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-   -   GWX 1.02 issues... (https://www.subsim.com/radioroom/showthread.php?t=106065)

Blacklight 02-21-07 01:28 PM

Question. I'm in the middle of a very long 1X trip and am in the middle of the ocean at the moment in 1943. Should I wait the several weeks it will take for me to get to port before putting the new update in or is there a way to save myself out at sea, put the mod in and continue. The instructions say to make sure I am safely in port but it's going to take a LONG time to get there. I've put a lot of effort into doing this 1x and I don't want to lose it. :hmm:

mr chris 02-21-07 01:34 PM

@ Backlight . Wait till you are in port mate:yep::yep::yep:. Then follow the install intructions and you should have no problems:up:

Jan Kyster 02-21-07 02:00 PM

Missing Esbjerg mystery?

From \data\Terrain\Locations.cfg:

[Location 244] ;Esbjerg
Long=8.4243
Lat=55.480183
Heading=220
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr
LocationName=Esbjerg

Should be OK, but it's not on map?

Another thing, can you help with removing the large text on the maps? I find it a bit disturbing and not KM-map like. Sitting on a distance keeping an eye on my sub's progress, the sub sometimes disappear among the letters... :roll:

thanks in advance.

Blacklight 02-21-07 02:03 PM

Dammit.. if only there was a milk cow somewhere near me:damn:

*weighs the options* Continue the 1X that I've worked my butt off on and wait a good month or so then put the patch in..... or... update patch and start a new 1X from scratch..... :doh:

bigboywooly 02-21-07 02:09 PM

Carry on with your patrol Backlight
From your last post it seems you have invested a lot in it

The patch will wait
:up:

bigboywooly 02-21-07 02:14 PM

Quote:

Originally Posted by Jan Kyster
Missing Esbjerg mystery?

From \data\Terrain\Locations.cfg:

[Location 244] ;Esbjerg
Long=8.4243
Lat=55.480183
Heading=220
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr
LocationName=Esbjerg

Should be OK, but it's not on map?

thanks in advance.

Not a mystery

That entry is for a city
Cities dont show on the map unless assigned a naval base to act as a marker

There isnt one for Esbjerg

If you give me the dates it changed hands I can add them

JCWolf 02-21-07 02:46 PM

Guys this is how I have done,
Pls read carefully and folow me
Step by step:

The 10 comandements!

1-Before instaling what ever, be sure to copy your SHIII career folder located on
Your Documents Directory! To back up this it's easelly done if you just drag the
all folder to the Desktop, and leave it there, delete The Carreer folder on your
Documents directory...

2-Have a clean install of SHIII game Patched to 1.4b... This means, uninstall
everything you have installed ,SHIII game, and install it again followed by
the respective Patchs untill the 1.4b patch...

3-Install GWX Expansion Mod, And if you whant run the game ons just to make
Sure everything is at its respective place and running properly, when you run
the game, a new carreer folder will be created on your Documents directory,
don't touch it and leave it there...

4-Install now the GWX 1.02 Patch,after the install you will see the the GWX
1.02 Instaler have created a folder inside SHIII directory called Mods , move
it into your descktop also and leave it there. Do the run gamer again for
testing purposes just to check that the GWX is running nice and smouth...

5-Install now the JSGME and after hit the JSGME icon inside the SHIII game folder
to run it one time so that this way it will creat a new empty Mods Folder on
The same SHIII Game folder...

6-Now copy whats inside The Mods folder saved at the descktop to the recentky
created Empty Mods folder inside the SHIII Game directory, and you can also
add all the mods you whant in there...

7-Enable all the Mods you whant with the JSGME, and run the game again to check
if everything its were its suposed to be...

8-NowGo to your SHIII Carreer in your Documents Directory and delete all folder,
and finaly drag the SHIII Carreer (that you've saved on your descktop before)
To the Ducuments folder...

9-Run the game and start playing your carreer were you left it.(Docked at Port).

10-If everything of the above steps fail, go on your knees, pray for a cople of
minutes, concentrate and reinstate you mental helth, and go back on the
first step of this Guide....

Woof1701 02-21-07 03:34 PM

Hi there,

Just came across a few little things with the new GWX patch.

1.
Just came across a s-class sub in the bay of biscay. Nothing unusual there. Was also lucky enough that he didn't detect me, and I hit him on the bow with a T-I. I expected him to sink immediately, and had to find out that the boat is tough as nails. With a hole big enough for the bow to break off, it continued on its merry way for another 20 minutes before stopping, and I was sitting next to it for two hours waiting for it to sink. Since the weather was too bad for the deck gun I opted for a second torpedo and took the British guys dedicatedly manning the deck gun (under water) out of their misery.
I really don't want to know how many eels a 2000 ton tramp steamer will need now. :arrgh!: If the sub is any indication I'm trying a spread of four next time and hope for the best :rotfl: :rotfl:
Guess you overdid it a little with reducing the one-torpedo kills :)

2.
My DF antenna is now permanently raised as shown in the manual. However I thought this antenna for derection finding came later in the war (I'm in 1940). Not sure though.

3.
When I hit the sub some crates appeared and floated near the site where the torpedo struck for a while. Is that an easter egg?

bigboywooly 02-21-07 03:47 PM

Hi Woof
1, i dont think the sub models were touched as re damage models

3, Pretty sure its just the way the game reacts to sinkings - doesnt distinguish between ships and subs

Woof1701 02-21-07 04:33 PM

Oh. ok. NEver encountered an enemy sub before. However I expected to be blown out of the water and sink within seconds.

Pity. I thought you maybe found a way to include the new floating objects from the WIP thread and make them spawn (and stay floating) when a ship sinks. But it was stated before, that this was probably hard-coded.

11Bravo 02-21-07 07:05 PM

Rendsburg is a closed port
 
Can't dock at Rendsburg in the Kiel Kanal. Exit Patrol screen suggests Eckernforde even though I'm 300 meters from Rendsburg. Don't have that trouble at Brunsbuwhatever just down the Kanal...

Lightning61 02-22-07 10:28 AM

Update...
Had another crash, so I attempted to do a rollback, disable mods, reinstall patch and re-enable mods, hence I was able to get the names of the files that were remaining in the "Backups" folder which 1.02 patch was complaining about still being enabled.
They were simply the Bgrnd1.tga files installed by the Dials mods I'd previously used, and were set to "read only" which I would imagine caused them to not be disabled by jsgme when the mods were disabled.
I guess "good housekeeping" will now consist of checking EVERY files attributes before allowing jsgme to touch them.
Total bummer for those of us that DO try to maintain a healthy install.

Jan Kyster 02-22-07 10:39 AM

Quote:

Originally Posted by bigboywooly
...If you give me the dates it changed hands I can add them

Thanks BBW :up: but I've found it.
Esbjerg used to be [Unit 181] in Campaign_LND.mis, so I'll just put it back.
Not sure when exactly it disappeared :hmm: , but it definitely was there in TGW.

hyperion2206 02-22-07 10:45 AM

I installed the 1.02 patch and everything is fine except that I still don't get the additional info when hitting F1. I checked the de_help.txt files and the infos are there! Do you guys know why it isn't shown in-game?:doh:

bigboywooly 02-22-07 10:48 AM

Quote:

Originally Posted by 11Bravo
Can't dock at Rendsburg in the Kiel Kanal. Exit Patrol screen suggests Eckernforde even though I'm 300 meters from Rendsburg. Don't have that trouble at Brunsbuwhatever just down the Kanal...

Yeah there are a couple of ports that are undockable at
One or two in the med also
Seems the game picks another LND entry not the one you are next to
Should be no reason to dock at Rendsburg anyway tis only a quick paddle up the canal to Kiel or Brunsbuettal

Lightning61 02-22-07 09:25 PM

Update...
After a full reinstall with the only old files being my copy&paste of my career back into My Documents/SH3, things seem to have been due to something wrong in the last save I made in patrol 10, which was begun fresh from Lorient after 1.02 installation.
The newest save, (which was made middle of nowhere on surface), still refused to load.
I then exited the sim, re-booted, and decided to sacrifice the newest save, since it didn't contain any sinkings.
All seems to be functioning fine now, (3 sinkings @ 20,000+ tons later)! :D

So, if you have trouble loading a saved career, try just backing up one save slot before going through all the BS I did! :up:

3Jane 02-22-07 10:34 PM

I followed all the steps for installing the latest patch, rolled back SHIII C and deactivated all active mods etc, and also installed the patch whilst in port. Started a new patrol and had four save points up the north sea and was crossing the top of Scotland. All was going well, no issues at all. Infact the frame rate in bad weather seems to have improved with the patch. However, when I tried to reopen the game later, all the files from the 'my documents' folder had disapeared, although the empty SHIII folder was still there. SHIII Commander wouldn't open of course and I was told to run the game once, as if it was a new install. The game loaded and all went well. I was once again ' in base before mission'. The mods I have reactivated are; officer icons, no medals on crew, late war sensors, ventores first u-boat skin, debris v 1.00, 16k atmos,integrated orders,special effects v 1.00. As I understand it, the dec 23rd corrections were contained in the new patch so it didn't need to be reactivated with the rest of the mods. Is this an experience anyone else has had. I am reluctant to begin a new patrol until I know if it's a patch issue or maybe I need a fresh install. Fortunately I had backed up my careers up to that point, so I haven't lost anything except a wasted trip up the north sea :P

Henri II 02-23-07 01:31 AM

F1 Info
 
Quote:

Originally Posted by hyperion2206
I installed the 1.02 patch and everything is fine except that I still don't get the additional info when hitting F1. I checked the de_help.txt files and the infos are there! Do you guys know why it isn't shown in-game?:doh:

I don't have it either. The reason for this is, that while the new de_help.txt file has all the info in it, the de_menu.txt is still missing the lines that are necessery to actually show the additional info.

Jimbuna 02-23-07 06:50 AM

Quote:

Originally Posted by 3Jane
I followed all the steps for installing the latest patch, rolled back SHIII C and deactivated all active mods etc, and also installed the patch whilst in port. Started a new patrol and had four save points up the north sea and was crossing the top of Scotland. All was going well, no issues at all. Infact the frame rate in bad weather seems to have improved with the patch. However, when I tried to reopen the game later, all the files from the 'my documents' folder had disapeared, although the empty SHIII folder was still there. SHIII Commander wouldn't open of course and I was told to run the game once, as if it was a new install. The game loaded and all went well. I was once again ' in base before mission'. The mods I have reactivated are; officer icons, no medals on crew, late war sensors, ventores first u-boat skin, debris v 1.00, 16k atmos,integrated orders,special effects v 1.00. As I understand it, the dec 23rd corrections were contained in the new patch so it didn't need to be reactivated with the rest of the mods. Is this an experience anyone else has had. I am reluctant to begin a new patrol until I know if it's a patch issue or maybe I need a fresh install. Fortunately I had backed up my careers up to that point, so I haven't lost anything except a wasted trip up the north sea :P

Did you install the GWXv102cfg4SH3Cmdr file :hmm:
If not, it's available from my sig :up:

hyperion2206 02-23-07 08:26 AM

Quote:

Originally Posted by Henri II
Quote:

Originally Posted by hyperion2206
I installed the 1.02 patch and everything is fine except that I still don't get the additional info when hitting F1. I checked the de_help.txt files and the infos are there! Do you guys know why it isn't shown in-game?:doh:

I don't have it either. The reason for this is, that while the new de_help.txt file has all the info in it, the de_menu.txt is still missing the lines that are necessery to actually show the additional info.

Hmm strange. Basically we have to wait for a patch to solve that problem?


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