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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Radar and Sonar are unfinished stations? (solved) (https://www.subsim.com/radioroom/showthread.php?t=107911)

gronbek 03-19-07 05:05 PM

Quote:

Originally Posted by John Channing
The drop down arrows would imply that you can select a different boat other than a Porpoise.

Is this not the case?

JCC

Sorry nope.
http://i159.photobucket.com/albums/t127/gronbek/a.jpg

castorp345 03-19-07 05:05 PM

Quote:

Originally Posted by jeff lackey
I only have the SD air radar on the boat. But I still get regular radar reports on surface ships (this is with realistic sensors turned on.)

same here (in the s-class).
again, is this a feature (ie could the sd actually pick up surface contacts), or perhaps another item for the bug list?

'in whichever case it certainly has come in handy on the luzon approaches... ;)

and i can confirm that home/end do in fact rotate the hydrophone heads. thanks for that undocumented key assignment info!

cheers
hc

akdavis 03-19-07 05:13 PM

This is...disconcerting. :cry:

gronbek 03-19-07 05:32 PM

Quote:

Originally Posted by akdavis
This is...disconcerting. :cry:

Many things are in SH4, that is my experience. For example I was shooting more then 50 AP shells at an enemy destroyer and it did not even get a scratch.
Then I rammed it with my sub on 100 realism and nothing happened on the hulls of both ships.
There are so many things.
I am sure of one think though, and that is that I have had it with this sim.:cry:

BR Anders

flintlock 03-19-07 05:36 PM

Quote:

Originally Posted by gronbek
I am sure of one think though, and that is that I have had it with this sim.

Sounds as though you're pretty frustrated at this stage.

Prientje 03-19-07 05:38 PM

Quote:

Originally Posted by castorp345
Quote:

Originally Posted by jeff lackey
I only have the SD air radar on the boat. But I still get regular radar reports on surface ships (this is with realistic sensors turned on.)

same here (in the s-class).
again, is this a feature (ie could the sd actually pick up surface contacts), or perhaps another item for the bug list?

'in whichever case it certainly has come in handy on the luzon approaches... ;)

and i can confirm that home/end do in fact rotate the hydrophone heads. thanks for that undocumented key assignment info!

cheers
hc

no its a bug sd radar can not pick up surface contacts

ReallyDedPoet 03-19-07 05:39 PM

Quote:

Originally Posted by gronbek
and that is that I have had it with this sim.:cry:
BR Anders

That's not good:nope:

Paajtor 03-19-07 05:45 PM

http://www.61shap.org/pilots/Paajtor/SH4/SH4_cancel.jpg

That's the cancel-button...should I? :yep::nope::yep::nope::yep::nope:
I have untill Wednesday, to do so.

I dunno, guys. I was so excited about this upcoming title...so much new stuff to learn about. I never played any pacific subsim.
But now I see reports like this one, and growing.

Maybe I should cancel, and get STALKER instead, which gets released here this Friday. I hardly have time for 2 big titles, so...
And then wait untill SH4 is patched or modded to a higher standard?

AVGWarhawk 03-19-07 05:46 PM

Lets step back and see the big picture. Remember SH3 with all the crazy bugs. A patch was made and the modders took over from there? We might be in for the same but you know, look what the modders have done for SH3:rock: . I think our modding community will on this like stink on poop.

Paajtor 03-19-07 05:51 PM

Yes, I remember how SH3 was released. :damn:

That's why I'm thinking of scipping that part of SH4, and wait.

I think it's sad, that UbiSoft forces our Romanian friends to release their product in such state.
A publisher should be proud, to have a simulation like this in their store.

AVGWarhawk 03-19-07 06:01 PM

Quote:

Originally Posted by Paajtor
Yes, I remember how SH3 was released. :damn:

That's why I'm thinking of scipping that part of SH4, and wait.

I think it's sad, that UbiSoft forces our Romanian friends to release their product in such state.
A publisher should be proud, to have a simulation like this in their store.

I can understand your thoughts here. I'm like you, the game should be 100% out of the box functional. But, from my experience, SH3 is great today from the mods. So we hurry up and wait. More copies are hitting computers across the face of the earth. Let's see what they have to say.

Paajtor 03-19-07 06:07 PM

Well said....."functional". It doesn't have to be 100% bugfree for me...that's why there are patches. But functional is the least that I expect.

Imo, it's evident, that releasing malfunctioning products puts a company's name in dishonour. But that doesn't seem a thought to the ones that share in the company's profits.

Am I allowed to say that here, btw?

AVGWarhawk 03-19-07 06:20 PM

Quote:

Originally Posted by Paajtor
Well said....."functional". It doesn't have to be 100% bugfree for me...that's why there are patches. But functional is the least that I expect.

Imo, it's evident, that releasing malfunctioning products puts a company's name in dishonour. But that doesn't seem a thought to the ones that share in the company's profits.

Am I allowed to say that here, btw?

Yes, releasing malfunctioning products or products that do not live up to what is claim certainly throws egg on their face. But, in my view, this is like any other game. Create a patch. If you are familiar with IL2 I think this game is on patch 15:doh: . Give it time.

Paajtor 03-19-07 06:24 PM

Quote:

Originally Posted by AVGWarhawk
If you are familiar with IL2 I think this game is on patch 15:doh: . Give it time.

Yes, I'm familiar with Il2....for around 5 years now, hehe.

Give it time? I'm sure u mean "2 weeks"?:lol:

Faamecanic 03-19-07 07:04 PM

Quote:

Originally Posted by Gizzmoe
Quote:

Originally Posted by gronbek
And this is really not a bug in that term. This was left out. And its really sad that the manual is describing functional stations.
The manual is lying and there is no mentioned about this in the readme.

Please, donīt jump to conclusions before it is even 100% clear that those stations donīt work. Besides, thereīs nothing that a patch canīt solve.

Ughh...and we heard that same song and dance with SH3... And how many bugs were STILL left after Patch 1.4b?? Bugs that modders without a SDK fixed, which means they could have easily been fixed by the devs.

sorry.... Im sick of Ubi, EA, and other game publishers running all over us gamers with a "promise" it will be fixed in the next patch.

I was going to run out and buy SH4 tommorow.... but now after the low res issues, and the non FSAA support (hello.... 1996 has been over for 10 years now..) Im in no hurry.

AVGWarhawk 03-19-07 07:09 PM

Quote:

Originally Posted by Paajtor
Quote:

Originally Posted by AVGWarhawk
If you are familiar with IL2 I think this game is on patch 15:doh: . Give it time.

Yes, I'm familiar with Il2....for around 5 years now, hehe.

Give it time? I'm sure u mean "2 weeks"?:lol:


Yeah, thats it...2 weeks:rotfl: :rotfl: :damn:

Yak 03-19-07 07:20 PM

The version I played this afternoon after much fiddling I was able to use the sonar and radar, it just took a lot of futile button pressing and then it magically turned on, its not very clear, and the displays are so small as to be only of marginal interest, rely on the contact/map screen really, like in SH1 :)

-Pv- 03-19-07 07:20 PM

Is everyone certain the problem with the SD radar supposedly detecting a surface contact is not due to a misunderstanding? Perhaps another sensor detected the ship (deck crew visual or sonar) and it's the way the WO reports the contact that causes confusion?

After all, when a game is new and just learning it, there are always things that are misunderstood at 1st and all the old hands are still explaining to newbies a year later. Like the non-functional sonar head that had movement keys after all.

Also, I suspect there is a minimum depth that leaves the SD exposed where passing below it momentarily would put it out of action, or a wave. Once surfaced enough to use it again, it would take a while to dry off enough to operate.

Or,
Could the devs have combined all the radars into one type only changing sensitivity as the model progresses?

It also seems to me the screens in this series are for a training run. I have seen games where scripted training sequences are more for familiarization and features than realism and a campaign patrol or mission scenario might work differently.
-Pv-

jeff lackey 03-19-07 07:44 PM

Quote:

Originally Posted by -Pv-
Is everyone certain the problem with the SD radar supposedly detecting a surface contact is not due to a misunderstanding? Perhaps another sensor detected the ship (deck crew visual or sonar) and it's the way the WO reports the contact that causes confusion?

In this case, I don't think so - the report very clearly says "radar contact".

malkuth74 03-19-07 07:48 PM

Hmmm. In SHIII I just let the AI handle the Sonar and Radar. Is that at least the same in SHIV?


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