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-   -   Endless storm? (gwx) (https://www.subsim.com/radioroom/showthread.php?t=117081)

Avatar 06-22-07 01:05 PM

I dont mind a n. atlantic storm, but it seems that there is absolutely no let up, unless I go back to base. It would be nice to see a hole in the clouds, at least. I go out to the patrol grid and my entire operation is hampered. I cant see anything unless it's about 200m out. And that's for the entire patrol. Once I cheated, knowing that there was a ship out there, due to sonar, and just pressed "L" as I scanned what I thought was the horizon. I eventually was able to sink the ship, even though I had no idea what it was and who it belonged to.
I'm not asking for glass-like seas all the time, that's plain unrealistic. Just a little hole in the clouds, maybe the rain lets up, and maybe the fog clears even for a little while. When I go out on patrol now, I never save when the storm sets in. That way, I dont reset the values. So if I have to do something I submerge and let it run while I'm away from the computer. Only problem is that when I return nothing has changed. Usually, submerging and trying to wait out the storm will only result in a low battery and low O2.
For a beautiful game and a great mod, GWX, this is my only gripe. I thought for a while that there was some longitudinal value that would automatically start a storm as you passed northern Scotland, then as you went back through it, the storm would go away. Now I understand that its a timer. So that when time starts at 0 things are peachy, then as time goes on, the storm sets in. Given snough time, the timer would eventually come back to 0 and glass-like seas.
I wish there were some probability equation that given a particular area certain weather patterns emerge. Kinda like a dynamic weather generator, but this kinda thing is probably hard-coded in SH3 itself, so not much can be done about it.
Anyway, I had a bad experience with the weather and the weather mod. So not to come off entirely bitter, I've learned to liev with this.
Sorry for the long rant, and if you made it this far, thanks for reading!

dmlavan 06-25-07 11:04 AM

Looking at REESE's post to improve the weather, can someone explain which fields to change to improve the chance of better weather, yet not force good weather all the time? I.E.: does the field "WeatherRndInterval=5" determine how often the program (GWX 1.03 in my case) checks to change the weather? If so, what do the numerical values mean, ex: is "5" once every 5hrs? Appreciate any help/clarification!


If you want better weather you can edit with notepad the following in all 3 campaign mis files right at the top: (stock) :yep:
[Mission]
Title=GWXR1.02FULL
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=0
FogRand=0
Clouds=0
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=5.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
Briefing=

Reece 06-25-07 07:59 PM

Hi, I just cut n pasted the whole stock version & I get a good veriety of weather, otherwise just do a comparison between the 2 (GWX & Stock) and adjust to values you think would suit your taste, be sure to edit all 3 mis files to be the same.
Note: These settings may not take effect unless you start a whole new campaign.:yep:

dmlavan 06-26-07 11:50 AM

Thanks Reece - I'll give it a shot when I get home tonight.

Hadrys 06-26-07 12:16 PM

Quote:

Originally Posted by dmlavan
Thanks Reece - I'll give it a shot when I get home tonight.

Stock settings are fine, just checked during long patrol. Weather changes very reasonably.

kvbrock82 07-12-07 02:20 AM

by setting fog=0 and fogrand=0 will that mean i will have ansolutely no fog throughout the patrol?

the fog is really getting on my nerves as ive had 200 metres visibility since just outside port and cantman the deck guns or get a good angle at the ship as its usually 150 metres up ahead by the time i can even identify it.

I dont want to remove the fog completely, but i want to at least have it vary so maybe its at least foggy early mornings and a bit better in the afternoons... i enjoy the severe storms, but the fog renders me useless. :nope:

any suggestions to edit the game?.... and anyone got any good tips on how to get a kill with no visibility?

cheers! :arrgh!:

Canovaro 07-12-07 05:11 AM

Quote:

Originally Posted by kvbrock82
... and anyone got any good tips on how to get a kill with no visibility?

cheers! :arrgh!:

A simple way to get a kill is to wait for a contact update on the F5 map.
Then go to its course and listen until you find it.
Remember that you only need 1 visual observation to get the right course and speed since the first observation comes from the map update (you now have two to draw a line).

Then go submerged on a parallel course at 700 meters distance from the targets track and fire a spread from 90 degrees. Use the hydrophone to know the bearing of the target.

If you really want to do this advanced, search this forum for the hydrophone tutorial. There are also other great hydrophone threads on this forum.

kvbrock82 07-12-07 06:56 AM

yeah that is pretty much what i do however this presents a problem.... not knowing what the target is... would be a hell of a waste to send a spread of 3 torpedoes at a small merchant


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