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Horizon is the zmax value, thatĄs correct. Stock value of "1000" means 8000 metres. Thus a Zmax of 2000 means Horizon at 16000 metres, and 3000 means Horizon at 24000 metres (x2 and x3 respectvely). You can also set any value you want, f.e. 1500 would be 12000 metres :smug: |
Hmmm... so where would one find the "mini-tweaker"? or if it's not too much trouble, the modified scene.dat?
My SH4 only has a sound pack added and is ver. 1.2 EDIT: never mind, I found most everything in the sticky at the top of the page :) |
Did anyone ever actually make a modified scene.dat file with the extended crew spotting ranges? I'm about to try hacking it together myself w/ the mini-tweaker otherwise, but if someone else has already done it I'll just use that maybe? :)
nomad_delta |
Getting back to this subject, because I was using the stock spotting ranges tonight for the sub's watch crew, and sure enough, I became aware of the enemy's presence only when they started firing at me, on a moonlight night, under 10,000 yards. :roll:
Anyways, in the tweak file, I see settings for "Visual 1," "Visual 2" and "Visual 3." Within each setting I see two settings, one for "Precise Range' and one for "Max Range." What value should I set for each one, if I want to have my watch crew have a spotting range out to 20,000 meters? |
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Getting back to this subject. I have my lowest value, Visual 1, set to 17000 meters, yet it still takes the watch crew wayyyyyyy too long to spot surface ships than I can see easily, in calm seas and clear skies. Is there another file/parameter I should be looking at? How did the big SH3 mods get around this problem?
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Jebus.
And here i thought this was a simple fix. M'kay, your looking at two things. Sensors.dat and sensors.cfg, but primarly the sensors.dat If anyones played Tmaru, you've probably noticed the watchcrew is pretty good at spotting stuff. All i did was change the visual in the sensor.dat Precise range stock is 5,000. I increased it to 6,500 Surface factor in stock is 150, i lowered it to 100 The surface factor is acutally a VERY important variable. I could have probably just adjusted the surface factor alone and not even touched the percise range. Now heres the stock sensors.cfg visual section: Code:
;Visual. Code:
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Well, its whatever visual you want to call it in a tweak file. I made a dynamic tweak file one day when the hex addresses changed.
duplicate this 20 times in proper sequence Code:
[4] |
Ducimus, might you upload your sensors.dat file? I think it might just be easier for me to go off the work you've done, since I've probably already borked up my DAT file. :D
(I'm not a TM user). |
I second that would appreciate it :D
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Here, i reduced the surface factor to 90 (default is 150 i beleive)
http://www.ducimus.net/sh4/Sensors.zip Remember, when the watch crew spots spomething between its max range, and precise range is variable. (on primarly the waves and surface factor.) |
Thanks man, this really helped. You must have had another tweak file. It took me hours and finally I gave up. Reading this thread almost made me pull my hair out (which i did not, for there are no more hairs on my head anyway:smug: ).
This file is differently tweaked, I can puzzle a little further now.... Thanks Ducimus....:up: |
Thank you, your instructions and explanations were very helpful.
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Thanks, Duce. :)
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I moded manually like @Ducimus describe (#27).
It works fine. Thanks:up: |
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Bump
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Did you try running this with S3D...might do the trick.
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I'll try and remember to post it when i get home from work several hours hence.
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