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-   -   patch 1.2 performance (https://www.subsim.com/radioroom/showthread.php?t=112269)

CCIP 04-17-07 11:46 PM

Ooh, another thing I need to note about performance - the TC performance is MUCH better now.

I really couldn't do much at above 4096TC, and generally the optimal setting was around 3500x. Now I can do the full 8000 no problem :rock:

One new problem I encountered so far is not so new to most people - now that my FPS in the open sea hits 40-50 (real nice), I do experience the micro-stutters that people write about and that I hadn't seen until now (not so nice). Most of the time they're unnoticable, but sometimes - an irritation.

stabiz 04-18-07 06:39 AM

No, I was talking about FSAA, not Armed Assault. I have good fps with FSAA cranked up, but the game still stutters, as if frames are removed. It still almost makes me cry that it runs very well when recording with fraps. I dont get this, its really strange.

Faamecanic 04-18-07 06:56 AM

Quote:

Originally Posted by MONOLITH
And SH3 has some serious 3D sound processing if you crank it up, and it will load the CPU, which in turn would cause the stuttering he's talking about.

You mean unlike the sounds in SH4 where the engine room is in the bow, DD engine noises are backwards from inside the sub.... seems like all sounds inside the sub are 180 deg out of phase.

stabiz 04-18-07 08:21 AM

I had no stutters in SH3 with hardware acceleration on full.

7Enigma 04-18-07 08:50 AM

Stabiz can you post your sytem specs (particularly your video card and driver version)?

AVGWarhawk 04-18-07 09:01 AM

Quote:

Originally Posted by stabiz
I had no stutters in SH3 with hardware acceleration on full.


Your 8800 card, I do not know the mechanics of it, but the DirectX version you are running?

AVGWarhawk 04-18-07 09:03 AM

Quote:

Originally Posted by CCIP
Ooh, another thing I need to note about performance - the TC performance is MUCH better now.

I really couldn't do much at above 4096TC, and generally the optimal setting was around 3500x. Now I can do the full 8000 no problem :rock:

One new problem I encountered so far is not so new to most people - now that my FPS in the open sea hits 40-50 (real nice), I do experience the micro-stutters that people write about and that I hadn't seen until now (not so nice). Most of the time they're unnoticable, but sometimes - an irritation.

My machine much the same in performance. In all reality I just turned on the EE(no fog) and put my card on AA X4. All is good. One CTD but under sever action/weather/me pressing all the buttons like a lunatic AND I found more Sponge Bob games downloaded by my kids again. Dumped them, cleaned up the drive and registry, 1 hour of play and not issues other than shaking water...I had the in 1.1 occassionally so no biggy.

tater 04-18-07 09:14 AM

WW2OL BSODs me now too. It's and IRQ not less or equal. Never happened before SH4. Wonder if it's the copy protection...

ironkross 04-18-07 09:26 AM

What would happen if I leave my AA in the nVidia card setting on Application Controlled? In other words do I have to chose a setting like 4X for the AA to take effect?

stabiz 04-18-07 09:32 AM

Quote:

Originally Posted by 7Enigma
Stabiz can you post your sytem specs (particularly your video card and driver version)?

Sure, they are in my sig. I use the latest (official) nVidia driver. Version: 93.71

stabiz 04-18-07 09:33 AM

Quote:

Originally Posted by ironkross
What would happen if I leave my AA in the nVidia card setting on Application Controlled? In other words do I have to chose a setting like 4X for the AA to take effect?

Yes, you have to do it in the gpu control panel.

stabiz 04-18-07 09:34 AM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by stabiz
I had no stutters in SH3 with hardware acceleration on full.

Your 8800 card, I do not know the mechanics of it, but the DirectX version you are running?

I have the 7950Gt 512MB DDR3, and the latest DirectX (march this year?)

ironkross 04-18-07 09:52 AM

When I restarted my game after changing my AA/AF settings and my res setting I got a CTD when loading a 1.2 save. Starting in base loaded OK tho. I guess I will leave my settings alone for now since I would rather just play the game.

7Enigma 04-18-07 10:14 AM

Quote:

Originally Posted by ironkross
When I restarted my game after changing my AA/AF settings and my res setting I got a CTD when loading a 1.2 save. Starting in base loaded OK tho. I guess I will leave my settings alone for now since I would rather just play the game.

That's what I was afraid of. :cry: This is what currently happens with me in 1.1, I can play a mission, load/save as long as I've got SH4 running, but once I close it down (restart computer, off for the night, computer crash) I can no longer load the save. It forces me to essentially complete a full patrol in a single sitting which I've attempted twice now (2 and 4 hours respectively), only to end with one CTD and the other time I had to quit. :down:

7Enigma 04-18-07 10:16 AM

Quote:

Originally Posted by stabiz
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by stabiz
I had no stutters in SH3 with hardware acceleration on full.

Your 8800 card, I do not know the mechanics of it, but the DirectX version you are running?

I have the 7950Gt 512MB DDR3, and the latest DirectX (march this year?)

There's a tweak setting we can use on our nvidia cards that changes the number of rendered frames ahead. Off the top of my head I cannot remember how to access it but I can when I get home. I think I needed Coolbits or some other 3rd party mod to gain access to this, but it helped IMMENSELY in TES:Oblivion (switched it from default of 3 to 1). I'll post up the method later tonight and you can try and see if it alleviates the stuttering.

HTH

MONOLITH 04-18-07 10:44 AM

Quote:

Originally Posted by Faamecanic
Quote:

Originally Posted by MONOLITH
And SH3 has some serious 3D sound processing if you crank it up, and it will load the CPU, which in turn would cause the stuttering he's talking about.

You mean unlike the sounds in SH4


Oops...Time Out.

That was a typo fellas. Didn't mean to start an SH3 conversation. My post should have said "SH4 has some serious 3D sound processing.....".

Fercyful 04-18-07 12:06 PM

well finally I try 1.2 and I`m happy with the performance boost! :rock:

before 38 FPS now 48 FPS at the same situation/settings! (nav training)

when I enable AA+AF I get 30 FPS so is good for my eyes! and the game look much more nice now...

at Pearl port (heavy loaded part) I still get 25 FPS, the same that with 1.1 BUT now is with AA+AF enabled... so I didnīt lost performance here, only go better.

GREAT WORK! :up:

my rig:

Core2Duo e6600 @ 2,4 (stock speed)
ASROCK 4COREDUAL-VSTA
EVGA 7800GS CO AGP x8 (stock speed)
1,5 GB RAM @333 (single channel)
HD IDE 80 GB @ 133

:arrgh!:

ps: if you use RIVATUNER you can go to D3D tweaks part and select VSYNC - "prerender limit"
and place 0, 1 or 3 (frames) (that is for the tip the other mate asks for...) I use "3" and I donīt get any stutters...

7Enigma 04-18-07 12:25 PM

Quote:

Originally Posted by Fercyful

ps: if you use RIVATUNER you can go to D3D tweaks part and select VSYNC - "prerender limit"
and place 0, 1 or 3 (frames) (that is for the tip the other mate asks for...) I use "3" and I donīt get any stutters...

That's it! I couldn't remember the 3rd party program, but it was Rivatuner. It adds an extra tab under the display settings and you can change the value. It's default AFAIK is 3, but for Oblivion setting it to 1 increased the performance greatly on my system and others and alleviated some of the stuttering that occurred. I'd give it a shot and see if it helps.

04-18-07 12:53 PM

well you guys are doing great bug testing
 
well you guys are doing great bug testing - too bad you had to pay to do it. But I am heartened. I will likely dodge the draft until the year: Patch 1.4b. Until then I'll stay at the stage listening to Thompson, how he snapped his disk.

SOme of the problems you guys mention like circling torps sounds realistic. In the real war that happened a lot, and the torp death problems sounds realistic too - since in the beginning mark14 torps were going about 11 feet too deep per settings. I could be wrong about the details here as I am working per memory.

ANd I got to thinking, I don't look forward to many skin mods since US subs, unlike the Germans, never tried wild camo schemes.

BUT HERE IS WHAT STILL BUGS ME: I saw the ocean line cutting across the man's face. Fine - but what bothered me was the fact that whole man and image on deck did not look 3d. It looks flat - like a comic book. I place this picture next to my outside shots on U-boats and the flatness becomes very obvious. Why couldn't they just stick to using the SH3 engine as it was rather than trying to create a new one?

THe games are still on the shelves at my local Wal-Mart. I doubt I ever see a Patch 1.4, and may be lucky to see a patch 1.3. How long will Ubi waste on a game that isn't moving off of shelves?

I may just skip this war.

AVGWarhawk 04-18-07 12:55 PM

Quote:

Originally Posted by Wave Skipper
well you guys are doing great bug testing - too bad you had to pay to do it. But I am heartened. I will likely dodge the draft until the year: Patch 1.4b. Until then I'll stay at the stage listening to Thompson, how he snapped his disk.

SOme of the problems you guys mention like circling torps sounds realistic. In the real war that happened a lot, and the torp death problems sounds realistic too - since in the beginning mark14 torps were going about 11 feet too deep per settings. I could be wrong about the details here as I am working per memory.

ANd I got to thinking, I don't look forward to many skin mods since US subs, unlike the Germans, never tried wild camo schemes.

BUT HERE IS WHAT STILL BUGS ME: I saw the ocean line cutting across the man's face. Fine - but what bothered me was the fact that whole man and image on deck did not look 3d. It looks flat - like a comic book. I place this picture next to my outside shots on U-boats and the flatness becomes very obvious. Why couldn't they just stick to using the SH3 engine as it was rather than trying to create a new one?

THe games are still on the shelves at my local Wal-Mart. I doubt I ever see a Patch 1.4, and may be lucky to see a patch 1.3. How long will Ubi waste on a game that isn't moving off of shelves?

I may just skip this war.

Ahhh, not really the topic here. Please comment if you have the game and the new patch.


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