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-   -   Not even a game, let alone a sim (https://www.subsim.com/radioroom/showthread.php?t=112284)

Grunt 04-18-07 03:25 AM

From Oz to Hamburg? What did you do wrong? Sleep with the admirals daughter?

bruschi sauro 04-18-07 05:42 AM

yesterday i have re-installed the sim with the patch 1.20,:D and played some war patrol, I am not very happy,,,the grafics become far more superior, but the real content that I want is far from the standard of Sh 3.:cry:
Now I am waiting for the patch 1.30:-? UBI.. WHERE IS UBI?
GWX 1.30 USERS
U-65 IXB

joea 04-18-07 06:58 AM

Quote:

Originally Posted by gollum31548
Sorry Captains, just installed the 1.2 patch, started a new career and was ordered to photograph enemy carriers. In Manila. On 10 December 1941. I don't much care about eye candy, but anything calling itself a simualtion should, at least, simulate the conflct, should't it ?

I think I am gonna shelve this one until about patch 1.4 and hope it gets better:oops:

Well sorry but the stock campaign in SH3 was as unrealistic as it seems SH4 is. This is up to the modders to change. I think we forget that sims and games can be realistic in one area and not another. IMHO, a sim needs a balance in graphics, physics (including weapons and damage modelling), environment, and what your are talking about historical context. SH3 with GWX is currently at a stage with a good balance.

nfitzsimmons 04-18-07 08:18 AM

Quote:

Originally Posted by captainFlunky
Quote:

Originally Posted by Duke_Wellington_1st
yes, it sells, but so does Britney Spears and Paris Hilton :P

Good point. But I think that given the state of PC gaming vis a vis console gaming we are at a transitional point as consoles 'catch up' to PC's as far as sophistication is concerned. Unfortunately, I think the writing is on the wall and there will be less and less complex simulation games coming out in the future because of the potential earnings from developing the 'Britney Spears' for consoles that cater to a younger demographic with more time and disposable income to dedicate to games. It's sad really and makes me long for the good old days of the late 80's, early 90's when Dynamix was putting out games that couldn't possibly be rivaled by the SNES or Genesis. Back then I think, PC gamers had deeper, richer games then their console brothers could ever hope for. (Not that I didn't waste many an hour in college playing Madden, PTO, or Aerobiz on Ye Olde SNES.)

Lets face it- games like SH4 are a dying breed, and not to sound overly fawning I think we should enjoy it while we have it, shortcomings and all. I too wish there was "more" to it, but it's not like there are oodles of sub sims out there as opposed to the seemingly thousands of mindless FPS.

I agree with your point here. Let's face it, it's a whole lot easier to develop for the console market because you have one hardware platform you have to work with. Unlike the PC market where you have a huge number of possible hardware/installed software/OS combinations.

To illustrate this point, I'm not seeing some of the 1.2 issues that a number of people have reported here, but I am seeing some others. Does my 7600GS behave differently that someone else's 7600GT? Or is it due to different CPU, or BIOS version, or OS patch level, or whatever?

The unfortunate point is that gaming companies are seeing a huge increase in households that have both a PC and a dedicated gaming console of some flavor, and they are going to gravitate to the market with the most profit.

nfitzsimmons 04-18-07 08:38 AM

Quote:

Originally Posted by Grothesj2
What is the old saying about going to war? 95% boredom and 5% sheer terror? 95% boredom doesnt make for a very good game though it would make for a more realistic sim I guess. And you got that right, how many players want to go out repeatedly and get nothing to shoot at? But hey, that would be realistic.

Hey, if we want true realism, let's eliminate time compression entirely.

perisher 04-18-07 09:26 AM

Quote:

Originally Posted by Duke_Wellington_1st
The game claims to be a Naval Sim, I bought it for that reason (having loved the series). This isnt the case.
It seems that as time progresses and graphics become far more superior, publishers are far happier delivering "eye candy" instead of the real content that developed the original fanbase. The recent patch only reinforces my opinion on this (giving us anti-aliasing instead of fixing the motherload of real problems...) I see many posts on here from young chaps appluading themselves and the game for sinking battleships in full res and how exciting and beuatiful it is.....without thinking that this was done on the 2nd patrol, with no chase given by the escort, with no real effort involved....not to speak of realism.

Im sure there are people plenty happy with this, there always will be. But I cannot help but feel that ALOT has been lost between this version of the game and SHIII.
I hate seeing decent game series on the PC get eroded by this "console gaming" mentality. yes, it sells, but so does Britney Spears and Paris Hilton :P

At the end of the day Ubisoft is a commercial company that has to make money to survive. It makes commercial sense to go for the bigger market, although, as the recent record numbers of visitors to these forums shows, we, the more serious gamers, are a significant minority. Subsim has a good relationship with Ubisoft and we should take care of that, after all how many companies out there are making subsims?

We should encourage Ubisoft to produce more of what we like but not expect them to do it at a significant cost to their larger customer base. As long as they continue to make some effort at realism and leave the games open to mods we should be thankful. No one will ever produce a game or sim that will please us all, we all have our own ideas about the realism / playability balance. For instance, Ubisoft have put a cap on the number of missions in a career, just like real life and yet it is often complained about here. The developer can never win them all, and neither can the moder, and the same goes for the game player.

Personally, to hell with graphics, give me real control of my boat.

Tobus 04-18-07 09:30 AM

Quote:

Originally Posted by Duke_Wellington_1st
I hate seeing decent game series on the PC get eroded by this "console gaming" mentality. yes, it sells, but so does Britney Spears and Paris Hilton :P

The strange thing is:
numerous reports claim that most gamers are in the ages of 25-45, are very critical in their choice of games, are more fervent in the mostly deeper PC-games than in the more visually and speedy oriented consoles and spend more money on games and entertainment because they have jobs. I certainly fall within this category.

In this regard it is at least odd that more and more dev's are making games for PC that seem to be more and more catered to the "console-type" players of ages 25 and below. Or even worse: port a console title to PC with horrible bugs (Splinter Cell DA for instance).

Why focus on the kids and consoles when the big bucks can be earned in more mature PC games? Is the developmentcost for such games that much higher than the 13-a-dozen console games?

BTW, this is no rant on consoles guys, to each his own. That's what makes the games-industry so great.:sunny:

btaft 04-18-07 10:06 AM

Quote:

Why focus on the kids and consoles when the big bucks can be earned in more mature PC games? Is the developmentcost for such games that much higher than the 13-a-dozen console games?
It is all about dollars....check out this link, Console games outsell PC games 6:1 in dollars and 5:1 in units with the gap widening over time

http://www.theesa.com/facts/sales_genre_data.php

They focus on the kids for the "Daddy buy me this" effect. Whether Daddy is playing the game or not, he is typically the one buying it for junior. Eventually junior grows up and has his own money and the console game makers want to ensure that he continues to spend his money with them

Also we live in a society of instant gratification, where the quick "relatively easy" sinking is more attractive and holds the attention longer than the stalking the convoy for a few days to sneak in and hope to knock off a couple of merchants which would be more appealing to an older crowd.

I wouldn't be surprised to see the "true" simulation market be sent to the same hole that classic turn based strategy games have gone....only available on-line through download from specialty vendors (matrix games, battlefront, etc). Some of the hardcore racing sims have already gone this path where they are support mainly by community support. I would give it about 5-10 years

Having said that, I fall pretty deep into the 25-45 crowd and prefer a good true simulation (any type) that requires a steep learning curve than an easy quick fix. The good news is I will likely save a bunch of money since the number of available titles will dwindle/disappear but I will probably have to spend a lot more trying to keep a decent PC running with Windows XP in the year 2015 :D

Sailor Steve 04-18-07 10:37 AM

Quote:

Originally Posted by nfitzsimmons
Quote:

Originally Posted by Grothesj2
What is the old saying about going to war? 95% boredom and 5% sheer terror? 95% boredom doesnt make for a very good game though it would make for a more realistic sim I guess. And you got that right, how many players want to go out repeatedly and get nothing to shoot at? But hey, that would be realistic.

Hey, if we want true realism, let's eliminate time compression entirely.

That's not quite true either. If we want true true realism, eliminate the time compression and then spend 24/7 in front of the computer staring at different screens until something actually happens.

CCIP 04-18-07 10:39 AM

Here we go again, people confusing realism with reality. Very different things!

CaptainAsh 04-18-07 12:58 PM

actualy you can do a 100% realism game which can be really fun on the playability. Time increase is the key. If the 95% boring life is passing 1000 times faster than the 5% exiting one then it s ok.

I will not adress any comment about bugs as the game as been released only one month ago! Give some time to the dev team for god sake!

For me the real point is the historic accuracy. And the question is : is it to the game developpers to assure the game is as historic accurate as possible or to the modders of the fan base? You can t ask for the modders to be ready by the time the game is release...

It went that way with SH3 and GWX...
It went that way with RTW and RTR...

For any lovers of historic accuracy, hope is in modders. Developpers played their part almost completely, they just have to fix the last bugs of the world engine then they will be done. Modders still have a world in front of them :)

joea 04-18-07 01:02 PM

Quote:

Originally Posted by CaptainAsh
For any lovers of historic accuracy, hope is in modders. Developpers played their part almost completely, they just have to fix the last bugs of the world engine then they will be done. Modders still have a world in front of them :)

Wise post!!! :up:

Grunt 04-18-07 01:09 PM

Lets ask for a patch that includes realism options like blinking, breathing, eating, going to the bathroom. With failure to do any of the above having an adverse effect on performance.

nfitzsimmons 04-18-07 01:26 PM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by nfitzsimmons
Quote:

Originally Posted by Grothesj2
What is the old saying about going to war? 95% boredom and 5% sheer terror? 95% boredom doesnt make for a very good game though it would make for a more realistic sim I guess. And you got that right, how many players want to go out repeatedly and get nothing to shoot at? But hey, that would be realistic.

Hey, if we want true realism, let's eliminate time compression entirely.

That's not quite true either. If we want true true realism, eliminate the time compression and then spend 24/7 in front of the computer staring at different screens until something actually happens.

Yeah, that's what I meant. And also have someone periodically throw a bucket of cold salt water at you.

nfitzsimmons 04-18-07 01:31 PM

Quote:

Originally Posted by CaptainAsh

For me the real point is the historic accuracy. And the question is : is it to the game developpers to assure the game is as historic accurate as possible or to the modders of the fan base? You can t ask for the modders to be ready by the time the game is release...

It went that way with SH3 and GWX...
It went that way with RTW and RTR...

For any lovers of historic accuracy, hope is in modders. Developpers played their part almost completely, they just have to fix the last bugs of the world engine then they will be done. Modders still have a world in front of them :)

The RTW/RTW comparison is extremely good! It shows what dedicated modders can do with a good game engine and a poor original concept implementation.

Tobus 04-18-07 01:48 PM

Quote:

Originally Posted by Grunt
Lets ask for a patch that includes realism options like blinking, breathing, eating, going to the bathroom. With failure to do any of the above having an adverse effect on performance.

Then I'd just go and play "The Ship"
http://www.theshiponline.com

Tobus 04-18-07 01:56 PM

Quote:

Originally Posted by btaft
It is all about dollars....check out this link, Console games outsell PC games 6:1 in dollars and 5:1 in units with the gap widening over time

http://www.theesa.com/facts/sales_genre_data.php

They focus on the kids for the "Daddy buy me this" effect. Whether Daddy is playing the game or not, he is typically the one buying it for junior. Eventually junior grows up and has his own money and the console game makers want to ensure that he continues to spend his money with them

Also we live in a society of instant gratification, where the quick "relatively easy" sinking is more attractive and holds the attention longer than the stalking the convoy for a few days to sneak in and hope to knock off a couple of merchants which would be more appealing to an older crowd.

I wouldn't be surprised to see the "true" simulation market be sent to the same hole that classic turn based strategy games have gone....only available on-line through download from specialty vendors (matrix games, battlefront, etc). Some of the hardcore racing sims have already gone this path where they are support mainly by community support. I would give it about 5-10 years

Having said that, I fall pretty deep into the 25-45 crowd and prefer a good true simulation (any type) that requires a steep learning curve than an easy quick fix. The good news is I will likely save a bunch of money since the number of available titles will dwindle/disappear but I will probably have to spend a lot more trying to keep a decent PC running with Windows XP in the year 2015 :D

If you ask me its a vicious circle. Shallow, uninteresting games with the aptly named instant gratification spawn whiney kids with no love for a truly good game. They grow up, meanwhile spending (daddy's) money on these games, themselves becoming shallow and uninteresting gamers.

Ask them about the greatest strategygame and they probably answer something like the latest Command & Conquer. I would probably go for the earliest version of Panzer General (which, btw, is still going strong on my XP machine:rock: ).

This general development in gaming really saddens me. A lot of good games come out, but less and less. And the games that tend to be good don't hold up under true gaming scrutiny. SH3 was rescued by modders and GWX, but I really fear for SH4. Already I'm leaving it to go back to SH3.

CaptainAsh 04-18-07 02:04 PM

Quote:

Originally Posted by nfitzsimmons
...
The RTW/RTW comparison is extremely good! It shows what dedicated modders can do with a good game engine and a poor original concept implementation.

You mean RTW/RTR ;)

Guido 04-18-07 02:05 PM

I feel perhaps,

Some of the posters in this thread need to arrive at reality,

realism/reality................console.................... ...forza2.

Until some of the anoraks realise that the mass majority of people dont still play games on 14" crt screens, unlike YOU! - who dont eat, dont sleep, dont have a wife and child, spend all day driving a virtual submarine, then have the retrograde imagination that games made for a console are somehow not worthy of a simulation in your mind - get out and get a life, FORZA2 - yeah thats just another console game with pleasing the eye candy right?

Your submarine sub will die a lonely death, if doesnt move in the direction it has done, one more thing, thank gawd they fixed the AA!

cast out the shoe...........................again, follow the gauze.................

p.s silent hunter will become a console game soon, hurrahhhhh!
(guido opens his wardrobe door, just checking to see if his anorak is still ok, having left it there many years ago :))

CaptainAsh 04-18-07 02:24 PM

And some posters in this thread need to be less offensive I feel...


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