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Seen them both!
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hit a destroyer 4 times and it'll break in half. i know it was overkill but......:arrgh!:
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I finally got a destroyer, and split it in half. It was mighty impressive. Took only one lucky torpedo. Only problem is the lines that didn't break (easily seen in the 3rd pic)
http://img361.imageshack.us/img361/3...tsplit1ot8.jpg http://img361.imageshack.us/img361/7...tsplit2sl4.jpg http://img249.imageshack.us/img249/9...tsplit3bh1.jpg http://img249.imageshack.us/img249/9...tsplit4nh7.jpg |
I love how the Japanese seamen are still manning the depth charge stations as the stern goes down.:rotfl:
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I've broken a few in half. Look pretty good but so does watching the decks slowing being washed over until the ship rolls over and slips beneath the ocean.
Love this game. |
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Blown props .. 3 torps all hits into the 180 of a merchant still moving, had a look great big hole, Prop shaft starboard gone starboard props still there and turning rudder still there. And that was with 3 hits all into her 180 from my 0 from about 400mts.. 3 torps exploding into the rudders and props should blow them off, in fact I did a test one in Sub school. Hit the ship on her prop shaft hole above no shaft still had prop turning, fired another it hit several feet forward of where the prop shaft come out of the ship, new hole oild one gone and the prop shaft that was blown away with the 1st torp was back again. yes I have 3D damage high setting, a torp htting the area of the prop shafts and rudder should damage them (never mind 3 hitting there) and it should have an effect on the sterning of the ship and its speed, it doesn't. |
I have had a couple of both. The most recent was a Large modern tanker. Took 5 torps into it but it eventually sank by breaking in half, bow section going down first.
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I shot five torps into one of those suckers and she just sat there listing for an hour on fire. I hit her square in the rudder and there was no visible damage, though she stopped moving. I thought maybe it was a fluke but I guess I'm gonna have to go back and sink the thing.
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NOTE: Only way this will work is if you have the mod to have more than one ( 1 ) tube open at a time. As in 1, 2, 3, & 4 tube ( or more ) and fire them as fast as possible using the faster torps last to make up for the time you took to adjust torp depths. Also seems the crew never leaves the ship via life rafts either. Must kill them all I guess. P.S. Cant wait to try this with a 6 shot on the Yamato for all you Yamato lovers out there......hehe :) |
I've blown off masts, smoke stacks, AND a bridge! Apparantly you can really do some damage with the modelling and everything.
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