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-   -   [REQ] Range Rings for PPI Display? (https://www.subsim.com/radioroom/showthread.php?t=114974)

AVGWarhawk 05-20-07 08:14 PM

Keep this out there men. We need the grid of some sort. Looks like you are heading in the right direction.:rock:

Hitman 05-21-07 07:03 AM

Quote:

We need somebody with Corel or Autocad skills, drawing the circunferences on the quarter circle textures of the catodic screen.
I might be able to do it with Paint Shop, just tell me which is the file that needs the circunferences drawn to.:hmm:

EDIT: It should also be possible to pick the PPIrings graphic and copy and paste over a quarter of the catodic screen. Come to think of it, we could even try two variants: 1) Put the circles as an Alpha channel, 2) Merge all layers.

Jace11 05-21-07 08:06 AM

wont they appear on the A-scope as well if you do it that way?

Hitman 05-21-07 08:24 AM

Hmmmm you are probably right :damn: I just saw that editing the graphic was needed and offered my help :88)

Redwine 05-21-07 10:38 AM

Quote:

Originally Posted by Jace11
wont they appear on the A-scope as well if you do it that way?

May be, i can remember now, may be for that we suspended this job weeks ago... :damn:

May be needed to create two diferent textures, radar.dds and radar2.dss with and without rings....

Hitman 05-21-07 10:59 AM

Quote:

May be, i can remember now, may be for that we suspended this job weeks ago... :damn:
LOL :rotfl: ... look what happened, we forgot about that and now we have to do the same work twice only to end up as frustrated as the first time, but this one also screwed by not having remembered it at first:damn:

Nah, this is now a matter of PRIDE!!!:stare: We are going to solve this, we WILL solve this, I swear!

Now back to work:yep:

Redwine 05-21-07 11:57 AM

Quote:

Originally Posted by Hitman
Quote:

May be, i can remember now, may be for that we suspended this job weeks ago... :damn:
LOL :rotfl: ... look what happened, we forgot about that and now we have to do the same work twice only to end up as frustrated as the first time, but this one also screwed by not having remembered it at first:damn:

Nah, this is now a matter of PRIDE!!!:stare: We are going to solve this, we WILL solve this, I swear!

Now back to work:yep:

:p Some times i think if i really enjoy the sims, i expend more time modding and personalizing them tahn ejoying them... :rotfl:

I am working in another thing yet now, any way i cant draw the circles, i can manage Photoshop only.

To avoid the rings to appears on the SD radar scope, we need to asign it the stock texture, and for the SJ assign the new texture with the rings...

Jace11 05-21-07 02:28 PM

we really need a coder, they should be able to decipher the file and the required changes...

Redwine 05-21-07 04:33 PM

Quote:

Originally Posted by Jace11
we really need a coder, they should be able to decipher the file and the required changes...

I think so it is not so complex, we need circunferences on the PPI, and need to call for a new texture into the 1024 ini, to have the rings into the SJ, and not into the SD scope.

Jace11 05-21-07 05:25 PM

Simple? ok, but I didn't know the radar textures are listed in the 1024.ini??

More likely they are in the the interior.dats etc.. As they are 3D objects.

Alternatively,

I think an expert in shaders could look at the PPI.fx file, and alter it.

mcoca 05-21-07 05:35 PM

Quote:

Originally Posted by Jace11
Simple? ok, but I didn't know the radar textures are listed in the 1024.ini??

More likely they are in the the interior.dats etc.. As they are 3D objects.

Alternatively,

I think an expert in shaders could look at the PPI.fx file, and alter it.

I looked at this for another thread in the general forum. The only file I could find that reference the radar textures is SHControllers.act, which I think is some kind of executable (it has the typical "program cannot run in DOS mode" at the beginning).

Redwine 05-21-07 08:06 PM

Quote:

Originally Posted by Jace11
Simple? ok, but I didn't know the radar textures are listed in the 1024.ini??

More likely they are in the the interior.dats etc.. As they are 3D objects.

:dead: Then it is not so simple ...

Wilcke 05-22-07 10:20 AM

You guys are the best! Free booze or beverages for all:up:

Wilcke

Mraah 05-22-07 02:25 PM

Ok, good news ..... I firgured it out. I researched online about HLSL Shader Language and tweaked the PPIRadarPS.fx file and created a dds to work with it.

I'm going to created a new [WIP] thread soon, to show off more variants of the PPI.

Look at these two teaser screenies below ...

Figure #1 Basic PPI Circles - Unmodded Radar and Contacts (hence the smiley face)
http://i155.photobucket.com/albums/s.../ppi-mraah.jpg


Firgure #2 Basic PPI Circles --- Modded Radar and Contacts
http://i155.photobucket.com/albums/s...ppi-mraah2.jpg

AVGWarhawk 05-22-07 03:05 PM

This is a beautiful thing man:rock::rock: Great work and looks to be my new mod of the month. Thank you for your hard work! Something new and exciting after the dreaded 1.3 patch debacle. Friggin awesome! What other talents are you hiding???? Go man go, I want to see the other varients that you might be able to render!

Canonicus 05-22-07 03:18 PM

By George!....I think he's ...almost got it!!

Go man go!!......


Definitely destined to.... "Be a bust, be a bust....in the HALLLLL OFFF FAME! ":know:
(think... Wizard of Oz)

LukeFF 05-22-07 03:42 PM

Looking good! That first screenshot is just about how it should look, comparing it to the A-Scope display. Keep up the good work!

Redwine 05-22-07 03:46 PM

Good Mrahh ... ! :up:

Waiting for you share the tweaks, i think so it will look better with my small radar contacs tweak... :up:

Mraah 05-22-07 03:56 PM

Quote:

Originally Posted by AVGWarhawk
This is a beautiful thing man:rock::rock: Great work and looks to be my new mod of the month. Thank you for your hard work! Something new and exciting after the dreaded 1.3 patch debacle. Friggin awesome! What other talents are you hiding???? Go man go, I want to see the other varients that you might be able to render!

Other talents? I built myself an SD mod that utilizes the radar equipment so SD only equipped boats can use the A-scope and PPI to track targets. Bonus was that it can be turned OFF so you wouldn't get that radar spamming. Unfortunately, I'm still experimenting and it's mostly a "work around" tweak. It doesn't fix the problem where you get both aircraft and ship contacts (that's a dev problem), however it does offer the advantage of having an early short range radar (12km/7 nm) before the SJ can be installed.

Ok, back to work. I have to run to the corner store for cigarettes and coffee. Next posting will be the [WIP] news and more screenies. Plus, I need to talk about assigning credits .... right now got RedWine, Hitman, Jace11, with a bit from LukeFF for bringing back the subject matter. Anyone else ... just please holler at me for credit.:ping:

Mraah 05-22-07 03:59 PM

Quote:

Originally Posted by Redwine
Good Mrahh ... ! :up:

Waiting for you share the tweaks, i think so it will look better with my small radar contacs tweak... :up:

Yeah, I'll show you what it looks like with the small radar contact. Apperently the BIG/SMALL target effect might not be related to my previous theory. I'm thinking it's something in my sensorSub sim file and relates to which way the sub is heading or the Surface value.


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