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I understand tater, but what values are good and what are wrong? please look my other question above, seems you missed it .
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Where are the game values?
tater |
kongo & fuso 24.7 / 549
Ise 25.6 / 549 mogami 35 / 250 minekaze & mutsuki 37 / 500 kuma 33 / 563 |
I guess I'd assume that the in-game values are correct for the game. LOL. I'd tend to assume ONI is wrong, lol. Obviously they didn't have a huge amount of data.
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how do you expect sounds recorded from some vacuum cleaner match real WWII data?
what we can do is testing different ships running at different speeds, count the turns and make a new table. That might even work but i think there are only 3 steps of that sound. slow medium and fast. well that needs testing. |
ok ive got interestning foundings.
ive listened to same ship passing by in a single mission and have counted the turns for one minute. The results for small old split freighter. 1kt = 20 turns 2kt = 24 turns 3kt = 31 turns 4kt = 37 turns 5kt = 43 turns 6kt = 47 turns 7kt = 47 turns 8kt = 47 turns 9kt = 47 turns 10kt = 47 turns 11kt = 47 turns 12kt = 47 turns similar picture with medium old split freighter. There seem to be a gradual turn increase up to 6 knots. Above that the sound doesnt differ. Ive also set up two ships of same kind for a race. One made 6 knots the other 12. There was no difference in their sounds. |
That's interesting. Odd that their RPMs are half what ONI has listed for any merchants that are in game...
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