![]() |
Quote:
|
Quote:
I started this thread to discuss what we liked about SH4, not to discuss whether or not SH4 was a good game nor to debate it's bad points. You have done nothing but attempt to derail someone elses' discussion, and this antisocial behavior is unbecoming to say the least. Your misguided attempts to hurt others and ruin thier thread are completely uncalled for and you are no longer welcome here. If you do not leave this thread, I shall summon a moderator to spank you and make you leave. |
It's just the general trolling looking to start some trouble.
It's seems his mommy left the computer on.:rotfl: :rotfl: :rotfl: |
The thread is titled So what did UBI get right? If you don't think Ubisoft got anything right with SH4 then there's really no need to post in this thread. Future off topic posts will be removed.
|
Quote:
I just defended SH4 and here's the proof. http://www.subsim.com/radioroom/show...10&postcount=5 |
What did UBI get right... well not much really. I suppose the 'decision' to fund the 1.3 patch was good. Although it took a great deal of arm twisting.
The Developers on the other hand got many things right under an artifical deadline. |
Quote:
|
For me it is standing on deck while the boat goes under. I cant seem to do that enough.
|
Quote:
|
Quote:
|
Quote:
Back to topic: I agree with everything the OT said. I'd also like to add that the American TDC was done very well. The improved TC is a great improvement as well. |
Quote:
|
Quote:
I mean maybe less micro-managing, is that what you like? I sorta liked moving the guys around. I wish someone would tell me I'm just a dolt and I've clearly missed some important aspect that would suddenly make me appreciate the new system. Is there a way to easily move crew between damage control and their normal shifts? |
Quote:
I admit I would like it better if you assigned crew to damage control and they stayed at thier regular post till damage control teams were activated, but what I like about the SH4 crew management over SH3 is that you have 3 shifts now, and don't have to move them around to thier assigned workstations. I think this is better because I don't believe that it is the captain's responsibility to tell every one when it's bedtime. :p Also the fact that the bridge watch officer goes to his station when we surface without me having to move him there is a big plus! :up: At this point, I've been cheating a bit by adding extra crew to the damage control stations before I leave port. I say cheating, but if I don't know any better(I've never been in the Navy or a sub) it's not really cheating, so no-one tell me otherwise. ;) |
I think you're gonna find that this thread will naturally degenerate into an argument concerning SH4's many flaws, irrespective of my considerable influence. Besides, this thread peaked about 15 posts ago. So, I advise anybody who's thinking of making further posts in this ill-conceived thread to look elsewhere for their satisfaction.
:know: |
Quote:
WarAce all the way! |
Quote:
|
Quote:
Didn't you start off with sabatoging this thread and now you recommend finishing it! |
Quote:
|
Quote:
If you read the various posts by UbiSoft community managers nowhere does it state that people had to beg for anything What it said was that the people who make the financial decisions had to be convinced that a 3rd patch was required. Now how could this be? How could they not know? Well, given the level of irresponsible, jeuvenile comments that flooded the UbiSoft site (and here) post 1.0 release it was almost impossible to sort out what was a real bug, what was someone expecting it to be the same as Sh3, what was someone whinning because they didn't get the feature they wanted and what was a minor issue that could easily be modded by the community. Several of us here at Subsim worked for days to sort out a real bug list for the developers for 1.2 and believe me, it wasn't easy sorting out the wheat from the chaff. PLUS... If you go to the bug list that was prepared from the posts by this community pre 1.2 you will find that almost all of the issues that were so vitally important back then were indeed addressed by 1.2 So given the above it is completely understanable that, if your responsibility is the bottom line, then you might truly wonder if 1.3 is really necessary. But instead of just saying "That's it... shut 'er down", Ubisoft comes back to the community with 2 requests... 1) Convince us that there are real problems that need to be fixed and... 2) Give us a list of the top 10 remaining issues. But insead of embracing this as an opportunity to really fix this game once and for all, the "community" does exactly what it always does... it went APE***T. Boycottts, threats of lawsuits, stupid immature polls, name calling... all of the foolishness that caused UbiSoft to question whether 1.3 was really needed in the first place. If it wasn't for Neal's efforts here and a few people on the UbiSoft site, I doubt that we would have seen a 1.3 So let's can the "made us beg" nonsense, and recognize that UbiSoft did exactly what we all want them to do... interact with the community, listen to the community and respond to our requests. JCC |
All times are GMT -5. The time now is 04:02 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.