![]() |
Quote:
The only one I found is data/menu/menu.txt But no ID's in there |
Me, too
Quote:
|
I'll have to look it up again as it was yonks ago... I do remember the Parent ID's existing, whether it's in the same file or the Command file maybe...
Still must look it up, but so busy doing everything else, except this important stuff.. you know.. :) |
Bump. Because stuff this good deserves it.
|
Digital_Trucker, I managed to get SS shells working by copying the shell ID and pasting it to the AA shell spot in the gun.sim file. In the .upc files just use AA instead of SS in the shell type. It has worked on twim 20mm, 3_50, 4_50, 5_25 and 105mm. Those are the only ones I have tried it on and it worked fine once I got my system down.
Oh, what's this got to do with the menu.ini? Well I using TMO and the only ammo option is HE. So I had to undo the ammo gui to get the other shells to show up and change the AA tool tip too match the SS tool tip. I had played around with AA shells and I can't seem to get the flak effect to work. So I decided to switch them. Make sure your detonation range is set reasonable, mine is at 2000. shell.sim file I think it is. |
Thanks, msb80sc:up: I never tried going the substitution route.
|
bump !
|
where ?
|
Damn, where would I be without this tutorial? :har: Well, still, manually figuring out the pixel positions in the Zone and Pos line would take ages, but I've just finished a small table in Excel that does all that work for me :yeah:. I just plug in the ItemId, width and height, the Parent Id, the positioning ParentId(as it can be different from the true parent), the X and Y ponders and the offsets (yeap, only those... :haha: few right?). Then it gererates the position values in both lines. Right now I'm just moving things around to get used to it, but after that, once I start making new items I guess I'll need to figure out how the crop lines can be automated. To be honest, I'd love to have a small macro that analyses the file and makes a table of all the items in a page but that's beyond me. I'll post the table after I make it a bit more useful.
|
I already made such a list in januari past year:
http://sh4.skwas.net/menu/menuini.xls Good luck! PS: Be advised, I must be for v1.4 since my upload date is 18-1-2008 ;) |
Holy mama.... I bet you didn't do that by hand. Do you by any chance still have the code for entering the data into a table? Would be veeery useful :yeah:. Right now I have to enter all of the data by hand and it's quite annoying. Also, when I move a menu group, I don't need to update just that item, but all of the items, since the Zone line's X and Y position is absolute :wah:. Maybe a tool to update the file automatically...But for the moment, that's beyond me. It took me one day to write this macro to renumber the items (hsie's tool didn't work for me for some reason). It's for a simple form with one button (btnRenumber) and one text box (txtPage). It renumbers the items on a page (as long as the item is in the correct page ofc).
Private Sub btnRenumber_Click() Dim iItem As Integer Dim myRange As Range If txtPage.Value = vbNullString Then MsgBox "You must enter the Menu Page" ElseIf Application.Documents.Count < 1 Then MsgBox "No document Opened" Else iItem = 1 Set myRange = ActiveDocument.Range(Start:=0, End:=ActiveDocument.Content.End) myRange.Select With Selection.Find .Forward = True .Wrap = wdFindStop .Text = "[" + txtPage.Value + " I" Do While .Execute Selection.Extend Selection.Extend Selection.Extend Selection.TypeText Text:="[" + UCase(txtPage.Value) + " I" + CStr(iItem) + "]" iItem = iItem + 1 Set myRange = ActiveDocument.Range(Start:=Selection.End, End:=ActiveDocument.Content.End) myRange.Select Loop End With End If End Sub Come to think of it, I don't understand why there was never a tool to visually mod the interface. VB has plugins to view DDS and TGA, a piece of code could make a table with all the items and parameters in the menu.ini file, then show them. Appying the inverse formulas might allow you to drag/move items. There are maximum 200 items on a page so that shouldn't crash the pc. The Display line might be an issue, but... :hmmm: Actually forget it, it might take longer to do it than to mod the file by hand :har:. |
Bumped again- two years later. :rotfl2:
|
And bumped once again... just 3 years later. Good to see so many of the old die hard companions still here and active after all this time.
Since I am back to SH4 again and because after a long break I forget so much stuff, this was the thread I looked up as a place to start again. Old mods disappear, my favorite home brewed mods get lost and I need to start from scratch. This thread is where so much enjoyment (outside of the actual game play) got their beginnings. This thread never gets old for me. Hope some other mad scientist gamers get a chance to read through and feel the satisfaction of successfully creating their first mod. |
Thanks so much for this tutorial, it has helped me fix my missing chrono, radio and gramophone in 2560x1440.
:Kaleun_Salute: |
All times are GMT -5. The time now is 03:42 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.