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-   -   Beautiful Reflections and water by accident (https://www.subsim.com/radioroom/showthread.php?t=114596)

Spytrx 05-14-07 05:39 PM

hmm, maybe it is possible after all to get those graphics going :hmm:


thanks for sharing - I am going to try to follow my previous avenue of thought as well, this time on a brand new install of SH3 (maybe there was a conflict with some left-over code)

Reece 05-14-07 09:11 PM

This is a great find,:yep: I might have to re-install SHIV just to get the files needed, there should be no probs with UBI if we are only telling people with SHIV what to do!:up:
Thanks, & keep experimenting.:D

GoldenRivet 05-14-07 10:07 PM

Quote:

Originally Posted by Avatar
You know, just thinking here...
I wonder if some, if not all, files can be interchanged between sh3 and sh4? Like the water reflections perhaps the environmental effects as well. The two sims are very similar in that respect. Someone posted a post in SH4 community that made the journey from the pacific to wilhelmshaven and the music was playing along side the pier, although by a ghost band.
Very interesting and thought provoking post.

yep i thought so to when i made that post...

but i got flamed for "poking fun at SH4" :roll: when in fact i was trying to point out exactly how similar the two sims are... interchangability of files is something to look into.

If anything will influence me to play SH4 it will be the day that someone mods sh4 into SH3PLUS bringing things back to the atlantic :rock:

Reece 05-14-07 10:17 PM

My machine is just that bit too old for SHIV, but if some of the effects could be modded to SHIII, I'm sure there wouldn't be a huge difference in fraps, IMO it would be most excellent!!:yep:

ReallyDedPoet 05-15-07 06:54 AM

Again, nice find here:yep: Will try some of this out tonight.

RDP

Hitman 05-15-07 07:00 AM

Sometimes the most important findings are done out of pure luck:up: Thanks for taking your time to share:up:

I'm moving the topic to the SH3 mods forum as it will be more appropiate there and more modders might see it.:yep:

Spytrx 05-15-07 08:18 AM

Tried it again on a clean install of vanilla with 1.04b patch and it works fine now - all that needs to be explored is which files will work and which won't and what side effects all this has...


on the matter of incorporating it into a mod - that's a no-no. You can make one for yourself of course if you have both versions of the game, but you can't publish them (for now anyway) because of the ToS and Copyright issues...

Reece 05-15-07 09:06 AM

Quote:

all that needs to be explored is which files will work and which won't and what side effects all this has...
Thats great Spytrx, I assume you will let us know the relevent files to use after you've finished testing?:yep:
Thanks!

Spytrx 05-15-07 03:35 PM

well, I can tell you that the damage textures won't work with SH3 right now :) that is what I am concentrating on at the moment since I really don't like any of the damage mods out there (and the one in SH4 looks so good)

Reece 05-15-07 08:57 PM

Haven't heard from you Stager, any news?:D

Stager00 05-16-07 07:34 AM

Got real busy after I made this post(real life)...but I look forward to doing some more test on this. Hopefully today. Wondering what else can be borrowed from 4.

ReallyDedPoet 05-16-07 07:37 AM

Keep it up:up:

RDP

Reece 05-16-07 08:21 AM

Ok, I have been playing around as well, I hope you don't mind Stager, I figure the more testers the better!:yep:
I put the scene files in & the misc files to produce as yours:
http://i66.photobucket.com/albums/h2...EnvColors2.jpg
However I noticed that the sky vortex is back & the view of the sea horizon is more pronounced than with SHIII:
http://i66.photobucket.com/albums/h2...erdistance.jpg
I tried with the Env folder but the Skycolor files cause a CTD, however with the EnvColor files this:
http://i66.photobucket.com/albums/h2...EnvColors1.jpg
The sea horizon texture is much better but overall a little foggy, certainly a way to go yet though!. Can anyone edit the scene.dat file to fix the vortex (sky dome), was origanally done by Manuel Ortega, or was it Seeadler, I don't know if they are around anymore, anyone with ideas?:D
Just as a comparison this is stock:
http://i66.photobucket.com/albums/h2...k/StockSH3.jpg

Note:
I must stress Stager that I'm not trying to take over, just trying to pitch in and help, this certainly has potential though!:up:

alamwuhk2a 05-16-07 08:30 AM

I tried this too, thx, great discovery:up: However, when I test it in 15m/s wind speed, the sea is as rough as hell! Not only my poor little VII, the DD is also being swing up and downs, even the whole keel is above the surface:o

Reece 05-16-07 08:48 AM

Yes I noticed that it is a little choppier but there is already a sea height adjustment mod in SHIII so this could probably be fixed, if I'm not mistaken it is a selection within SH3 Commander, either way not a big problem.;)
Interesting that 2 of the skycolor files are similar in either versions, around 1 meg, but the SkyColors_Atl.dat file in SHIV is only 26k, I would say this is the cause of the CTD, wonder why the huge size difference!:-?

JCWolf 05-16-07 10:09 AM

You can make an experiment,
lets say,
take the 16 kms mod and make the chages over there,
not on the game itself,

Add the reflections on the 16/8 kms athmosfere mod
and then install it by jsgme, and see what happends...:hmm:

Reece 05-16-07 10:28 AM

Mine is actually set up for 8k using Mahkimovs light night, It would take a while to dig up the 16k version (was this a GWX option), do you have any idea of what SHIV is (8k or 16k) I can't run it on my system, too old like me!!!:lol: Would you be willing to give it a go JC?:) I was going to pull apart the misc folder to work out what SHIV files are actually used.:yep:
Interesting to find that SHIII will use the dds files, though this is probably programed in the scene.dat file.:-?

Edit: Just looked and it's 1am, So goodnight all!

Notewire 05-16-07 10:43 AM

Wow, what a neat deal. Combining the Graphics portions of SH4 with the very best of GWX realism - doesn't get much better.

Does anybody know if the sea floor can be ported in from SH4? I kinda like seeing some plants down there?

Good Work guys,
Notewire

Stager00 05-16-07 11:21 AM

By all means....please experiment!! That's why I posted this.
The more poking around everyone does..the more we'll all learn.

KrvKpt. Falke 05-16-07 12:53 PM

Quote:

Originally Posted by Notewire
Does anybody know if the sea floor can be ported in from SH4? I kinda like seeing some plants down there?

I doubt it. You can use sand02.dds (after converting it to tga) which is the sea floor texture, but all the plants and rocks in SH4 are 3d objects and - it seems - a new "feature" that was added to the game engine by developers (i can be wrong - im no expert). But SDK in hands of skillful modder can do that...i think ;)


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