SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   What will you do if you were me? (https://www.subsim.com/radioroom/showthread.php?t=117386)

switch.dota 06-26-07 02:22 PM

Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by switch.dota
When my bow is halfway up his smokestack it's called CONTACT, not influence!

Well to be 'technical' it would influence the ships ability to remain afloat.

Though contact, yes. :doh:

zylark 06-26-07 03:11 PM

As a general rule, go deep and go silent. The deeper the better, as it gives you more room to manouver if they should somehow put a DC charge right on top of your position.

And do manouver. Going for a straight line is well and good, but not when chased. Same applies to depth. Always keep below the thermal layer, that is a given, but a depth change of some 20 meters either way can save your ass when the DDs come back for seconds.

So in essense, if you are found, pinged and in a tight spot and as deep as you are comfortable. When the charges drop, take a 45' to 90' turn to either side, go up or down some 20 meters. And unless some DD is keeping still doing passive sonar duty, go flank speed from the first DC is dropped until the last DC goes BOOM.

Keep them guessing. Remember, in this game the AI opposition do not cheat. Allthough they do get lucky now and again :D

Bastards :P

Capt. Shark Bait 06-26-07 06:23 PM

Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by AVGWarhawk
Surface and duke it out with the deck gun:rock:. Show em you da man:yep:

LMAO :p better yet... ram them ! That seems to work.

don't laff. i did that in a running gun battle with a DD at flank speed and eventually sank him:ping:

CaptBC 06-26-07 11:30 PM

I go to at least 200' and order silent running. I also order the engine room to make revolutions for 1 knot (change the telegraph to a knotmeter, then click 1). Now that you are quiet enough, make course changes every 2-3 minutes. You will shake them! It may take awhile but you will get away with minimal damage. I have used this technique sucessfully numerous times. It may take as long as two hours, but you will get away! If you run much faster than 1 knot, they will hear you, no matter how many thermal layers you go under!

SteamWake 06-27-07 09:41 AM

Quote:

Originally Posted by Capt. Shark Bait
Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by AVGWarhawk
Surface and duke it out with the deck gun:rock:. Show em you da man:yep:

LMAO :p better yet... ram them ! That seems to work.

don't laff. i did that in a running gun battle with a DD at flank speed and eventually sank him:ping:

Im sorry but I have to laugh at that :lol: :lol: :lol: :lol:

wetwarev7 06-27-07 09:53 AM

Quote:

Originally Posted by CaptBC
I go to at least 200' and order silent running. I also order the engine room to make revolutions for 1 knot (change the telegraph to a knotmeter, then click 1). Now that you are quiet enough, make course changes every 2-3 minutes. You will shake them! It may take awhile but you will get away with minimal damage. I have used this technique sucessfully numerous times. It may take as long as two hours, but you will get away! If you run much faster than 1 knot, they will hear you, no matter how many thermal layers you go under!

I do fairly well at 3 knots, but yes, 1 knot is harder to hear. Generally, if they are close enough to hear me at 3 knots, they are allready pinging me.

Capt. Shark Bait 06-27-07 05:50 PM

Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by Capt. Shark Bait
Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by AVGWarhawk
Surface and duke it out with the deck gun:rock:. Show em you da man:yep:

LMAO :p better yet... ram them ! That seems to work.

don't laff. i did that in a running gun battle with a DD at flank speed and eventually sank him:ping:

Im sorry but I have to laugh at that :lol: :lol: :lol: :lol:

ok, your ration of grog is cut to 1/3. laff at that:p :D


All times are GMT -5. The time now is 06:46 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.