft tubes. Rather then just "Y" cycling through all tubes forward and aft. Tambor bearing tool is where it should be, i removed the US_torpedo.sim for the heck of it. Im going to try and change the hydrophones so they only work while submerged, and maybe get to that uboat. |
Hey Duc, just wanted to say welcome back. :up:
|
Quote:
|
After patching to 1.3,i added parts of TM that affected the subs diving time etc.I started getting long save times with the Tambor and Gar which could be as long as one and a half minutes.I reinsatlled the stock versions and used the mini tweaker to alter the sim and zon files as per the info in the TM reame file.I also renamed the sim and zon fles to the Gar to make it just a little bit different from the Tambor and the long saves have disappeared and everything else seems fine.
Hope this might help some Hector. |
Thanks for TM Ducimus.:up:
One question: Do the campaign missions in TM still get assigned rather routinely (to fix the repeating mission issue)? I'm wondering just how random it is in TM these days as I've never had the repeating mission problem and I'd like to keep the randomness more stock. Thanks again. |
Quote:
|
Quote:
|
Quote:
|
Thank you to all who've been looking into the problem of large save game files, i appreciate it.
Here is a status update on Tmaru 1.3a What is done: - Tambor bearing tool is now properly placed. - commands.cfg updated. Q now opens/closes doors, W cycles forward tubes, Y cycles aft tubes. - Gar data files removed. It now inheirt's its dat files from the tambor again. I decided this mod just wasn't worth the possible risk of major buggery given how dat files are imprinted with an ID if experience from SH3 still holds true. - removed US torpedo.sim file - wasnt really neccessary. - All sub sim files redone and updated with mod settings. (included optional stock fuel mod) - Changed max height of all player passive hydrophones from 0 to -6 meters. WIP for this release: - restructuring conning tower adjustments to allow for a "stock conning tower" optional mod for people who dont mind the bathtub. This post motivated me to do this: http://www.subsim.com/radioroom/show...64&postcount=6 - German uboat, im going to try and arm it with machine guns found on merchants, if this doesnt work, ill release it either unarmed, or as is http://www.ducimus.net/sh4/monsun.htm Any further updates will be posted on the approrpiate thread in the mod forum. |
Good work, thanks!
|
Nice work on the u-boat... would be a great special mission (ULTRA). If someone gets a patrol in a certain area, have that trigger as ULTRA to be 55 miles NNW of Batavia at noon in 2 days... then there she is (+- a few hours).
tater |
I think i might turn this:
http://www.uboat.net/boats/u537.htm Into a single mission. Kinda like my bungo pete single mission. Just as an aside, ill need to lower the max height of the hydrophones more. Deep enough so that radar depth can be used, not to so deep that your deaf at periscope depth. Reason is, i forgot that the game only uses one sensor at a time (but can change between types very rapidly) Or so is my understanding. With hydrophones near the surface, this could be causing all sorts of buggery with visual and radar. |
Just saw the update, nice work, look forward to 1.3(a) :yep:
RDP |
If your happy and you know it clap your hands.....
http://www.ducimus.net/sh4/u-537a.jpg If your happy and you know it, then your face will surely show it, if your happy and you know it clap your hands... http://www.ducimus.net/sh4/u-537b.jpg :arrgh!: :arrgh!: |
Whenever Steven Spielberg's name appears in a movie's credits, its usually a sure sign that the product will be exceptional. I believe that, Ducimus, shares that kind of star quality within these boundaries; but, as we already know, true art has no boundaries. Well done.
|
I cant wait to duke it out with that joker. Looks great.:up: Thanks.
|
Ducimus great work, thanks for sharing. At the end of the day, you do not work for us -no worries m8 :cool:
|
TO DECIMUS and all others
Great JOB DECIMUS! YOU RULE!!!
My gratitude is these links on YOUTUBE Hope you like thes short cartoons. 1)"wings,legs, and tails" http://www.youtube.com/watch?v=4D3Gq...related&search= 2) BOLERO http://www.youtube.com/watch?v=kkudf...related&search= |
Quote:
After reading many a post about mods and taking the plunge in trying one for the first time. TM 1.3 is the first one I have ever loaded for any sub game including SH3 which never made it past 1.4 patch on my system. I have never experienced the GW mod pack.. read about it, but never got it. But after reading about TM here, and the rave response to your work Ducimus. I gave it a try. And you know. I will never look back to stock the same way ever again. TM 1.3 has imprinted itself upon me like the Star Wars series did to the world. :o If you have a donations mechanism in place I would sure like to offer you $25.00 USD for your efforts. PM me a link if you do. If UBI is reading this, Put this man in lead on your staff because his visons emulate what so many have been craving in your fine product of which your current designers have not yet been able to capitalise on. I truly hope you continue to evolve your mod pack well into the future Ducimus. I realize you cant ask for money for your work. But theres nothing wrong with a donation box if I chose to offer one freely. I think you may be surprised how many coins would pile up in that box. In any case. Great mod, great effort, outstanding vison. keep up the good work Spielberg.... ub.... I mean Ducimus... :up: |
All times are GMT -5. The time now is 11:36 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.