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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   FSAA/Anti-aliasing/Major resolution problem (merged) (https://www.subsim.com/radioroom/showthread.php?t=106588)

Guido 02-21-07 02:39 AM

ahh cool, thanks for that, I will try later.

yes, agreed hardware wont help much if it is indeed software limited, oh the complexities of modern submarine warfare!

Boris 02-21-07 03:56 AM

I don't think we should be worried. The gameplay tralier from gamespot seems to have AA turned on. The cables on the ships look too full and smooth, if AA was turned off they'd appear as pixelated dots.

Gizzmoe 02-21-07 10:45 AM

Quote:

Originally Posted by Ark
Seth, can you please n here and lay this issue to rest?

The beta testers have signed a NDA and canīt give you any informations.

Boris 02-21-07 10:47 AM

Here... looks pretty smoothed out to me. This sould alay some fears.

http://www.aotd-clan.com/Bilder/balao.jpg

flintlock 02-21-07 12:13 PM

That last screenshot looks fine (in a 4:3 kinda way). There's other media out there where things look pretty smooth too. For code testing purposes or whatnot, AA may simply be off to not unnecessarily tax the hardware.

Ark 02-21-07 03:48 PM

Quote:

Originally Posted by flintlock
That last screenshot looks fine (in a 4:3 kinda way). There's other media out there where things look pretty smooth too. For code testing purposes or whatnot, AA may simply be off to not unnecessarily tax the hardware.


Hmmm, good point. I didn't think of that. We'll find out soon though I imagine.

One of the members at the Official Silent Hunter forums at Ubi's site added my question to the "Ask the Devs" thread, so maybe we will here some official word soon.

flintlock 02-21-07 04:54 PM

Quote:

Originally Posted by Ark
One of the members at the Official Silent Hunter forums at Ubi's site added my question to the "Ask the Devs" thread, so maybe we will here some official word soon.

Good stuff. It certainly would be nice to get an official response, rather than all the rampant speculation.

Barkhorn1x 02-21-07 05:00 PM

Quote:

Originally Posted by flintlock
Good stuff. It certainly would be nice to get an official response, rather than all the rampant speculation.

I agree w/ you in principle but must point out that if it wern't for rampant speculation there would be a total of about 5 posts a day on this board.

:|\\

Barkhorn.

Boris 02-21-07 05:13 PM

This speculation is fun. Nothing like waiting for a game or mod to come out.

flintlock 02-21-07 05:46 PM

For mods, I have all the patience in the world, for new games -- not s much. :)

difool2 02-21-07 07:51 PM

What the heck is FSAA? I gather it smooths lines out or something. I know what
antialiasing is...

flintlock 02-21-07 08:50 PM

Full scene anti-aliasing

http://en.wikipedia.org/wiki/Anti-aliasing

StandingCow 02-22-07 12:38 AM

In the brand new screen shots, one of them has some HORRIBLE jaggies... :oops:

2nd pic in the 2nd row.
http://www.worthplaying.com/article....thread&order=0

NefariousKoel 02-22-07 12:55 AM

Quote:

Originally Posted by Gizzmoe
Quote:

Originally Posted by Ark
Seth, can you please n here and lay this issue to rest?

The beta testers have signed a NDA and canīt give you any informations.

Yep!

The beta testers would have to stab you directly in the carotid artery and dump you over the side with brand new concrete shoes just to cover up the evidence. :smug:

flintlock 02-22-07 01:06 AM

This is the lead beta tester.

http://i163.photobucket.com/albums/t...ubsim/0005.jpg

This guy enforces the NDA:

http://i163.photobucket.com/albums/t...ubsim/0006.jpg

Ark 02-22-07 02:04 AM

Quote:

Originally Posted by Gizzmoe
Quote:

Originally Posted by Ark
Seth, can you please n here and lay this issue to rest?

The beta testers have signed a NDA and canīt give you any informations.

I have been under various NDAs for the past 8 years, I know how they work...I also know they don't all work the same. Not everything is always covered under an NDA. It all depends on, well, the NDA. ;) :)

I find it discouraging that something so simple as "Does FSAA work with SHIV?" can't be revealed as if it is this huge mystery....only to be unvieled after release...you know, after most people have already bought it.

Encyclopedias of ships, preview videos, screenshots, dev. diaries, etc.. seem to weasel out....but this one question can't be answered. OMGZ...NOT TEH FSAAZZZ QUEST1ONZ!!! lol :lol:

Boris 02-22-07 02:16 AM

Seth, if SH4 has FSAA, Blink twice :rotfl:

Ark 02-22-07 02:23 AM

Quote:

Originally Posted by Boris
Seth, if SH4 has FSAA, Blink twice :rotfl:

Hahaha

Torcher 02-22-07 09:17 AM

Quote:

Originally Posted by Guido
you guyz do know that the current hardware could only do one or the other, its not ubis fault, on the 360 of course it could do both with its unified architecture.
The new 8800 can also do both, fear not ye sea dogs............ upgrade upgrade upgrade. lol

EDIT : btw If shift page up turns on bloom, does pressing it again disable it? as it didnt seem to on my vista x64 install.

ATI cards have the "Chuck Patch" built in now to allow both HDR and FSAA

http://forums.guru3d.com/showthread....ighlight=chuck

Post #16

McBeck 02-22-07 09:46 AM

Ark,

2 facts for you:

1) SH4 is based on the SH3 engine. Comparisons to other games are N/A

2) SH3 had software rendered FSAA. I think is was the PgUp and PgDn buttons that regulated FSAA in SH3

Hopefully the above will settle this :)


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