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:doh: I'm confused. Isn't the indexer "stuck" at 65' until you lock your target and send its ID to the stadimeter. Afterward, the indexer (supposedly ... I haven't tried it yet) rotates to indicate the proper mast height. Are you saying that you can then (after sending target ID) move the indexer somewhere else (like, for instance, deck or funnel height)? And get a correct range reading when you take a stadimeter shot?
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Allmost korrect.
You just DON'T id the target first. You simply just slide the marker to the known height of the object you are checking out, be it a funnel, the top deck, the lower deck or even the captains willi. The marker is NOT tied to 64 - mine was untill i checked out my commands.cfg file that had an error. That error blocked my marker from being moved with the mouse. |
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Quoting my self :know:
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But of course. I made that same check after I saw your original post. :ahoy:
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Hmm
I will have to try this.
Setting the range for manual targeting has definately been a PITA for me. Now at least I have a better understanding of this particular phase and the values on the dials. Considering distance is the most crucial element for the style of calculation I am doing, this should help me greatly. Thanks, Mr Sargyano |
so is this still needed for stock v1.5? and if so is the editing still the same?
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I've been using this excellent tweak for longest. :up: |
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Personally, I've never found the need to manually adjust mast height. I use the second method only because ... well, you never know when you'll need to manually adjust something. |
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Hi - been away for some time now -
The beauty of the option 2 i described some time back in this thread is that you get the freedom to do as the real skippers did. They could not see the mast top as great distances, but they could see the funnel top. lots of boats even had their masts changed either by chance or on purpose to throw off the sub's aims. AFAIK the real skippers counted "decks" and multiplied the amount of decks with 9 ft. (might have been 8 ft.). So say you in midst of night can see the sea surface and the top of the funnel. You can make the siluette out to be a specific boat and look it up in the Rec. manual and find the funnel height to be 24ft. then you slide the marker to 24 and make your stadimeter reading from that. Bingo! |
well i would like to include option 2 of this in my "game fixes only" mod so if anyone wants to do it in a downloadable mod for stock v1.5 of the game it would be very helpfull so i could download it and post the link. i just request it be kept to just the fix and not extras so it stays as a stand alone fix.
just tell me who to credit as it looks to me like several of you figured this out. |
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the whole point of my mod is to create a better starting point for all mods by having the game in an as fixed as possible state and then begin with adding mods. it does mean some mods would need minor updating or tweaking to include all the fixes i have applied that might touch on files they modded but this should be easy enough for anyone to do for themself if the modder doesnt want to bother changing anything. in a worse case situation you would only lose some of the fixes in my mod if they were overwritten but thats all. |
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like a home made patch to try and finish what ubisoft didnt fix |
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