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It's under adjustment now.
This is just a picture to show it can and has been done. |
Sweet! Great job Privateer. :up:
Will it be necessary for an exhaust mod for each Uboat type? I believe the answer would be yes but figured it would better to ask. ;) |
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Each sub would need to be modded.
The demo Sub has the exhaust inserted in the sub itself. To do all Subs it would be best to place the exhaust in the particals.dat then mod each sub to call it. It could also be setup so editing the eqp file would allow it to be turned on or off. With the demo Sub, I've not seen any FPS hit so it seems good. |
Perhaps a slightly blue-ish tint to the smoke as it's diesel.
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Not that I'm an expert :know: in diesel smoke colour, but I think blue, or at least too much blue, indicates engine problems. See this: http://www.freeautoadvice.com/diesel/smoke.html and http://www.neptuneproducts.co.nz/sho...PFZ2wiI#colour . And this in particular on marine diesels: http://www.oceanmarineservices.com/D...ne%20Smoke.htm , which suggests that a faint grey/white might be the colour, at least if the engine is working right.
edit: So meant to finish by saying that I agree, just a hint of blue. |
Privateer, it looks so verdammt good!
This and the open hatch mod are 2 my graphic favourites for SH3, looking for the dl link and appreciate your fantastic work! greets |
Generally, diesel engines will produce a lot of smoke when being throttled up to their working rpm...generally where they produce the most torque/hp/kw. But they will emit eflux when working under "load", such as "pulling", "running a generator".
I have been around a lot of diesel powerplants, but all were land based. Looks good!:up: Wilcke |
Seeing I'm an ex truckdriver, too blue or too black is a sign of problems. For ships and Uboats I can't really say. But I believe a faint smokey grey color would fit just right for this mod. It's your call tho Privateer.... do as you see fit and we'll still enjoy it. ;)
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Will the amount of smoke depend on the engine power? E.g. much more smoke at flank speed than at ahead slow?
Maraz |
Nice work, looking forward to the final mod.:up:
Here are some pictures of diesel exhaust fumes from different submarines if it might be of any help. Even though the smoke on these images probably is when the engines is on high rpm. At least I did not find any images of a WWII U-boat with visible diesel smoke. http://www.dutchsubmarines.com/pictu...2_sea_1988.jpg http://www.geocities.com/CapeCanaver...2/surfaceb.jpg http://www.olgoat.com/substuff/mik66.htm |
Wow, That 1st link is what I was looking for!
That's kinda what I was seeing in my head. Thanks!! If I can find away to attach it to the engine controls it could possibly be made to change. As I've never really dug into the Subs, I don't know at this point. Right now, If a wave washes over the deck the smoke stops, once above the water line it kicks out a good puff then settles down to a bit less then the picture shows. That looks kinda cool, but still needs cut back. Also, even at full stop the smoke is there. I am looking into tieing into throttle control. but no promises at this point. Oh, and before it's asked, I can do the SH4 Subs the same way. |
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Which diesel would run in recharge-mode anyway? Did they have the choice between either one of the 2, or would the gears only allow 1 particular engine? |
I'll be honest,
I don't know if I can tie it to helm control, props or what at this point. Right now, Any time on surface you have smoke. That part was easy. Now I have to dig into the dats to see if I can gain the type of control that would really stand it out. The Sub stuff is all new turf for me, so it'll take a few days studying. |
More power would deffinately mean more smoke, and it would be darker. But as Privateer says .... "I have to dig into the dats to see if I can gain
the type of control that would really stand it out." If he can't gain the control he wants, to me any smoke coming from the exhausts would be fine. It's something never seen before in SHIII for the Uboats. The surface ship's smoke was the only thing that was ever modded successfully. But somehow I think he'll find a way to make it all happen as he wants. |
I'm not especially familiar with the file structure but would'nt it be possible to make the amount of smoke vary the same way the engine sound changes when you order an other speed? if for example the smoke graphic-files could be linked with the sound or speed setting-files somehow. :hmm:
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nice work privateer
i have been out of town and havt not been able to keep up with this thread... but i have a couple of things you might consider that i would like to add to the dicussion if i may. Your post about the smoke going away when decks awash and when submerged is right on (obviously) but you might alos consider that the U-boat would likely only make a substantial or noticable exhaust smoke when running the diesels at ahead full or ahead flank. anyone who has run a diesel engine knows... you cant really see a lot of exhaust gasses exiting the pipe unless you really throttle it to her. Think of a mack truck or something passing you on the highway...when the driver puts more throttle to it is when you really see the most smoke, also when starting from a dead stop. as the engine is turning out high RPM at these times... but at lower RPM such as when idle or when cruising the exhaust is virtually invisible. Im sure the big U-boat diesels would behave in quite the same way. Just a thought. EDIT: i see this has been discussed a little bit already. thats what i get for skipping ahead ;-) perhaps you could tie it to speed or RPM or something similar? |
My two cents
does AI percieve it as fog and have difficulty hitting you if the smokescreen is between you and the enemy? M |
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Maraz |
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