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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   *** The Patch 1.2 Discussion Thread *** (https://www.subsim.com/radioroom/showthread.php?t=112176)

Hitman 04-17-07 08:44 AM

Can someone confirm if 1.1 needs to be previously installed, or is it acumulative of 1.1 and 1.2 in one file?

Boris 04-17-07 08:49 AM

Quote:

Originally Posted by Hitman
Can someone confirm if 1.1 needs to be previously installed, or is it acumulative of 1.1 and 1.2 in one file?

pretty sure you dont need 1.1

... the installer didn't complain at least

Dane 04-17-07 08:49 AM

1.2 patch
 
I've downloaded and installed . It just copies over patch 1.1 so no need to re install that patch. Am playing game now and seems to be ok. I took a chance and di so with out a clean install

Bilge_Rat 04-17-07 08:50 AM

The Patch is available and I am at work. :damn: :damn:


Have fun guys and keep us posted on fixes, improvements and of course, new bugs. http://www.subsim.com/radioroom/images/icons/icon10.gif

Uber Gruber 04-17-07 08:51 AM

And any screenies would be most welcome....you know who you are!

letterboy1 04-17-07 08:54 AM

Breaking news!!! I have the patch. I transfered it to my USB drive and put it around my neck. I am wearing the patch! It's not too heavy . . .
<Letterboy breathes into paper bag to prevent hyperventilation>
It looks pretty good on me. Oh, and look at the resolution! Everything looks crisp and gorgeous! My God, it's full of . . .
<Letterboy passes out>

Jace11 04-17-07 08:59 AM

Can anyone post a list of the files altered / updated in 1.2...

This is important for all the mod makers
so they know where incompatabilities may be.

Boris 04-17-07 09:00 AM

Haha, 505 people viewing the SH4 part of the forum.

cowboys98 04-17-07 09:02 AM

ok i got a question? if i got some mods install,do we disactivate them using generic mod enabler or make a copy of the mods folder and put it somewhere in the destop,and put the mods back once we install the 1.2 patch,or do we need to wait to see if the mods are going to work with the 1.2.also should we un install the game and reinstall it then put the 1.2 patch without 1.1?

Ragtag 04-17-07 09:04 AM

I installed the patch with mods installed. haven't noticed any problems and it didn't touch my command.cfg :)

Uber Gruber 04-17-07 09:07 AM

This is what I always do:

1. Uninstall all mods using JSGME
2. Copy MODS folder to somewhere else.
3. Uninstall everything related to SHIV
4. Reinstall SHIV
5. Patch to 1.2
6. Reinstall JSGME
7. Copy MODS folderback into SHIV install directory.

Now, mod makers will test their mods with 1.2 but its only just been released so for now you can run JSGME and activate each mod one at a time to see if they work ok. Or you can simply take the plunge and activate the lot.....eitherway, commonsense will prevail.

NOTE: If you are in the middle of a patrol then dock before you perform the above. Don't forget to keep your saved games.

Strikor 04-17-07 09:07 AM

I'm just guessing here but things like textures, sounds, and commands.cfg should be fine.

Snacko 04-17-07 09:07 AM

I forgot to remove my mods. The game works fine, but some mods are still there and others are not. But now if I remove them, the 1.1 backups will be restored, which is not the best idea.

Remove all of your mods first. Reapply them if you want after installing 1.2.

EDIT:
Just fyi. After my 20 mins of playing, the one mod I did notice that was lost was the mod that adds BattleStations and SilentRunning buttons to all of the toolbars. They are now gone.

Ark 04-17-07 09:07 AM

Boris, in my other thread, said forced FSAA doesn't work for him at his higher resolution. :cry:

letterboy1 04-17-07 09:12 AM

Cowboys98, I think the worst that can happen is that a mod might get overwritten by the patch. You'll know when it's not working anymore. I prefer to wait until the modders post that their mods are compatible.

cowboys98 04-17-07 09:15 AM

this sucks,i am in the middle of my second mission too far to go back to pear harbor,and the patch is d/l now im at 66% so im thinking,should i go back to port to pear harbor or forget about it and restart again?what would you skipper think i should do?

cowboys98 04-17-07 09:18 AM

yeah thats why i made a copy of the mods folder and put it in my destop,until the modders figure it out ,then i reinstall the mods back.i dont mind waiting,as long as i got 1.2.

Ragtag 04-17-07 09:19 AM

Quote:

Originally Posted by Ark
Boris, in my other thread, said forced FSAA doesn't work for him at his higher resolution. :cry:

If he uses a nvidia card make sure he uses a driver that actually CAN force FSAA from the driver.

Von Hinten 04-17-07 09:30 AM

Quote:

Originally Posted by letterboy1
Breaking news!!! I have the patch. I transfered it to my USB drive and put it around my neck. I am wearing the patch! It's not too heavy . . .
<Letterboy breathes into paper bag to prevent hyperventilation>
It looks pretty good on me. Oh, and look at the resolution! Everything looks crisp and gorgeous! My God, it's full of . . .
<Letterboy passes out>

Dude, you just made my day! :rotfl: :rotfl:

letterboy1 04-17-07 09:34 AM

Quote:

Originally Posted by cowboys98
this sucks,i am in the middle of my second mission too far to go back to pear harbor,and the patch is d/l now im at 66% so im thinking,should i go back to port to pear harbor or forget about it and restart again?what would you skipper think i should do?

Did you finish any of your objectives? I finished the basic patrol and a second objective (sink merchants) but got an order to take photos at Tokyo harbor. I decided to head back to Pearl because my radar was damaged and the bug that kills my watchmen was in full swing.


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