SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Battle stations & Silent Running on all HUD stations (https://www.subsim.com/radioroom/showthread.php?t=109493)

richoahu 04-15-07 03:48 PM

okies, i got them to show up. they needed "folders". but now when i move them to "active" then run the game nothing is diferent in the game. only one mod came zipped. and i just unziped it and placed the entire folder in mods. thats how i saw all the other mods needed folders.


example, the greenlamp.rar didn't come compressed..at least i don't think it is. at first i just dropped it in the mods folder, ran the jsme and nothing there. so now i made a folder called "greenlamp" dropped the rar file into it and now i can see it in jsme, but when i run the game, nothing has changed.

i think i am almost there, just missing something small, i hope!

7Enigma 04-15-07 04:29 PM

Quote:

Originally Posted by richoahu
okies, i got them to show up. they needed "folders". but now when i move them to "active" then run the game nothing is diferent in the game. only one mod came zipped. and i just unziped it and placed the entire folder in mods. thats how i saw all the other mods needed folders.


example, the greenlamp.rar didn't come compressed..at least i don't think it is. at first i just dropped it in the mods folder, ran the jsme and nothing there. so now i made a folder called "greenlamp" dropped the rar file into it and now i can see it in jsme, but when i run the game, nothing has changed.

i think i am almost there, just missing something small, i hope!

The .rar extension is a compressed Winrar file, very similar to a .zip file you're probably familiar with. You need to download (free) Winrar:

http://www.rarlab.com/rar/wrar362.exe

Just install Winrar and then you can double-click on the mods and it will open the compressed files. Then you can drag the data folder into the Mods folder in the SH4 directory. Basically you did everything right except uncompress the file.

HTH

richoahu 04-15-07 10:51 PM

that did it!!!

thank you very much!

Iceberg 04-17-07 06:38 PM

V1.2 ready.
 
Updated for V1.2.

Click here to download.

Enjoy! :)

Let me know if you have any issues.

OS1Mac 04-18-07 07:21 PM

Love this mod! Thanks!

Redwine 04-18-07 07:46 PM

Quote:

Originally Posted by Iceberg
Updated for V1.2.

Click here to download.

Enjoy! :)

Let me know if you have any issues.

Hey... Iceberg, i have it installed into V1.2 and working fine :hmm:, but i used your previous version ...:)

Are there any changes into the mod ?

BBury 04-18-07 07:49 PM

I'm using the previous one as well in 1.2 with no problems. I also would like to know what's changed if anything.

Iceberg 04-18-07 09:10 PM

I had to make a new one for version 1.2 because some buttons on the HUD have been added with the patch 1.2.

By looking in the cfg file, I can tell you that 1.2 adds a button to access the Torpedo loadout screen from the Navigation map menu and it adds a button to access the Attack Map and one to access the Torpedo loadout screen from the Periscope menu.

So using my mod for 1.1 works well with 1.2 but you're missing those new buttons from 1.2!

The mod itself has not changed, it still adds the same 2 buttons on every menu.

Ziem 04-19-07 03:07 AM

Iceberg, Thanks for your mod. Great addition. FYI I also added the the damage team to all bars because sometimes I forgot to tell them to stand down, got a lot of complaints from the crew for that.. :D

Z.

Fercyful 04-19-07 03:38 PM

thanks for the update! :up:

:arrgh!:

bruschi sauro 04-24-07 04:47 AM

thank mate for the job.:ping:

Redwine 04-24-07 07:59 AM

Quote:

Originally Posted by Iceberg
I had to make a new one for version 1.2 because some buttons on the HUD have been added with the patch 1.2.

By looking in the cfg file, I can tell you that 1.2 adds a button to access the Torpedo loadout screen from the Navigation map menu and it adds a button to access the Attack Map and one to access the Torpedo loadout screen from the Periscope menu.

So using my mod for 1.1 works well with 1.2 but you're missing those new buttons from 1.2!

The mod itself has not changed, it still adds the same 2 buttons on every menu.


Waiting !!

Many thanks for job...

I was looking to change two buttons too, if you look at the deck gun button, it seems more an M-16 :p instead a deck gun, and the button for aim the waterline, seems a half plane instead a ship...


All times are GMT -5. The time now is 11:14 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.