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:gulp:
Must keep ahead :rotfl: Still here mate Though I must admit not the time to actually do the lesson yet Damn GWX :hmm: But will have a go when have a free afternoon |
Not a problem BBW.
I'll also have all this setup as a downloadable Guide also. It's being set up as a little book like program that allows you to turn the pages, so to speak. |
WOW
Nice one Even better |
Quote:
5 bytes of info. Go to the start of this chunk which is position 76373. 1st 4 bytes = 4 next 4 bytes = 100 The next 4 bytes are the size, reduce this by 5. Pay attention to the lesson before this one as they show you how to do this. |
cool thanks alot :up:
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Learning to identify the parts of the dats is easy once you get these basics.
The final goal of working with these files will be to build your own Barrage Balloon! |
Quote:
must to be "Skip the first 12 bytes. It's file header and we pass it". Next data block is usual data block (chunk?) Type 1000 it can to have a name "Author's Description" (for exemple). It is important for creation of the program of Pack 3D type. Next it's data block (chunk?) Type 0, SubType (version) 0 and size = 0 (all 12 bytes). It's marker-block of beginig of data interesting us. In the end of a file we have a marker-block of the end of data interesting us. It's data block Type 0, SubType (or Version) 1 and size = 0 (all 12 bytes). P.S. What is it chunk? In the programming language (for example C ++) it refers to the data block ... |
Thanks Anvart :up:
I'll change my reference files to match this info! |
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