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-   -   C&C: Tiberium Wars Demo out! (https://www.subsim.com/radioroom/showthread.php?t=106492)

Dowly 03-01-07 07:31 AM

Quote:

Originally Posted by HunterICX
Quote:

Originally Posted by AJ!
Yeah the 2d ones were great. They looked like they were doing little dances in TS when they ran :rotfl:

Superweapon wise i prefer the GDIs ion cannon to the nuke :o

as a Superweapon I prefered the NOD's

Cluster Rocket & Chemical Rocket fired at the same time is devistating for the enemy base :rock: and fire them while transporting troops underground including the flame tanks ...Base destroyed :up:

Well, in C&C3, the Ion Cannon is a doomsday weapon. It kills/destroys everything on the spot where it hits. The construction yard can take a nuke hit, but not a IC. I think I´ll play just GDI when the game is released, dont want to be in the receiving end of the IC. ;)

HunterICX 03-01-07 07:34 AM

Quote:

Originally Posted by Dowly
Quote:

Originally Posted by HunterICX
Quote:

Originally Posted by AJ!
Yeah the 2d ones were great. They looked like they were doing little dances in TS when they ran :rotfl:

Superweapon wise i prefer the GDIs ion cannon to the nuke :o

as a Superweapon I prefered the NOD's

Cluster Rocket & Chemical Rocket fired at the same time is devistating for the enemy base :rock: and fire them while transporting troops underground including the flame tanks ...Base destroyed :up:

Well, in C&C3, the Ion Cannon is a doomsday weapon. It kills/destroys everything on the spot where it hits. The construction yard can take a nuke hit, but not a IC. I think I´ll play just GDI when the game is released, dont want to be in the receiving end of the IC. ;)

hopefully the AI is smarter
in Tiberian Sun the dumb AI placed the IC only on the plower plants.
nothing challeging really when I always aimed for the biggy targets

Dowly 03-01-07 08:23 AM

Just tested both IC & Nuke, and it seems they are the same weapon except for the IC doing slightly damage when it´s about to hit.

AJ! 03-01-07 09:35 AM

Yeah but in TS the ion cannon was made for taking out a single unit or building... in this its made for taking out a large area :huh:

Nods avatar also seems good. Its cool how it can rip out weapons from other units :up:

Dowly 03-01-07 09:41 AM

Quote:

Originally Posted by AJ!
Nods avatar also seems good. Its cool how it can rip out weapons from other units :up:

Haha, yeh! I love that thing!

"I WANT THAT THING!" *walks over to a flame tank, crushes it and takes the flamethrower*

AJ! 03-01-07 11:34 AM

Quote:

Originally Posted by Dowly
Quote:

Originally Posted by AJ!
Nods avatar also seems good. Its cool how it can rip out weapons from other units :up:

Haha, yeh! I love that thing!

"I WANT THAT THING!" *walks over to a flame tank, crushes it and takes the flamethrower*

:rotfl:

Kapitan_Phillips 03-01-07 11:42 AM

Over 1GB!! It better be worth it!

Dowly 03-01-07 11:54 AM

Quote:

Originally Posted by Kapitan_Phillips
Over 1GB!! It better be worth it!

The final product will be 8gigs+ so it´s not so big. ;)

AJ! 03-01-07 12:23 PM

Quote:

Originally Posted by Dowly
Quote:

Originally Posted by Kapitan_Phillips
Over 1GB!! It better be worth it!

The final product will be 8gigs+ so it´s not so big. ;)

Thats bout the same size as Supreme commander....
Its worth the download though.. All the units for GDI and Nod cant be bad :up:

Looks like the GDI commando still uses his trademark line :rotfl:

Kapitan_Phillips 03-01-07 01:31 PM

I'll get it if someone promises me that Tanya isnt in it.

"Yeah?" "HAHAHAHAHAHAHA"

Gets old.

:arrgh!:

Oberon 03-01-07 01:50 PM

"I'VE GOT A PRESENT FOR YA!!"

http://www.serendipity.li/wot/fireball/fireball.gif


"That was left handed!"

Dowly 03-01-07 01:58 PM

Quote:

Originally Posted by Kapitan_Phillips
I'll get it if someone promises me that Tanya isnt in it.

Tanya was in Red Alert, so no Tanya in 'normal' C&C. ;)

stabiz 03-01-07 02:11 PM

I always hated those stealth missions in Red Alert and C&C, bloody Tanya and über-bloody soldiers sneaking around corridors against dogs and patrols. Hated it!

Dowly 03-01-07 02:14 PM

Yeh, hated them too. Almost as much as the "here you have five soldiers, go and destroy the heavily fortified enemy base" type of missions in the first C&C. :nope:

Oberon 03-01-07 02:23 PM

Glad it wasn't just me that hated the non-base building missions.
I can handle only having a set number of troops in games such as Sudden Strike and Close Combat, but in C&C it was a pig.

Back in RA1 I had to get Tanya and some Russian soldier guy back to the Allied base avoiding all the nasty Soviet patrols...which I managed to do quite nicely...I got them all the way to the outskirts of the base...when a Soviet bomber flew over and dropped a parachute retarded bomb...just the one...which confused me...then...just before the bomb went off, I twigged why...and there was nothing I could do to stop it or save them.

http://www.asp-nuke.com/nuke.jpg

AJ! 03-01-07 03:12 PM

Yeah those missions were a damn pain :nope:

GDI has a overpowering sense of American influence to it. Every voice for the US army.... i mean GDI has a strong american accent

Those Nod raider buggys are great fun, and they look just like the new bat mobile ;)
and the black hand are awsome.... almost like a bunch of darth vadars with flame throwers :rotfl::rotfl:

Safe-Keeper 03-01-07 04:59 PM

I love missions where you don't build bases, even, in some cases, in the C&C games. Ground Control was the most awesome game ever, the sequel, as well as Resource War and Force Commander, were lacking precisely because you could bring down reinforcements.

stabiz 03-01-07 05:16 PM

I love games like that too, like Blitzkrieg and especially Soldiers: Heroes of WW2 and Faces of War, but the no-base missions in C&C were just crap.

I remember I got a friend to go through one of them for me. Its not that I couldnt do it, but it would take some time, and it was not fun.:nope:

HunterICX 03-02-07 04:24 AM

Yep, those missions where a hard one too crack.

its like the game tells you ''Here 1 Uber Powered shooting guy, and 1 Ninja biatch.
and some low class Cowardly soldiers and ok...I wont make it too hard 1 vehicule''.

so you have 2 overpowered hero's, cheap soldiers and a scrapmetal as a vehicule.

then if you take a good look at the map it self....1 Heavy powered Base witcht would normally require lots of units to bring the house down. and you have too destroy a ****ty Power plant to bring down the power for some huge Nod laser (Tiberian Sun)

what happens ofcourse...1st attempt all ur units die because you confront the NOD laser. *CRAP!*
2nd Attempt: you take an other road, you meet some nice nods friends that kill you all.
3th Attempt: Wtf did I do wrong the first to time...and you'll notice...(BLEEP) Why didnt I see that before! and then...you see the base where the power plant is...YEAH! ....But hold on. get passed the Laser Fence, 4 small Laser emplacements. 10 Troops, 2 Nod Buggys, 1 Cyborg. but remember the Intel on the mission said clearly Dont get detected or they will send more troops...and in 5 minutes the whole NODs army are enganging from everywhere....and kills you just before you can reach the power plant. (pretty obvious when you attack on NODS front door the main entrance of the base)
4th Attemp: you think u know it now..so you rush..and accidently take the wrong road and meet the huge NOD laser AGAIN! NOOOOOo
you screw the game...5 months later you reinstall it again...and damn. you try it again..and guess what...you cant miss it now..you spot a small entrance which you havent seen the other time you played this map. mmm..you succesfully destroy the power plant without losses, rescue the hostiges and get the frack out of the mission.
and then there are a couple of Base missions again Yay!

flintlock 03-06-07 08:42 PM

GameSpot has a small preview of Command & Conquer 3: Tiberium Wars, up.


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