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-   -   [REL] Slide-out Recognition Manual Stand Alone Version (https://www.subsim.com/radioroom/showthread.php?t=112944)

MONOLITH 06-02-07 05:51 PM

Anyone ever think about revisiting this issue?

panthercules 06-02-07 11:49 PM

I wish someone would - my muse has deserted me and I've run out of ideas for now. It's obvious that you can move this phantom background around, because when I moved the manual up to get it out of the way of the pull-tab on the TDC, the phantom background/buttons went with it, BUT I've tried to chart it out and lots of trial-and-error, and still no luck getting the phantom background to slide back out of the way when the rest of the book does - very frustrating 'cause you have to close the book in order to set your torpedo dials, which defeats the purpose of having the book open so you don't lose your place :damn:

MONOLITH 06-03-07 01:30 AM

Actually, I've realized I am not having this problem. I'm using the straight Stand alone slide out mod.

What I am realizing from your screenshot on the previous page, is you must have enlargened your rec manual. Mine is not that tall, and it fits underneath the position keeper, therefore there is no conflict with the buttons.

panthercules 06-04-07 12:35 AM

Quote:

Originally Posted by MONOLITH
Actually, I've realized I am not having this problem. I'm using the straight Stand alone slide out mod.

What I am realizing from your screenshot on the previous page, is you must have enlargened your rec manual. Mine is not that tall, and it fits underneath the position keeper, therefore there is no conflict with the buttons.

Hmmm - what resolution are you running? I didn't enlarge my manual, BUT, I am running 1024x768, and I think I may have just used Probex's recog manual tweaks instead of his entire mod (I'm thinking maybe the other parts of the mod may have shrunk up the PK so it would be out of the way of the manual).

Since I have a heavily altered menu_1024_768.ini file, I couldn't use the file in the mod, and was trying to make only the changes I needed to get the manual to slide (especially since I figured I could move the manual up on the screen and get it out of the PK's way that way, before I realized the phantom background was gonna be a problem). Guess maybe I'll have to try making all of the mod's changes and see if that does the trick - seems like the PK would have to get a lot smaller though for there to be room underneath it but still above all the other buttons and stuff on the bottom toolbar.

Probex 06-04-07 02:46 AM

I included a separate directory for 1024x768 users in the mod, just so that it wouldn't interfere with anything.



`

panthercules 06-04-07 07:47 AM

Quote:

Originally Posted by Probex
I included a separate directory for 1024x768 users in the mod, just so that it wouldn't interfere with anything.



`

Cool - must have missed that first time around - I'll take another look at it and see if that does the trick. Thanks

panthercules 06-04-07 11:43 AM

Well - that didn't work :cry:

Just made all the changes to the menu_1024_768.ini file that were in the 1024x768 version of the mod, but the manual still overlaps the TDC and interferes with the buttons/functions (just at the bottom, instead of at the top like where I had moved it).

I did notice some changes in a section I don't remember seeing before, so I'm gonna go back and play around with those sections a little bit and see if that helps.

Quagmire 06-04-07 01:14 PM

You guys do realise that all you need to do is click on the area where the recog manual would normally slide out and it will pop open to where you last left it. Just click to open and click to close.

I dont know if it works in stock but I do it all the time since I loaded RFB 1.28. :up:

.

panthercules 06-04-07 04:08 PM

Quote:

Originally Posted by Quagmire
You guys do realise that all you need to do is click on the area where the recog manual would normally slide out and it will pop open to where you last left it. Just click to open and click to close.

I dont know if it works in stock but I do it all the time since I loaded RFB 1.28. :up:

.

Well, that's the problem - the book slides in and out, and keeps it place just fine as long as it's "open" (i.e., activated, even if it's slid off screen), BUT it leaves traces (a transparent/phantom background that still has invisible button functionality) still out on the screen even after it slides back off screen - it's that phantom background that overlays the TDC (or anything else underneath it) and prevents you from clicking on any of the underlying TDC buttons/dials. Therefore, even though you can see them and the book looks like it's out of the way, you still have to "close" the book (with the "N" key) in order to be able to use the TDC - and once you close the book that way, it loses its place so it's not on the page you want when you "open" it again with the "N" key.

I tried playing around with one of the other sections I noticed, but so far no luck. Any ideas still welcome - (either about how to move the background out of the way, or otherwise fix the manual so it opens up on the same page you were on when you closed it last) - any suggestions?

MONOLITH 06-04-07 05:42 PM

panthercules, I'm running at 1680 x 1050

panthercules 06-04-07 08:12 PM

Quote:

Originally Posted by MONOLITH
panthercules, I'm running at 1680 x 1050

Yeah - I tried that for a while, and it did give me enough real estate on the screen to make room for stuff, but I get better performance/quality mix at 1024x768 with AF/FSAA cranked way up than I do at the higher res with lower AF/FSAA, and it's too much strain on my machine to have both cranked way up - plus, I play a lot on my 100" diagonal screen (projectors are wonderful technology :yep: ) and my projector looks/works best at 1024x768 too, so I'm stuck trying to sort this out at that res.

Julius Caesar 06-09-07 05:46 PM

Quote:

Originally Posted by Probex

TBT fix is in [G28 I120]
Zone= 0 768 1024 768 2 2 0x28000000 0.5 -0.5 0x28000001 -0.5 0.5 0 0

2 2 used to be 1 1

This works BUT if you are using manual targeting and calculating angle on the bow using formula width/heightx100/original aspect ratio, this will get you wrong aob. See how height of the ship differs:

http://i28.photobucket.com/albums/c2...0-6-2007_0.jpg

http://i28.photobucket.com/albums/c2...-6-2007_19.jpg

Probex 06-09-07 06:13 PM

Ah yes, very interesting. I never calculated this manually. Well then, for those who play with that degree of realism I guess the non scaled mask is the way, for now.



`

Julius Caesar 06-10-07 10:05 AM

O.K. Found the working fix that will get you real aspect ratio and fix this problem:
If you have 1280x1024 resolution:
Change:
[G28 I120]
Name=Background
Type=1030;Static bmp
ItemID=0x28000001
ParentID=0x28000000
Pos=0,0,1024,768
Zone= 0 768 1024 768 1 1 0x28000000 0.5 -0.5 0x28000001 -0.5 0.5 0 0
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/tbt_1024.tga
Crop 0=0,0.125,1,0.75
MatFlags=0x9
TexFmt=0x0

To:
[G28 I120]
Name=Background
Type=1030;Static bmp
ItemID=0x28000001
ParentID=0x28000000
Pos=0,0,1152,864
Zone= 0 768 1152 864 1 1 0x28000000 0.5 -0.5 0x28000001 -0.5 0.5 0 0
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/tbt_1024.tga
Crop 0=0,0.125,1,0.75
MatFlags=0x9
TexFmt=0x0


1024:768=1.333
1152:864=1.333
1280:1024=1.25 > if you use this one it will stretch your screen.


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