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-   -   GWX Developmental Sneak Peak PART II (https://www.subsim.com/radioroom/showthread.php?t=117511)

bigboywooly 06-28-07 11:02 AM

The forts are land units
Though they can be destroyed not sure if you will recieve tonnage for them

Missed every time I tried

:rotfl: :rotfl:

Sailor Steve 06-28-07 11:04 AM

Oh, man, they're doing it again!:rock:

Kpt. Lehmann 06-28-07 11:22 AM

Updated first post with better screenshot of the twin boom style fort. (Thanks BBW! :lol: )

http://i60.photobucket.com/albums/h2...Hunter_168.jpg

danlisa 06-28-07 11:25 AM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Penelope_Grey
Oh wow!

Standard model GWX, now with fortress of death!:up:

We still remain unsure of how to work in the Death Star.

:hmm: I can put the Death Star in game for you. It will even have phase changes.:lol:

That's no moon, it's a space station!:rock:

Damn you for keeping the good stuff, I want to take a pop at those.:arrgh!:

Mush Martin 06-28-07 12:02 PM

Wow!:up:

ref 06-28-07 12:05 PM

Quote:

Originally Posted by Thniper
May I deduce from the fact that you are fond of dolphins, that you are not planning to implement any sharks or even whales?;) :hmm:
.

The problem is we didn't figured out the entire animation format, although we've made advances, once we have it 100% we can easely add more animated characters.

Ref

Kpt. Lehmann 06-28-07 12:20 PM

It is as Ref states. Several of the dev team were interested in placing whales in GWX.

Here are some WIP screenshot from Ichneumon taken from our forum. It was discussed some time ago, and unfortunately, tabled.:
http://img79.imageshack.us/img79/983/hbwls2.jpg

rik007 06-28-07 12:30 PM

With all these fantastic new additions I now see why we need to haves patience as the GWX is having too much fun playing with it already! :p Keep the good work up! :up:

Mush Martin 06-28-07 12:35 PM

:o Wow again

CaptainCox 06-28-07 12:37 PM

:o Great FRACKIN WORK privateer ;)... and the whole GWX team of course!
As i said before. Still have SH3 just sitting on my DT waiting for this baby!:yep:

Alex 06-28-07 12:40 PM

http://yelims3.free.fr/Hein/Hein26.gif !


I'm crying... :o
@ the Kpt : if the inclusion of the whale is only a matter of time, TAKE YOUR TIME TO MAKE IT REAL, PLEASE, THIS ANIMAL IN GWX IS REALLY WORTH THE WAIT. http://www.crypticmadness.com/Forum/...iles/pray2.gif


Edit

Just to tell you congratulations... This whale is absolutely marvellous.
PLEASE, GUYS, WAIT AND RELEASE 1.04 LATER, BECAUSE I WANT TO SEE THIS WHALE IN GAME !!!! PLEASE !!!!! http://www.crypticmadness.com/Forum/...iles/pray2.gif

bigboywooly 06-28-07 12:41 PM

Quote:

Originally Posted by Kpt. Lehmann
Updated first post with better screenshot of the twin boom style fort. (Thanks BBW! :lol: )

http://i60.photobucket.com/albums/h2...Hunter_168.jpg

Tis in truth a naval fort
:rotfl:
1 of 4

The other is an army fort
3 of

mkubani 06-28-07 12:42 PM

I think even a static whale would be worth enough to have in the game. Especially since the 3D model does look very nice.

CaptainCox 06-28-07 12:45 PM

Yea that 3D model does look the stuff!

jaxa 06-28-07 01:25 PM

I don't know any words to say what I think looking at these pictures :o
Unfortunately, I have no chance to be beta tester of GWX 1.04 (I have poor notebook now, my desktop is far away), but can say only this: keep your good work, Kameraden :up:

ReallyDedPoet 06-28-07 01:41 PM

Very nice:up::up:

RDP

TheBrauerHour 06-28-07 01:56 PM

Very nice indeed! :up:

Thniper 06-28-07 01:57 PM

WOW!:o
I'm absolutely speechless. That 3D whale model is beyond my imagination!
You have my full admiration, Ichneumon (and all the others, too)!!!:rock:

Would be a nice camouflage for an uboat btw, hehehe... ;)

danlisa 06-28-07 02:00 PM

:damn: @ ALL

The whale is not in 1.04 due to restrictions in the animation files. It maybe achieved eventually.

Paajtor 06-28-07 02:38 PM

Exiting update, guys!:up:

Btw, I posted a couple of links to whale-sounds, in this older topic...maybe an idea, for if you succeed in creating these leviathans.


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