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Ooh, another thing I need to note about performance - the TC performance is MUCH better now.
I really couldn't do much at above 4096TC, and generally the optimal setting was around 3500x. Now I can do the full 8000 no problem :rock: One new problem I encountered so far is not so new to most people - now that my FPS in the open sea hits 40-50 (real nice), I do experience the micro-stutters that people write about and that I hadn't seen until now (not so nice). Most of the time they're unnoticable, but sometimes - an irritation. |
No, I was talking about FSAA, not Armed Assault. I have good fps with FSAA cranked up, but the game still stutters, as if frames are removed. It still almost makes me cry that it runs very well when recording with fraps. I dont get this, its really strange.
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I had no stutters in SH3 with hardware acceleration on full.
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Stabiz can you post your sytem specs (particularly your video card and driver version)?
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Your 8800 card, I do not know the mechanics of it, but the DirectX version you are running? |
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WW2OL BSODs me now too. It's and IRQ not less or equal. Never happened before SH4. Wonder if it's the copy protection...
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What would happen if I leave my AA in the nVidia card setting on Application Controlled? In other words do I have to chose a setting like 4X for the AA to take effect?
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When I restarted my game after changing my AA/AF settings and my res setting I got a CTD when loading a 1.2 save. Starting in base loaded OK tho. I guess I will leave my settings alone for now since I would rather just play the game.
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HTH |
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Oops...Time Out. That was a typo fellas. Didn't mean to start an SH3 conversation. My post should have said "SH4 has some serious 3D sound processing.....". |
well finally I try 1.2 and I`m happy with the performance boost! :rock:
before 38 FPS now 48 FPS at the same situation/settings! (nav training) when I enable AA+AF I get 30 FPS so is good for my eyes! and the game look much more nice now... at Pearl port (heavy loaded part) I still get 25 FPS, the same that with 1.1 BUT now is with AA+AF enabled... so I didnīt lost performance here, only go better. GREAT WORK! :up: my rig: Core2Duo e6600 @ 2,4 (stock speed) ASROCK 4COREDUAL-VSTA EVGA 7800GS CO AGP x8 (stock speed) 1,5 GB RAM @333 (single channel) HD IDE 80 GB @ 133 :arrgh!: ps: if you use RIVATUNER you can go to D3D tweaks part and select VSYNC - "prerender limit" and place 0, 1 or 3 (frames) (that is for the tip the other mate asks for...) I use "3" and I donīt get any stutters... |
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well you guys are doing great bug testing
well you guys are doing great bug testing - too bad you had to pay to do it. But I am heartened. I will likely dodge the draft until the year: Patch 1.4b. Until then I'll stay at the stage listening to Thompson, how he snapped his disk.
SOme of the problems you guys mention like circling torps sounds realistic. In the real war that happened a lot, and the torp death problems sounds realistic too - since in the beginning mark14 torps were going about 11 feet too deep per settings. I could be wrong about the details here as I am working per memory. ANd I got to thinking, I don't look forward to many skin mods since US subs, unlike the Germans, never tried wild camo schemes. BUT HERE IS WHAT STILL BUGS ME: I saw the ocean line cutting across the man's face. Fine - but what bothered me was the fact that whole man and image on deck did not look 3d. It looks flat - like a comic book. I place this picture next to my outside shots on U-boats and the flatness becomes very obvious. Why couldn't they just stick to using the SH3 engine as it was rather than trying to create a new one? THe games are still on the shelves at my local Wal-Mart. I doubt I ever see a Patch 1.4, and may be lucky to see a patch 1.3. How long will Ubi waste on a game that isn't moving off of shelves? I may just skip this war. |
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