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If you are talking about multiplay, this notion would be a bit difficult to actually employ
Sub captains........go about your business until you get a contact report. Destroyer captains...........would have to be ever vigilant. Good luck finding people willing to play the Japanese side. |
I've recently started using limited time compression in SHIII. I would be interested if something along the lines mentioned by the threadstarter. Definately sounds neat, logistics aside.
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Convoys could have some descent AI options while the player is away. leave standing orders to evade, escorts to attack, to search , etc.
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Would love to do one, time permitting :up:
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I don't know how many of you have come over from the WPL, but I was a member over there for awhile (actually with SH2 and 3, anyone remember the Phanton? He wasn't me, but I know who it was;) ). Anyway, my user name here and there was Boats before I moved and had a change of email address. Over at the WPL I had floated an idea that the Multi. Player and Single Player of SH3 could be combined if we chose our own patrol areas. Once in the area we could wolfpack online with a scenerio written with the mission editor. Of course if the reknown factor carries over you'll be needing to ignore that, again a factor that is unknown at this point.
We could have catagories of people according to the TC each use, and the average time life allows for them to participate. In other words, if two guys play relatively the same amount of time and both agree on a max TC in the combat zone, then they would be paired up, given their sailing orders and a scenrio written for them to be played online. They would sail to their rendevous point and both conduct operations against the enemy shipping found. This means someone, or two, would need to be proficient in mission building. The email of all participants would act as a radio room. Orders would be generated by either one individual or a group (as in the different commands of the areas of areas of the PTO). Depending on how large this effort becomes we might think about replicating the historic commands and structures. So we have Max TC allowed to the combat zone. then the max. slows to (?), then the TC drops to 0 at a distance of (?) NM from a contact or known reported target. The online portion would be played at 0 TC, the boats being placed in the path (maybe offset a bit one way or the other to make it interesting) of a convoy placed on the map they are currently sailing on within the single player portion of their game. The torpedoes used while in transit might be considered here. Do we allow full load, even if the participants used some offline? Or they need to use only those left? This would be tracked by use of radio (email) reports of sinkings, with time and location noted. Maybe we can keep a running score with a situation map on a web site. But web sites aren't one of my strong points. |
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