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-   -   [REQ] smaller sub visual battle damage mod (https://www.subsim.com/radioroom/showthread.php?t=117031)

Mush Martin 06-22-07 09:48 AM

You know ive been following this for a day guys and it occurs to me
that maybe youve overlooked working the other end of it anyway
inspite of impressions.

the blast effect visual damage radious is a visual effect
not the damage of power based on the Impulse.

Impulse equals force force equals damage radius equals visual effects
(I think)

if you reduce the radius in the torps you wont reduce the damage
as such just the appearance of it on the target model and the
size of the flash the poor example below is of the opposite direction
but its this experience with tweaking that makes me "SUSPECT"
that the above is true.

and by implication depth charges shells etc.

http://i43.photobucket.com/albums/e3...-3-2007_16.jpg

ReallyDedPoet 06-22-07 10:03 AM

Quote:

Originally Posted by Mush Martin
You know ive been following this for a day guys and it occurs to me
that maybe youve overlooked working the other end of it anyway
inspite of impressions.

the blast effect visual damage radious is a visual effect
not the damage of power based on the Impulse.

Impulse equals force force equals damage radius equals visual effects
(I think)

if you reduce the radius in the torps you wont reduce the damage
as such just the appearance of it on the target model and the
size of the flash the poor example below is of the opposite direction
but its this experience with tweaking that makes me "SUSPECT"
that the above is true.

and by implication depth charges shells etc.

http://i43.photobucket.com/albums/e3...-3-2007_16.jpg

hmmm:hmm: Never thought of it that way. This is what needs to be discussed here. Put some ideas on the table, try some stuff out and see where that takes this
topic :yep:

Thanks for the post M.

RDP

Mush Martin 06-22-07 10:30 AM

When azn taught me how do do supertorps they didnt have a blast
radius they were Much smaller like the one above but would put a frigate into low earth orbit.

M

Phantom Mark 06-22-07 10:44 AM

:rock: , low earth orbit :rotfl:

the_belgian 06-22-07 12:11 PM

testing on dammage-pics ; this i'd like to have for depthcharge damage
http://img146.imageshack.us/img146/2679/nieuw2wf4.jpg

and something like this for impact

http://img508.imageshack.us/img508/4505/nieuw4kf1.jpg
:88)

ReallyDedPoet 06-22-07 12:38 PM

Quote:

Originally Posted by the_belgian
testing on dammage-pics ; this i'd like to have for depthcharge damage
http://img146.imageshack.us/img146/2679/nieuw2wf4.jpg
:88)

Yeah, a much better look for DC attacks:up:

RDP

the_belgian 06-22-07 01:08 PM

[quote=Redwine][quote=reallydedpoet][quote=Redwine]
Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by Redwine
RDP

http://img111.imageshack.us/img111/4...9781ol8.th.jpg

sorry,couldn't help to see the beast in the machine
http://img508.imageshack.us/img508/535/nieuw1ws9.jpg

ReallyDedPoet 06-22-07 01:10 PM

http://imageshack.us/

Its alive :o:o

RDP

the_belgian 06-22-07 03:43 PM

for those who know how to add a texture you can,perhaps,use parts of this
http://img515.imageshack.us/img515/9...st04xn0.th.jpg

or
http://img390.imageshack.us/img390/1...st05ay7.th.jpg

Redwine 06-22-07 04:48 PM

Quote:

Originally Posted by Mush Martin
You know ive been following this for a day guys and it occurs to me
that maybe youve overlooked working the other end of it anyway
inspite of impressions.

the blast effect visual damage radious is a visual effect
not the damage of power based on the Impulse.

Impulse equals force force equals damage radius equals visual effects
(I think)

Sorry, not agree... :up:

The radius is a value at wich the damage will have effect.

The Impuslse is a force wich moves the target, and makes no damage, i increased extremelly the impuslse of depth charges and torps in my mods, the efect is only a strong force moving the sub or the ships, but causing no kind of damage.

The damage is caused by a determined hit point value.

Radius and damage has max and min value.

Here there are two theories.

Some people ensure, those values on radius and damage are random, between the max and min values, so you never can know wich vales they will have.

The second theory is the damage will decrease its hitpoints value along the increasing value of the radius.

It is a long discusion from SH III, and up today, i am not sure at all wich of both is correct.

Disregarding this theory conflict, the impuslse is an unofensive and uselles for damage, it is only for visual effect.

You can multiply it by 10 or 20, and nothing happens, only your sub will be shaked a lot of... :up:

Quote:

Originally Posted by Mush Martin
if you reduce the radius in the torps you wont reduce the damage

That is correct... if you reduce the radius, you still having same damage.

The diference is if you reduce the radius, the damage is contained into a samll zone and DO NOT spread too much to the adyacent compartements, so, even with the same damage power, it can cause a small damage, almost diferent.

Imagine you have a 15m radius... the impact will damage that compartement and the adyacent too... but imagine you have a smaller radius of 1m, then the impact will add same hitpoints, but the damage will be concentrated into a single compartement, flooding will be only in a single comaprtement, instead 2 or 3 of them.


Quote:

Originally Posted by Mush Martin
as such just the appearance of it on the target model and the size of the flash the poor example below is of the opposite direction but its this experience with tweaking that makes me "SUSPECT" that the above is true.

and by implication depth charges shells etc.

Not sure if i understand well due to my bad english....

The apperence of the hole is directly related to the radius of the wepon... if you increase the radius the hole is bigger.

The probelm is not to reduce the radius or not, or to reduce the hole size or not...

We can do it...

The main problem is... the sub is capable to sail, dive, back home with a tremendus holes or even holes in the hull, with a cristal clear look of the inside of the sub rooms... !!!

The secondary problem is... if we touch the allied weapon radius, this will affect the damage model on enemy ships...

We can touch shells, and torps radius... to ensure a small hole in allied subs, but this will change the damage model, may be... it can need a complete rework...

In my Die Slowly mod i reduced all allied torps radius, at first to not spread too much the torp damage, and at second, to have not tremendus holes with the ships sailing as nothing happens.

The Dev Team introduce a great improvement with this new kind of damage textures, but it is not perfect, we always must to pay som price for to have it.

Sure the comunity research will reach to some thing better...

Still working ! :up:

Redwine 06-22-07 04:52 PM

Quote:

Originally Posted by reallydedpoet
Just noticed that :o Sounds good RW, what you are planning to do:up:

RDP

Not sure... i expend lot of time with this time ago and was unable to found the mask used by the program to make the transparent hole into the ships hull....

I tweaked many files, and notheing happens, seems to not have effect.

I am dedicated to Die Slowly now, Leovampire have some good ideas and it take much time.

But i still giving atention to this research... :up::up:

ReallyDedPoet 06-22-07 05:02 PM

Quote:

Originally Posted by Redwine
Quote:

Originally Posted by reallydedpoet
Just noticed that :o Sounds good RW, what you are planning to do:up:

RDP

Not sure... i expend lot of time with this time ago and was unable to found the mask used by the program to make the transparent hole into the ships hull....

I tweaked many files, and notheing happens, seems to not have effect.

I am dedicated to Die Slowly now, Leovampire have some good ideas and it take much time.

But i still giving atention to this research... :up::up:

Yeah, thanks for your work on Die Slowly:up: Captain Cox is taking a look at this as are others, hopefully we can pull something out of the hat :yep:

RDP

Webster 06-23-07 06:32 PM

Quote:

Originally Posted by reallydedpoet
Know what you are talking about, started this thread awhile back, not a lot of response. Check out the pics.

http://www.subsim.com/radioroom/show...amage+Textures

RDP


looks like this has been on the minds of many of us.

i hope we end up with a nice solution that is tweakable to make ev1 happy.

ReallyDedPoet 06-24-07 04:27 PM

Quote:

Originally Posted by WEBSTER
Quote:

Originally Posted by reallydedpoet
Know what you are talking about, started this thread awhile back, not a lot of response. Check out the pics.

http://www.subsim.com/radioroom/show...amage+Textures

RDP


looks like this has been on the minds of many of us.

i hope we end up with a nice solution that is tweakable to make ev1 happy.

Agreed, be nice to replace what is there :yep:

RDP


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