SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Deck Gun Aiming Problem (https://www.subsim.com/radioroom/showthread.php?t=116807)

Awful Smutje 02-13-09 05:22 AM

Quote:

Originally Posted by variellone
HI
Currently suffering quite often for the Deck gun shells landing too fall on the right of the aiming point, even in good weather conditions (calm see).
Yesterday, I was 700m from a ship, but the shells landed OUT of sight on the right..... No horizontal or vertical roll of the sea influence....it was pretty calm and I kept the barrel of the gun under visual control when firing....

GWX 3.0 + SH3 Commander installed.....

Did anybody find out a solution to this annoying problem of deck gun inaccuracy?

THANKS!

Are you fireing yourself, or do you let your crew do the job?

I'm always fireing manually and never spotted a problem like that. Before that, I let my crewmen do the fireing (but that was before I tried GWX) and there were some problems like that. I think they got too much Becks at the harbour. :03:

SpeedyPC 02-13-09 07:10 AM

Quote:

Originally Posted by Kpt. Lehmann

Which means you guys must get closer to your targets.:|\\ BWAHAHAHAHahaaaa!:D


Kpt. Lehmann I didn't realise you can be a No.1 :yeah: :D smartarse :D :har: :har: :har: :har: and I can tell you've been training your own deckgun :03: :O: :O:

variellone 02-13-09 10:46 AM

Quote:

I'm always fireing manually and never spotted a problem like that. Before that, I let my crewmen do the fireing (but that was before I tried GWX) and there were some problems like that. I think they got too much Becks at the harbour. :03:
I'm firing manually of course.
The shells land always on the right side of the aiming grid....problem is that they land very far on the right....sometimes it's almost impossible to hit the target even at close range.....
If you imagine the drawing here below as the aiming grid ( "X" is the center, the aiming point), the shells fall usually around the place marked with "A", "B" and "C"

................................................... .....A A .................B B B ..........C
|---|---|---|---|---|---|---|--- X ---|---|---|---|---|---|---|---|

When I got distorted firing towards "A" I am able to compensate manually with success, but when it comes to "B", it's hard on close targets and impossible on far ones....I completely lose the opporunity to target specific points of the enemy ship......Some other times, it is even worse....when "C" is the point where the shells go to, I am unable to hit anything....even if I unzoom..........
CAN SOMEBODY HELP ME!?

:damn: :damn: :damn:

PaulH513 02-13-09 02:33 PM

Is it possible that even thou your cross hairs are on the target that you did not wait long enough for the actual deck gun to rotate to that position?

NGT 02-13-09 04:33 PM

Perhaps can help somebody. . .
 
Hello

Please go to:

http://www.subsim.com/radioroom/showthread.php?t=146296

There you can read:

post 8 by Prowler3:...NEVER move the gun when it is underwater! This will move your aim point off a little, every time you do it, until you are way off with the gun's sight. Once you have whacked the gun's sight, it will remain whacked for the rest of your patrol.

post 13 by Jimbuna: DO NOT/TRY NOT to move the gun whilst inder the waves/water (the guns won't fire anyway so it's absolutely pointless).

Hope useful for some people...


variellone 02-13-09 09:20 PM

Quote:

Originally Posted by NGT
Hello

Please go to:

http://www.subsim.com/radioroom/showthread.php?t=146296

There you can read:

post 8 by Prowler3:...NEVER move the gun when it is underwater! This will move your aim point off a little, every time you do it, until you are way off with the gun's sight. Once you have whacked the gun's sight, it will remain whacked for the rest of your patrol.

post 13 by Jimbuna: DO NOT/TRY NOT to move the gun whilst inder the waves/water (the guns won't fire anyway so it's absolutely pointless).

Hope useful for some people...


Thanks, but I am NOT using ALL WEATHER GUN mod....(unluckily!)

variellone 02-13-09 09:23 PM

Quote:

Originally Posted by PaulH513
Is it possible that even thou your cross hairs are on the target that you did not wait long enough for the actual deck gun to rotate to that position?

No, I don't think so....I keep having the shells landing far from aiming point (which I a meant through the binocular of course) even if I give the deck the proper time to align.
A further confirmation is that if a fire a shell which lands wrong, I have to wait for the un to reload, so the barrel would have the proper time to align....but the second shell always lands as wrong as the first....

I can bet is not a gun alignment problem.....but THANKS for guessing!

variellone 02-16-09 03:51 AM

well.....seems I'm the only one to suffer from bad guns coming out from the German War Factories.... :damn: :wah: :wah: :damn:
Please help!

Hanomag 02-16-09 10:04 AM

Maybe its time to apply some "Kentucky Windage"? :hmmm:

Lead the target maybe...?

Whenever my shells fall forward or aft? Of a vessel I just adjust fire till I score hits. In other words aim at the open sea and if the shell hits ..fire for effect. :arrgh!:

But I have had the issue with my shells falling aft or forward of a target. It varies from near misses to the extreme. This does not occurr with every gun engagement for me though.

Possibly its the speed that the ships are travelling at, plus the distance. Maybe change you reload time witn commander and use rapid fire to adjust your aim easier?

kenijaru 02-16-09 10:35 AM

Quote:

Originally Posted by variellone
well.....seems I'm the only one to suffer from bad guns coming out from the German War Factories.... :damn: :wah: :wah: :damn:
Please help!

wasn't there a whole batch of K98 with bent barrels (or was it bent sights?) that came form a factory that used slave labor?
its some sort of... ultra-realism feature :|\\

but yeah, sometimes my shots land a few cm to the left of the crosshair, and when i correct it... they land a few cm... TO THE RIGHT... but luckily only happens once or twice in a while.

Murr44 02-17-09 12:52 AM

I try to place the sight a little to right or left of the target & observe the splashes, making minor adjustments until I start getting hull & waterline hits. Had an experience the other day where I torpedoed an unarmed medium cargo with my last eel. We surfaced in 7m waves & came along side the ship (about 500m away) slowest speed possible. Proceeded to blast holes in her side until my aim started being thrown off by the wave action. Accelerated to flank speed, pulled a "U-turn" and came along her undamaged side to blast a few more holes. It was a little time consuming but eventually she went down.

variellone 02-17-09 02:45 AM

Quote:

Originally Posted by Murr44
I try to place the sight a little to right or left of the target & observe the splashes, making minor adjustments until I start getting hull & waterline hits. Had an experience the other day where I torpedoed an unarmed medium cargo with my last eel. We surfaced in 7m waves & came along side the ship (about 500m away) slowest speed possible. Proceeded to blast holes in her side until my aim started being thrown off by the wave action. Accelerated to flank speed, pulled a "U-turn" and came along her undamaged side to blast a few more holes. It was a little time consuming but eventually she went down.


The problem is that the aiming misalignment I'm suffering is sometimes so strong to completely prevent me from hitting the enemy merchants event at vert short ranges...
Furthermore, I don't use the MOD that lets you man your deck gun with any sea condition....7m waves seem too much to man a deck gun on a sub in the middle of the ocean, but that's MY point, anybody is free to enjoy the game as he likes!

Anyway my problem IS NOT CAUSED BY SEA CONDITIONS.....
.........so I'm still looking for help....

:damn: :damn: :damn:


All times are GMT -5. The time now is 12:35 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.