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Can someone confirm if 1.1 needs to be previously installed, or is it acumulative of 1.1 and 1.2 in one file?
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... the installer didn't complain at least |
1.2 patch
I've downloaded and installed . It just copies over patch 1.1 so no need to re install that patch. Am playing game now and seems to be ok. I took a chance and di so with out a clean install
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The Patch is available and I am at work. :damn: :damn:
Have fun guys and keep us posted on fixes, improvements and of course, new bugs. http://www.subsim.com/radioroom/images/icons/icon10.gif |
And any screenies would be most welcome....you know who you are!
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Breaking news!!! I have the patch. I transfered it to my USB drive and put it around my neck. I am wearing the patch! It's not too heavy . . .
<Letterboy breathes into paper bag to prevent hyperventilation> It looks pretty good on me. Oh, and look at the resolution! Everything looks crisp and gorgeous! My God, it's full of . . . <Letterboy passes out> |
Can anyone post a list of the files altered / updated in 1.2...
This is important for all the mod makers so they know where incompatabilities may be. |
Haha, 505 people viewing the SH4 part of the forum.
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ok i got a question? if i got some mods install,do we disactivate them using generic mod enabler or make a copy of the mods folder and put it somewhere in the destop,and put the mods back once we install the 1.2 patch,or do we need to wait to see if the mods are going to work with the 1.2.also should we un install the game and reinstall it then put the 1.2 patch without 1.1?
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I installed the patch with mods installed. haven't noticed any problems and it didn't touch my command.cfg :)
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This is what I always do:
1. Uninstall all mods using JSGME 2. Copy MODS folder to somewhere else. 3. Uninstall everything related to SHIV 4. Reinstall SHIV 5. Patch to 1.2 6. Reinstall JSGME 7. Copy MODS folderback into SHIV install directory. Now, mod makers will test their mods with 1.2 but its only just been released so for now you can run JSGME and activate each mod one at a time to see if they work ok. Or you can simply take the plunge and activate the lot.....eitherway, commonsense will prevail. NOTE: If you are in the middle of a patrol then dock before you perform the above. Don't forget to keep your saved games. |
I'm just guessing here but things like textures, sounds, and commands.cfg should be fine.
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I forgot to remove my mods. The game works fine, but some mods are still there and others are not. But now if I remove them, the 1.1 backups will be restored, which is not the best idea.
Remove all of your mods first. Reapply them if you want after installing 1.2. EDIT: Just fyi. After my 20 mins of playing, the one mod I did notice that was lost was the mod that adds BattleStations and SilentRunning buttons to all of the toolbars. They are now gone. |
Boris, in my other thread, said forced FSAA doesn't work for him at his higher resolution. :cry:
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Cowboys98, I think the worst that can happen is that a mod might get overwritten by the patch. You'll know when it's not working anymore. I prefer to wait until the modders post that their mods are compatible.
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this sucks,i am in the middle of my second mission too far to go back to pear harbor,and the patch is d/l now im at 66% so im thinking,should i go back to port to pear harbor or forget about it and restart again?what would you skipper think i should do?
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yeah thats why i made a copy of the mods folder and put it in my destop,until the modders figure it out ,then i reinstall the mods back.i dont mind waiting,as long as i got 1.2.
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