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Interesting. I tend to prefer an angle that's a little bit offset because I can more easily slip around the escorts. Then drive right at high value units.
In NATO EXWAR, the escorts are picked randomly so it should be different every time. Also, in a later version, I also added airborn helos, because I realized they never had time to get a helo airborn. Sometimes there's VLA and sometimes there's not. It depends on what escorts are drawn. Also, the shotgun ship should always have VLA. Quote:
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I just noticed this old thread. In general, I agree.
SC/DW scenarios have always been a confusing mixed bag which has kept me from investing significant time in these two games. The engines and platforms are mouth watering attractive. However, the scenarios too often leave you frustrated with what you are supposed to do it, how to do it, and bugs and things that don't work. Too many of the scenarios that work as designed turn into little riddles or puzzles as opposed to questions of repeateable skills development and utilization. Althought a rating system would not solve all the underlying problems, not having to wade through frustrating and pointless scenarios would be a key help. The system should also rate scenarios by a number of essential parameters like: Bug checked. Difficulty. Length. Hot or cold. Skill set focus. Complete briefing (or assumed knowledge like having read some novel). ... |
I can recommend the mission "Aleutian Operations" by Furia, because it's is challenging and has lots of different objectives. The only thing that I didn't like is that you have to sent your helo away to rescue a pilot and because of the huge distance you constanly lose the link. Apart from that the mission is just great!:rock:
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