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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   GWX 1.04 Developmental Update / Sneak-Peak (https://www.subsim.com/radioroom/showthread.php?t=116843)

Lupo 06-16-07 03:56 AM

damn good!!!!:rock:

mfg lupo!

JU_88 06-16-07 04:04 AM

A few more I have of the subs taken after ichumeon created their alpha channels... ;)

http://i7.photobucket.com/albums/y25...rs88/ScUka.jpg
Denis is right we do need to look at the Ru subs armament later on.... (thanks for the info Denis)

http://i7.photobucket.com/albums/y25...-6-2007_23.jpg
http://i7.photobucket.com/albums/y25...-5-2007_23.jpg

http://i7.photobucket.com/albums/y25...1-6-2007_0.jpg

http://i7.photobucket.com/albums/y25...rs88/sclas.jpg

This is the real British S-class, the RN had 66 of these boats as opposed to only 5 of the lend lease S-1 (currently in in GWX 1.03)

http://i7.photobucket.com/albums/y25...ers88/scl2.jpg

http://i7.photobucket.com/albums/y25...ers88/6002.jpg

http://i7.photobucket.com/albums/y254/junkers88/600.jpg

Alex 06-16-07 04:36 AM

The 2nd picture is stunning. :o

Reece 06-16-07 04:37 AM

Great work as usual guys!:up::up:

Hitman 06-16-07 05:11 AM

Amazing!

You guys have taken not just SH3 but naval sims in general to a new stage :up: During many years it has been said that AOTD was the mirror in which any sub simulation should look to test his quality, but GWX has set a new reference, for sure.

I just hope that if UBI decides to do a german U-Boots SH5, gets in contact with you guys to do the job. The loss of the experience you have gained in the process without applying it from inside (Dev Team with SDK) would be a shame for the naval simulations world.

We should open a petition to UBI thread to ask for a SH3 disk with expansion/update that adds the whole GWX contents, fixes some bugs and adds submarine AI. Would be more of a best seller than Harry Potter :|\\

mikaelanderlund 06-16-07 05:26 AM

Quote:

Originally Posted by CaptainCox
WOW! another Mikael (I spell my name like that as well) I wonder if that is something typical Swedish? Sorry off topic:lol:

Jepp, svensk stavning:D , men det finns klart också med ch.

Mikael

denis_469 06-16-07 05:29 AM

Quote:

Originally Posted by Hitman
Amazing!

You guys have taken not just SH3 but naval sims in general to a new stage :up: During many years it has been said that AOTD was the mirror in which any sub simulation should look to test his quality, but GWX has set a new reference, for sure.

I just hope that if UBI decides to do a german U-Boots SH5, gets in contact with you guys to do the job. The loss of the experience you have gained in the process without applying it from inside (Dev Team with SDK) would be a shame for the naval simulations world.

We should open a petition to UBI thread to ask for a SH3 disk with expansion/update that adds the whole GWX contents, fixes some bugs and adds submarine AI. Would be more of a best seller than Harry Potter :|\\

I think, that would be best not SH 5, but new patch to 1.5 with you offers.

von Krysiak 06-16-07 07:28 AM

Fair play to you guys :up:
You have done one hell of a job creating GWX and I think everyone here areciates all the hard work!

Regards
:|\\

u.Prestige 06-16-07 07:58 AM

Could U-boat range be fixed according to the datas on www.uboat.net?
http://www.uboat.net/types/index.html

NealT 06-16-07 08:28 AM

I upgraded my internet connection speed (up to 3 meg download now) just so I could d/l your stuff. Thanks for the good work and cannot wait to test 1.04.

(Oh, forgot to mention I also doubled the memory in my machine and got a new hard drive for it too. :rotfl:)

Hakahura 06-16-07 09:31 AM

As usual the standard you guys at GWX set raises the bar even further.

I can't wait.

Dowly 06-16-07 10:06 AM

Just remember, like Kpt Lemon said, that's just the tip of the iceberg. You'll love the things you'll see in 1.04. ;):rock:

Kpt. Lehmann 06-16-07 10:07 AM

I gotta say something here or I won't be able to sleep today.

Rather often these days, things come across my desk that make my hands shake... Things that I thought would be impossible in SH3/GWX.

The guys on the GWX dev team absolutely stun me at times... and I am absolutely, positively proud of them all. I feel each of them could likely do what they do for a living, but for some reason, they are doing what they do for GWX. This is a really big part of why I feel so fiercely protective of them and their work.

I wish I could pay them all real money... and give them Knight's Crosses for putting up with me. The farther we go, the better it is I think, that I simply try to keep from being underfoot.

It is really an honor to be associated with the guys on the dev team. Please thank them... not me. My usefulness to the project is quite limited in comparison. The skill-sets, personal standards of excellence, and work ethic that each of them bring to the table is the real force behind the avalanche... and I am speaking of members past and present.

Gentlemen of the GWX dev team, my hat is off to you. It is easy enough to have big ideas... but it is an entirely different matter to make them come to life... inspite of hell or high water. You guys are truly awesome.

Dowly 06-16-07 10:22 AM

Quote:

Originally Posted by Kpt. Lehmann
I gotta say something here or I won't be able to sleep today.

Rather often these days, things come across my desk that make my hands shake... Things that I thought would be impossible in SH3/GWX.

The guys on the GWX dev team absolutely stun me at times... and I am absolutely, positively proud of them all. I feel each of them could likely do what they do for a living, but for some reason, they are doing what they do for GWX. This is a really big part of why I feel so fiercely protective of them and their work.

I wish I could pay them all real money... and give them Knight's Crosses for putting up with me. The farther we go, the better it is I think, that I simply try to keep from being underfoot.

It is really an honor to be associated with the guys on the dev team. Please thank them... not me. My usefulness to the project is quite limited in comparison. The skill-sets, personal standards of excellence, and work ethic that each of them bring to the table is the real force behind the avalanche... and I am speaking of members past and present.

Gentlemen of the GWX dev team, my hat is off to you. It is easy enough to have big ideas... but it is an entirely different matter to make them come to life... inspite of hell or high water. You guys are truly awesome.

Well put, mate. The work done by the team is just plain über super hyper 100% awesome. Talk about testing the SHIII engine's boundaries. :p

Also, a very big thank you will go to the beta testers. It isnt easy to test something as big as GWX has become. With thousands and thousands lines of code changed during the journey. :up:

Stryck_9 06-16-07 10:25 AM

Thanks for the update and once again I will say thank you all for GWX. It goes to show what a community can actually do with a game given time,imagination know how and enough love for the game to follow the dream...Well Done GWX TEAM!! :cool:

Packerton 06-16-07 11:05 AM

MY Thanks for the Entire GWX team for their work on makeing this game perfect. :up:

ddwayne 06-16-07 11:34 AM

Gute arbeit DevTeam:rock: :rock: :rock:

dcb 06-16-07 11:37 AM

Thank you all the GWX team for all your hard work and dedication. You've taken what initially was a nice game up to the stage of masterpiece.:up:

joea 06-16-07 11:51 AM

What can I say? Can't wait to get my hands on it. Well however long it takes will be worth it. :up:

My gosh, it is just so rare to see people dedicated to quality, that you don't have to pay extra for, and who are nice to boot. :rock:

Letum 06-16-07 11:52 AM

You should be very proud of your selves! Well done and thankyou!



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