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-   -   Do you select your targets in a convoy? (https://www.subsim.com/radioroom/showthread.php?t=116965)

ReM 06-19-07 01:03 AM

I always look out for big fat tankers!

ichso 06-19-07 01:38 AM

... which may resist 3 or even more torps as I read around here :D

ReM 06-19-07 01:42 AM

Quote:

Originally Posted by ichso
... which may resist 3 or even more torps as I read around here :D

I found that most tanker sink after two torps....I usually place one a bit aft of the middle, the other one a bit in front of the funnel....

10000 tons for two eels, a fair trade imo:arrgh!:

ichso 06-19-07 01:55 AM

You are right. That a tanker wouldn't sink after more than one torpedo didn't happen to me either. Just read about the ones which still keep floating after 3 hits.
Until I make some bad experiences with that I will too go for tankers first :roll:

TarJak 06-19-07 02:47 AM

You have to hit them in more than one spot. If all your torps go into the same hole you have less chance of a sinking.

KeptinCranky 06-19-07 02:52 AM

This is true, I hit a small tanker right in the middle, which set it on fire but it continued on inside the convoy at the same speed. for my second attack I decided to shoot at it again, this time from the other side. hit it again but in the exact same spot, didn't seem to do anything it just kept on going:-?

as for "the punisher" :rotfl: I guess so :D

ReM 06-19-07 04:52 AM

If you hit a tanker in stock SH III it usually goed under in a ball of fire.....

In GWX a tanker might slip away even after a few hits....maybe tankers should be made a little more vulnerable...from what I've read so far tankers were pretty explosive game....

The unpredictability has a cool side to it as well...

abel29a 06-19-07 05:49 AM

If the weather is bad, tough - 12/13 m/s wind or worse - one torpedoe towards the bow of the ship is enough for even the meanest baddest tanker :) Just give it some time and it'll sink.

Attacking convoys in Hurricanes is my new favorite sport :)

SmokinTep 06-19-07 06:21 AM

I will try and take a few shots at the bigger targets first if possible.

maillemaker 06-19-07 06:50 AM

Quote:

Have you thought about swappin out your deck gun for a really big drill?
bwahahahaha that's funny!

Canovaro 06-19-07 07:11 AM

2x2 and only heavy ships. Sometimes use the stern, but don't keep the periscope up too long.

I always use greyrider's 90 degrees chart (example 7 knots = target at 13 or 347 degrees then fire) against convoys. This saves you a lot of time calculating and it can even be performed without any periscope at all, though not recommended.

ReM 06-19-07 07:57 AM

Quote:

Originally Posted by Canovaro
2x2 and only heavy ships. Sometimes use the stern, but don't keep the periscope up too long.

I always use greyrider's 90 degrees chart (example 7 knots = target at 13 or 347 degrees then fire) against convoys. This saves you a lot of time calculating and it can even be performed without any periscope at all, though not recommended.

Can you tell me where I can get this chart?

Thankz

CapZap1970 06-19-07 09:38 AM

Big fat targets first, if possible the ones at the other side of the convoy of where I am, then those closer in the middle and the closest side if time, distance and situation allow it. If the leading escort is sailing in a straight line in front of the convoy, then I take it with the first wave of torps. :up:
CapZap

Nuoz 06-19-07 12:52 PM

I once sunk a large tanker with only one torp. Under the smoke and waited a minute. Suddenly all hell broke lose and it sunk in a second... I guess the damage model is a mistery for me

Kaleun_Saxi 06-19-07 02:06 PM

I think GWX sometimes is quite fair, and sometimes it's not. Last night I spend hours in escaping one extremely good destroyer (after I killed two med freighters and one smaller one), and that was early 1940. Thank God I made it.

Now it's heaven, March 1940. Must be my birthday, I god a large convoy contact report (neutral) and neared the convoy to check whether I can attack British or French merchants in the convoy. It is daytime, and a flower corvette soon spotted me and started firing. A neutral corvette firing at me???? I took a close look - it was a British one. So I submerged, fired a torpedo at the stupid corvette and sunk it. Took a closer look at the convoy. 20 ships, in four rows, and no more defending warships. I found heaven.

There are 10 small freighters, 2 ore freighters, 2 large freighters, 5 medium tankers and one light tankers.

Damn, only five torpedoes for the first attack, and the seas are not calm. No deck gun. Now I've got the choice... :hmm:

ReallyDedPoet 06-19-07 02:08 PM

Target selection, makes the experience interesting for sure :yep:

RDP

danurve 06-19-07 03:32 PM

This reminds me of heading back to port with 1 fish left over, and crossing another convoy path. Well, used the fish on a directed shot to the stern to 'anchor' the ship. After the last escort gives up - providing you get away, return and finish her off with the deck gun.
Almost forgot to add pick an unarmed merchant :huh:

Redbear 06-19-07 05:41 PM

I always select my targets, and go for the big ones. I know I'll only get a few good shots away before I have to get away or are forced down by the DD's. I like to make the trouble worth my while!

Nuoz 06-20-07 12:29 AM

Quote:

Originally Posted by danurve
This reminds me of heading back to port with 1 fish left over, and crossing another convoy path. Well, used the fish on a directed shot to the stern to 'anchor' the ship. After the last escort gives up - providing you get away, return and finish her off with the deck gun.
Almost forgot to add pick an unarmed merchant :huh:

It's very hard for meto hit a stern shot. Only managed to do it twice both by accident. Calculating an AoB of a zig zagging target while you are moving at flank speed is out of the question for me so i don't even enter speed in the "computer" (TDC) I point generally where i have the feeling the ship will be when my fish arrives and shooting at 300-400m. I even miss sometimes so please, anyone more experinced, share knowledge! :) What do you do if you rushing to "ALARM!" and have only but a few seconds to make a shot at a tanker who would otherwise excape? If a convoy has, to say 8knots speed, whats the speed one should enter as soon as it starts zig zagging? Thanks.

Canovaro 06-20-07 02:06 AM

Quote:

Originally Posted by Nuoz
Quote:

Originally Posted by danurve
This reminds me of heading back to port with 1 fish left over, and crossing another convoy path. Well, used the fish on a directed shot to the stern to 'anchor' the ship. After the last escort gives up - providing you get away, return and finish her off with the deck gun.
Almost forgot to add pick an unarmed merchant :huh:

It's very hard for meto hit a stern shot. Only managed to do it twice both by accident. Calculating an AoB of a zig zagging target while you are moving at flank speed is out of the question for me so i don't even enter speed in the "computer" (TDC) I point generally where i have the feeling the ship will be when my fish arrives and shooting at 300-400m. I even miss sometimes so please, anyone more experinced, share knowledge! :)

Read this about stern shots:
http://www.subsim.com/radioroom/showthread.php?t=116525


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