SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Sh3Gen updates and discussion (https://www.subsim.com/radioroom/showthread.php?t=105840)

GlobalExplorer 02-17-07 10:43 AM

Quote:

Originally Posted by Lightning61
I only have one minor issue with the operation of the proggie, and through reading I realize it may never be possible, but, the ability to run it without exiting a patrol in progress would make things So much simpler, and more accessible to those less comfortable or in-capable of Alt+Tab out to initialize the generation of data.

Good luck with using it and dont hesitate to ask any questions.

To clarify this, Sh3Gen itself does not require Alt-Tab to be used, but:

As Sh3Gen writes into a savegame, you must create one before you can use Sh3Gen.

If you have created a savegame before you can run Sh3Gen on it and launch SHIII after that.

But in 90% people will start a new career and want to use Sh3Gen instantly on this one so they must exit SHIII or Alt-Tab. You could theoretically use it on a second computer through a network, but thats certainly not an option for most people.

Unfortunately thats the way it works and there cannot be another way ..

I found it doesnt bother me that much if you got used to it.

The documentation for Sh3Gen is now under Resources->Documentation or at my site (look at my sig).

Quote:

Originally Posted by irish1958
GE
It's 9 AM in Indiana. I'll get cracking on this this morning, and try to give you some feedback. If it is like all your other projects, I suspect it will be perfect.

Thanks Irish I will check back tomorrow to get your report. Hopefully everything goes as well for you as for mr chris.

GE

GlobalExplorer 02-17-07 01:52 PM

Small update on the next version

As I think there is no point in releasing small updates piecemeal it should be enough if I post some new screenshot and some new datafile.

http://www.global-explorer.de/wip_th...creenshot1.jpg
www.global-explorer.de/wip_screens/Sh3Gen081screenshot1.jpg

Updated test data:

http://www.global-explorer.de/Sh3Gen081TestData.exe

irish1958 02-17-07 03:52 PM

GE
Everything works perfectly. I had no problems. The map generated rapidly and opened instantly. I enlarged the area of concern, and printed a pdf in color to use.
Next I am going to try what Mr. Chris suggests, and just open and add only a few things to see how it goes.
I think 600 Nmiles is about right for the air base circle, as that puts the flight at 1200 NM. Of course fighters have (at least in the first 3 or 4 years of the war) considerably less range.
Adding a NM or Km scale would be nice. It may already be there, but I haven't found it yet.
Adding a capability to add data, including ship sinking, time and date of sinking would be great. As SHIII adds an icon to every sinking, would being able to generate a map at the end of a patrol that would include your sinkings and data be possible?

irish1958 02-18-07 01:06 AM

maps
 
generated two more maps on seperate patrols; no problems.

GlobalExplorer 02-18-07 08:36 AM

Thanks Irish I appreciate your help, especially as I remember we had exchanged some emails some months ago. What I gather from the reports in this thread is that the solution is deployeable as planned and can be released soon. Great!

Quote:

Originally Posted by irish1958
Everything works perfectly. I had no problems. The map generated rapidly and opened instantly. I enlarged the area of concern, and printed a pdf in color to use.
Next I am going to try what Mr. Chris suggests, and just open and add only a few things to see how it goes.

Yes thats the next logical step. But please read the instructions I gave him about opening "Sh3Gen Tracking Room.TTKGP", because it seems he started a new viewer project from scratch instead of opening the one I provide.

Quote:

Originally Posted by irish1958
Adding a NM or Km scale would be nice. It may already be there, but I haven't found it yet.

Very good idea! I see no problem to add a scale, and probably also a nautical grid with meridians. I think this will be one of the things I will do next.

Quote:

Originally Posted by irish1958
Adding a capability to add data, including ship sinking, time and date of sinking would be great. As SHIII adds an icon to every sinking, would being able to generate a map at the end of a patrol that would include your sinkings and data be possible?

The problem here is that from the savegame I only know:
- quadrant where a ship was sunk
- quadrant where player sent report
There is not much more I can work with. That means, I could add sinkings somewhere in the correct quadrant, I could add all patrol report positions + text, also somewhere in the quadrant, and I could add all player made map markers at the precise position. That can be done, anything else would require some new approach.

GE

Lightning61 02-18-07 08:45 AM

I believe I am guilty of trying to start a new map rather than opening the provided one also.
I just wish I could have figured out what to do with it! :oops:
Very cool otherwise!

GlobalExplorer 02-18-07 08:49 AM

Small announcement sunday 2007-02-18

The new version which I completed over the weekend:

Sh3Gen 0.8.1 RC4

It will possibly be the one I release. This one has much better documentation a lot of fixes/improvements which were found since the last version.

I will leave it here for about a week. If I don't get any negative reports, I will release it on my site www.global-explorer.de and make an announcement about the release.

There is also a new screenshot demonstrating the use of the data view:

http://www.global-explorer.de/wip_sc...Gen081data.gif

Bye,

GE

GlobalExplorer 02-18-07 09:00 AM

Quote:

Originally Posted by Lightning61
I believe I am guilty of trying to start a new map rather than opening the provided one also.
I just wish I could have figured out what to do with it! :oops:
Very cool otherwise!

Can you report back if you can simply doubleclick "Sh3Gen Tracking Room.TTKGP" and the viewer will open up with the same map like you see on the screenshots? There should be nothing more to do.

It's getting me a bit concerned that everyone seems to miss this.

Lightning61 02-18-07 09:26 AM

Quote:

Can you report back if you can simply doubleclick "Sh3Gen Tracking Room.TTKGP" and the viewer will open up with the same map like you see on the screenshots? There should be nothing more to do.

It's getting me a bit concerned that everyone seems to miss this.
My fault!
I was opening the viewer rather than the SH3 data file! :oops:
I finally figured this out after I saw the .81 version of your files.
It's nothing to do with you, just my lack of familiarity with the proggie.

Really Cool Stuff!

Samwolf 02-18-07 09:33 AM

Downloaded and installed everything (Just saw the new version)

Started a patrol and ran SH3Gen and exported the GIS file. Opened it up with no problems, went right to the file I had created. It looks great:up:

Now I have to figure out what I can do with it:doh:

Lots of new buttons to play with.

Will download the new version now.

Samwolf 02-18-07 10:21 AM

Just ran the new version. Looks even better. The grid and air coverage circles are great additions.

No problems creating or opening the file.

GlobalExplorer 02-18-07 01:28 PM

New:"Atlas" Color Scheme:

I have created a new theme which I find is much more pleasing on the eye than the old one.

http://www.global-explorer.de/wip_th...as_theme_t.jpg
http://www.global-explorer.de/wip_sc...tlas_theme.gif

If you want to install it, download the following file:

http://www.global-explorer.de/Sh3Gen...ing Room.TTKGP

And place it in your map folder. You can also copy it under Sh3Gen\Tracking Room\Template and replace the previous one. In that case it will be used for all new map projects.

If you don't want to overwrite the old file, all you have to do is rename one of the files.

GE

GlobalExplorer 02-18-07 01:41 PM

Quote:

Originally Posted by Samwolf
Just ran the new version. Looks even better. The grid and air coverage circles are great additions.

No problems creating or opening the file.

Nice bit of information. With only positive reports coming in it looks like it can be officially released very soon.

irish1958 02-18-07 04:53 PM

GE
Would this be possible: At the end of your patrol could you save and then generate a new map with only your sinkings and patrol reports?
Would it be possible to just generate the terrain and just add the layer with your sinkings and/or reports?
Used the new 0.81 and like it better. Will the final release have the new theme?
The new GWX patch (1.02) will have enhanced air coverage of the Biscay area. Your air coverage circles will be handy.

"Keep up the good work."

Tikigod 02-18-07 06:54 PM

This is excellent. Thank you very much for this tool! :up:

ctown 02-19-07 12:09 AM

MIL-STD-2525B Symbology for Sh3Gen Tracking Room
 
MIL-STD-2525B Symbology for Sh3Gen Tracking Room

Overview:
This is a cosmetic add-in to GlobalExplorer’s amazing Sh3Gen Tracking Room (v0.8.1). It replaces the stock symbology with NATO MIL-STD-2525B Symbology, alters the ‘traffic’ symbols for consistency, and increases the symbol fonts. I had nothing to do with the original work, for which a great many thanks are owed to GlobalExplorer.


Installation:
Copy directory on top of Sh3Gen directory; alternately, use JScones’ awesome JSGME mod installer (within Sh3Gen directory, obviously). Otherwise use as normal.


Example Screen Shot:
http://www.subsim.com/radioroom/<a h...mbologyjr8.jpg[/IMG]

http://www.subsim.com/radioroom/<a h...symbolswn7.jpg[/IMG]

Download @ rapidshare: http://rapidshare.com/files/17162324/MIL-STD-2525B_Symbology_for_Sh3Gen_Tracking_Room_.zip.html
Please host if you have the space.
Hope you like, please give feedback. Thank you again GlobalExplorer.

Tuddley3 02-19-07 06:37 AM

GE, me probably your biggest fan, am glad you went ahead with your project of enhancing Sh3 Gen. Kudos my man :up:

GlobalExplorer 02-19-07 10:32 AM

@Tuddley: I know you have been spreading the word in other forums before. Once this is released, I would need someone to take this to the UBI and other forums, would you be the man for that job? Normally I neither have the time nor the energy to advertise, and it's also much nicer if users recommend mods among themselves.

@ctown: Nice submod! It looks like you are the first person in this thread who knows how to make use of the viewers advanced features, queries and stuff. It would be nice if you stayed around and helped people who have questions about using viewer, in case I am not around.

Your mod should work fine. I noticed you got the referencing of the bitmaps right - in the beginning I sometimes created references like:
"C:\\\\Dokumente und Einstellungen\\\\Standard\\\\Desktop\\\\Sh3Gen\\\\ UserData\\\\Lütjens\\\\1942\\\\flags\\\\Finland.bm p"
which of course can only be resolved on the same machine, but not when deployed to another computer.
Another thing I noticed is that you should be able to reduce the size of the bitmaps drastically without losing any quality.

Btw I am still looking for some help with adding ship silouettes. It can be done, but requires patience, experimentation and love for detail, and tbh I am a bit tired of it at the moment ..

Quote:

Originally Posted by irish1958
Would it be possible to just generate the terrain and just add the layer with your sinkings and/or reports?

More on that later. There are some considerations to be taken, and it would require some new stuff, but I would like to have that, too. For now suffice to say that it won't make it into this release. I will however post my ideas how this could be done, and I'd be glad to hear your opinion.

Quote:

Originally Posted by irish1958
Will the final release have the new theme?

Yes, and it's not difficult to have several alternative themes in your template folder. ctown was very quick at understanding how it can be done.

lurker_hlb3 02-19-07 05:57 PM

Noted that traffic in the Indian Ocean is not being plotted, Using GWX "monson" uboat

Tuddley3 02-20-07 04:30 AM

GE, I would be honored to help you out my friend. If you ask me to jump, I will ask you how high:up:

Contibutions like this to SH3 will help keep her alive for much longer, we are so glad to have folks like you puting your time and effort into keeping SH3 going like a bat out of hell. Keep up your good work.


All times are GMT -5. The time now is 03:23 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.