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http://i159.photobucket.com/albums/t127/gronbek/a.jpg |
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again, is this a feature (ie could the sd actually pick up surface contacts), or perhaps another item for the bug list? 'in whichever case it certainly has come in handy on the luzon approaches... ;) and i can confirm that home/end do in fact rotate the hydrophone heads. thanks for that undocumented key assignment info! cheers hc |
This is...disconcerting. :cry:
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Then I rammed it with my sub on 100 realism and nothing happened on the hulls of both ships. There are so many things. I am sure of one think though, and that is that I have had it with this sim.:cry: BR Anders |
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http://www.61shap.org/pilots/Paajtor/SH4/SH4_cancel.jpg
That's the cancel-button...should I? :yep::nope::yep::nope::yep::nope: I have untill Wednesday, to do so. I dunno, guys. I was so excited about this upcoming title...so much new stuff to learn about. I never played any pacific subsim. But now I see reports like this one, and growing. Maybe I should cancel, and get STALKER instead, which gets released here this Friday. I hardly have time for 2 big titles, so... And then wait untill SH4 is patched or modded to a higher standard? |
Lets step back and see the big picture. Remember SH3 with all the crazy bugs. A patch was made and the modders took over from there? We might be in for the same but you know, look what the modders have done for SH3:rock: . I think our modding community will on this like stink on poop.
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Yes, I remember how SH3 was released. :damn:
That's why I'm thinking of scipping that part of SH4, and wait. I think it's sad, that UbiSoft forces our Romanian friends to release their product in such state. A publisher should be proud, to have a simulation like this in their store. |
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Well said....."functional". It doesn't have to be 100% bugfree for me...that's why there are patches. But functional is the least that I expect.
Imo, it's evident, that releasing malfunctioning products puts a company's name in dishonour. But that doesn't seem a thought to the ones that share in the company's profits. Am I allowed to say that here, btw? |
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Give it time? I'm sure u mean "2 weeks"?:lol: |
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sorry.... Im sick of Ubi, EA, and other game publishers running all over us gamers with a "promise" it will be fixed in the next patch. I was going to run out and buy SH4 tommorow.... but now after the low res issues, and the non FSAA support (hello.... 1996 has been over for 10 years now..) Im in no hurry. |
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Yeah, thats it...2 weeks:rotfl: :rotfl: :damn: |
The version I played this afternoon after much fiddling I was able to use the sonar and radar, it just took a lot of futile button pressing and then it magically turned on, its not very clear, and the displays are so small as to be only of marginal interest, rely on the contact/map screen really, like in SH1 :)
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Is everyone certain the problem with the SD radar supposedly detecting a surface contact is not due to a misunderstanding? Perhaps another sensor detected the ship (deck crew visual or sonar) and it's the way the WO reports the contact that causes confusion?
After all, when a game is new and just learning it, there are always things that are misunderstood at 1st and all the old hands are still explaining to newbies a year later. Like the non-functional sonar head that had movement keys after all. Also, I suspect there is a minimum depth that leaves the SD exposed where passing below it momentarily would put it out of action, or a wave. Once surfaced enough to use it again, it would take a while to dry off enough to operate. Or, Could the devs have combined all the radars into one type only changing sensitivity as the model progresses? It also seems to me the screens in this series are for a training run. I have seen games where scripted training sequences are more for familiarization and features than realism and a campaign patrol or mission scenario might work differently. -Pv- |
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Hmmm. In SHIII I just let the AI handle the Sonar and Radar. Is that at least the same in SHIV?
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